Player Matchup

Ix Chel
Ix Chel
CentralAct
Ix Chel
Level 140
God Stats
45W - 19L
1,732 SR
Queue Stats
321W - 262L
1,660 Elo+
Party 1
Danzaburou
Danzaburou
HunterRivera
Danzaburou
Level 121
God Stats
5W - 0L
1,542 SR
Queue Stats
210W - 198L
1,492 Elo+
Party 2
Susano
Susano
ICharyeok
Susano
Level 41
God Stats
3W - 0L
1,500 SR
Queue Stats
105W - 80L
1,653 Elo+
Party 1
Janus
Janus
OneDecadeGone
Janus
Level 159
God Stats
2W - 0L
1,751 SR
Queue Stats
89W - 86L
1,531 Elo+
Solo
Hercules
Hercules
Room_Temp_IQ
Hercules
Level 158
God Stats
15W - 21L
1,537 SR
Queue Stats
663W - 612L
1,561 Elo+
Party 2
Team Averages
Level 124
1,612 SR
1,579 Elo+

VS

Team Averages
Level 164
1,624 SR
1,545 Elo+
Ra
Ra
Bruhking-_
Ra
Level 204
God Stats
5W - 2L
1,570 SR
Queue Stats
72W - 72L
1,636 Elo+
Solo
Eset
Eset
IanPeppermint
Eset
Level 213
God Stats
0W - 1L
1,704 SR
Queue Stats
66W - 69L
1,541 Elo+
Solo
Vamana
Vamana
PP_Turtle25
Vamana
Level 108
God Stats
5W - 2L
1,500 SR
Queue Stats
314W - 296L
1,528 Elo+
Solo
Ravana
Ravana
ZI R3LO4DZ ZI
Ravana
Level 127
God Stats
6W - 4L
1,639 SR
Queue Stats
478W - 460L
1,536 Elo+
Solo
Ishtar
Ishtar
i_amadd
Ishtar
Level 168
God Stats
0W - 3L
1,709 SR
Queue Stats
58W - 62L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
CentralAct
Ix Chel
14
5 / 1 / 4
8,883
635
11,394
9,281
3,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
HunterRivera
Danzaburou
14
1 / 2 / 6
8,476
605
8,693
11,879
4,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Susano
ICharyeok
Susano
13
4 / 0 / 4
7,950
568
8,164
12,487
4,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 1 / 1
8,561
612
5,798
9,053
3,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Room_Temp_IQ
Hercules
13
4 / 0 / 8
8,561
612
6,258
11,468
10,119
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,353
525
7,777
8,670
3,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
0 / 5 / 1
5,898
421
3,996
11,829
7,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vamana
13
1 / 1 / 0
8,319
594
7,199
11,360
7,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 4 / 0
6,921
494
5,500
9,901
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
i_amadd
Ishtar
12
1 / 3 / 0
7,110
508
7,893
12,608
4,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
15
Kills
4
4
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Ix Chel
CentralAct
Ix Chel
5
1
4
7
W
Danzaburou
HunterRivera
Danzaburou
1
2
6
2
W
Susano
ICharyeok
Susano
4
0
4
6
L
0
5
1
0.1
W
1
1
1
1.5
L
Vamana
1
1
0
1
W
Hercules
Room_Temp_IQ
Hercules
4
0
8
8
L
2
4
0
0.5
L
Ishtar
i_amadd
Ishtar
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,307
Damage
32,365
54,168
Taken
54,368
26,419
Mitigated
27,509
22,275
Healing
16,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,777
744
731
2,542
8,670
3,652
0
4,131
4,539
80,395
0
W
Ix Chel
CentralAct
Ix Chel
11,394
1,083
2,168
2,900
9,281
3,831
672
5,098
4,037
81,066
0
W
Danzaburou
HunterRivera
Danzaburou
8,693
4,704
0
6,287
11,879
4,625
573
662
11,168
0
68,962
W
Susano
ICharyeok
Susano
8,164
2,485
0
1,045
12,487
4,756
0
2,181
10,250
0
49,755
L
3,996
275
587
2,680
11,829
7,989
0
3,757
8,072
11,861
0
W
5,798
364
0
3,790
9,053
3,088
670
0
8,429
69,365
0
L
Vamana
7,199
2,307
0
4,605
11,360
7,555
0
4,843
6,163
0
68,908
W
Hercules
Room_Temp_IQ
Hercules
6,258
1,811
1,640
4,445
11,468
10,119
299
3,700
7,742
0
21,621
L
5,500
1,303
0
1,078
9,901
3,609
0
2,969
6,884
0
48,499
L
Ishtar
i_amadd
Ishtar
7,893
5,582
0
4,443
12,608
4,704
228
1,090
11,518
0
56,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,431
Gold Earned
35,601
482
Minions Killed
451
0
Camps Cleared
0
1,522,392
Distance Traveled
1,360,556
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,353
525
136
10
0
289,309
6
W
Ix Chel
8,883
635
147
11
0
281,536
2
W
Danzaburou
8,476
605
110
8
0
285,772
0
W
Susano
7,950
568
64
5
0
338,781
0
L
Eset
5,898
421
16
1
0
257,452
0
W
Janus
8,561
612
131
9
0
288,645
0
L
Vamana
8,319
594
138
10
0
278,132
4
W
Hercules
8,561
612
30
2
0
327,658
6
L
Ravana
6,921
494
70
5
0
277,283
0
L
Ishtar
7,110
508
91
7
0
258,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role