Player Matchup

Hercules
Hercules
 
Hercules
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
C05M0
Merlin
Level 108
God Stats
13W - 13L
1,525 SR
Queue Stats
373W - 345L
1,464 Elo+
Solo
Apollo
Apollo
LeNamaxté
Apollo
Level 198
God Stats
4W - 1L
1,226 SR
Queue Stats
16W - 13L
1,528 Elo+
Party 1
Anubis
Anubis
ZaddyMommy
Anubis
Level 104
God Stats
25W - 14L
1,698 SR
Queue Stats
226W - 187L
1,607 Elo+
Solo
Nemesis
Nemesis
fatty305
Nemesis
Level 99
God Stats
8W - 2L
1,753 SR
Queue Stats
67W - 63L
1,580 Elo+
Solo
Team Averages
Level 127
1,540 SR
1,536 Elo+

VS

Team Averages
Level 102
1,746 SR
1,610 Elo+
Anubis
Anubis
JCrosV2
Anubis
Level 60
God Stats
0W - 1L
1,867 SR
Queue Stats
7W - 2L
1,916 Elo+
Solo
Yu Huang
Yu Huang
JackTheDripper
Yu Huang
Level 146
God Stats
4W - 1L
2,041 SR
Queue Stats
337W - 308L
1,526 Elo+
Solo
Cu Chulainn
Cu Chulainn
NinjaBoots
Cu Chulainn
Level 158
God Stats
9W - 8L
1,595 SR
Queue Stats
187W - 177L
1,528 Elo+
Solo
Chiron
Chiron
trekitch10
Chiron
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
170W - 165L
1,533 Elo+
Party 2
Cliodhna
Cliodhna
xXMFDOOMFISTXx
Cliodhna
Level 4
God Stats
1W - 2L
1,725 SR
Queue Stats
6W - 3L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
3 / 2 / 2
8,823
519
3,367
12,988
11,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
C05M0
Merlin
14
0 / 3 / 4
8,880
522
4,170
10,101
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
LeNamaxté
Apollo
18
7 / 1 / 1
11,239
661
11,253
15,145
7,895
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
ZaddyMommy
Anubis
16
5 / 4 / 0
10,682
628
14,015
12,248
6,511
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
fatty305
Nemesis
15
1 / 2 / 4
9,317
548
5,384
16,520
5,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
JCrosV2
Anubis
16
5 / 4 / 3
9,780
575
13,029
12,892
6,508
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yu Huang
13
2 / 2 / 6
8,208
483
7,346
8,314
3,261
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
NinjaBoots
Cu Chulainn
16
2 / 2 / 3
9,537
561
6,080
12,911
12,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
trekitch10
Chiron
14
1 / 4 / 2
8,631
508
9,678
12,742
4,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
13
2 / 4 / 4
8,079
475
7,378
13,243
4,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
16
Kills
12
12
Deaths
16
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
2
2
2
W
Merlin
C05M0
Merlin
0
3
4
0.67
L
Anubis
JCrosV2
Anubis
5
4
3
1.63
L
Yu Huang
2
2
6
2.5
W
Apollo
LeNamaxté
Apollo
7
1
1
7.5
L
Cu Chulainn
NinjaBoots
Cu Chulainn
2
2
3
1.75
W
Anubis
ZaddyMommy
Anubis
5
4
0
1.25
W
Nemesis
fatty305
Nemesis
1
2
4
1.5
L
Chiron
trekitch10
Chiron
1
4
2
0.5
L
Cliodhna
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,189
Damage
43,511
67,002
Taken
60,102
34,233
Mitigated
31,061
23,624
Healing
15,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,367
622
0
5,190
12,988
11,049
0
3,851
9,137
0
18,069
W
Merlin
C05M0
Merlin
4,170
446
0
1,702
10,101
2,970
234
6,606
3,495
70,522
0
L
Anubis
JCrosV2
Anubis
13,029
213
0
4,546
12,892
6,508
0
4,411
8,481
88,446
0
L
Yu Huang
7,346
564
0
750
8,314
3,261
0
2,927
5,387
55,864
0
W
Apollo
LeNamaxté
Apollo
11,253
7,820
0
7,661
15,145
7,895
3,377
2,113
13,032
0
104,666
L
Cu Chulainn
NinjaBoots
Cu Chulainn
6,080
963
0
4,611
12,911
12,006
405
8,086
4,825
313
69,202
W
Anubis
ZaddyMommy
Anubis
14,015
523
0
6,254
12,248
6,511
0
2,968
8,566
87,479
0
W
Nemesis
fatty305
Nemesis
5,384
2,105
0
2,817
16,520
5,808
0
5,020
11,455
0
80,481
L
Chiron
trekitch10
Chiron
9,678
4,245
244
2,735
12,742
4,620
112
574
12,111
0
62,590
L
Cliodhna
7,378
1,278
0
2,119
13,243
4,666
0
2,677
10,566
0
55,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,941
Gold Earned
44,235
590
Minions Killed
543
0
Camps Cleared
0
1,724,535
Distance Traveled
1,699,325
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,823
519
22
1
0
375,951
0
W
Merlin
8,880
522
139
8
0
324,145
0
L
Anubis
9,780
575
126
7
0
313,503
0
L
Yu Huang
8,208
483
112
7
0
366,301
4
W
Apollo
11,239
661
178
10
0
318,993
2
L
Cu Chulainn
9,537
561
128
8
0
332,676
2
W
Anubis
10,682
628
146
9
0
295,395
0
W
Nemesis
9,317
548
105
6
0
410,051
5
L
Chiron
8,631
508
100
6
0
335,544
0
L
Cliodhna
8,079
475
77
5
0
351,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role