Player Matchup

Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
ChodyHoward
Bakasura
Level 141
God Stats
1W - 4L
1,510 SR
Queue Stats
210W - 189L
1,526 Elo+
Solo
Izanami
Izanami
NefariousNicky
Izanami
Level 108
God Stats
23W - 7L
1,784 SR
Queue Stats
169W - 127L
1,613 Elo+
Solo
Anubis
Anubis
amot343
Anubis
Level 88
God Stats
5W - 3L
1,586 SR
Queue Stats
262W - 245L
1,437 Elo+
Solo
Baron Samedi
Baron Samedi
xJamaicanHeatx
Baron Samedi
Level 136
God Stats
8W - 7L
1,661 SR
Queue Stats
123W - 116L
1,580 Elo+
Party 2
Team Averages
Level 126
1,608 SR
1,531 Elo+

VS

Team Averages
Level 123
1,642 SR
1,528 Elo+
Ra
Ra
Animosity1
Ra
Level 124
God Stats
6W - 8L
1,577 SR
Queue Stats
188W - 157L
1,598 Elo+
Solo
Sun Wukong
Sun Wukong
Dacty
Sun Wukong
Level 145
God Stats
8W - 4L
1,864 SR
Queue Stats
294W - 281L
1,532 Elo+
Solo
Atlas
Atlas
Schnoorkle
Atlas
Level 107
God Stats
2W - 1L
1,761 SR
Queue Stats
216W - 201L
1,534 Elo+
Solo
Ravana
Ravana
SoulXCloud
Ravana
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 114L
1,488 Elo+
Party 1
Xbalanque
Xbalanque
StormXCross
Xbalanque
Level 93
God Stats
22W - 16L
1,507 SR
Queue Stats
140W - 133L
1,488 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
3 / 2 / 1
5,977
498
2,675
7,752
2,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
ChodyHoward
Bakasura
13
0 / 2 / 0
6,961
580
5,572
10,801
5,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 3 / 2
6,840
570
4,926
7,772
2,906
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
amot343
Anubis
11
1 / 3 / 1
6,668
556
4,966
7,440
3,460
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Baron Samedi
xJamaicanHeatx
Baron Samedi
11
2 / 3 / 1
6,710
559
4,156
8,660
6,794
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 4
7,128
594
6,582
5,042
1,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Dacty
Sun Wukong
13
2 / 0 / 0
7,675
640
6,954
8,806
4,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Atlas
11
1 / 1 / 7
6,487
541
3,386
8,792
6,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ravana
SoulXCloud
Ravana
12
6 / 4 / 2
7,026
586
4,303
9,744
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xbalanque
StormXCross
Xbalanque
12
1 / 1 / 4
6,568
547
5,630
6,573
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
13
13
Deaths
6
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
3
2
1
1.75
W
3
0
4
5
L
Bakasura
ChodyHoward
Bakasura
0
2
0
0
W
Sun Wukong
Dacty
Sun Wukong
2
0
0
2
L
0
3
2
0.33
W
Atlas
1
1
7
4.5
W
Ravana
SoulXCloud
Ravana
6
4
2
1.75
W
Xbalanque
StormXCross
Xbalanque
1
1
4
3
L
Anubis
amot343
Anubis
1
3
1
0.5
L
Baron Samedi
xJamaicanHeatx
Baron Samedi
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,295
Damage
26,855
42,425
Taken
38,957
21,590
Mitigated
18,621
15,382
Healing
13,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,675
516
0
2,953
7,752
2,991
0
2,024
5,728
0
24,878
W
6,582
425
585
2,289
5,042
1,688
0
3,034
1,768
67,419
0
L
Bakasura
ChodyHoward
Bakasura
5,572
3,845
0
5,024
10,801
5,439
0
0
10,801
0
45,867
W
Sun Wukong
Dacty
Sun Wukong
6,954
2,385
0
4,521
8,806
4,049
0
0
7,832
0
72,542
L
4,926
3,313
0
1,418
7,772
2,906
760
303
7,469
0
60,439
W
Atlas
3,386
1,013
0
2,205
8,792
6,711
50
3,378
5,414
13,595
0
W
Ravana
SoulXCloud
Ravana
4,303
1,330
0
1,202
9,744
4,074
21
2,031
7,666
0
48,160
W
Xbalanque
StormXCross
Xbalanque
5,630
1,825
0
2,558
6,573
2,099
0
679
5,675
0
50,536
L
Anubis
amot343
Anubis
4,966
691
0
2,899
7,440
3,460
0
3,909
3,467
51,637
0
L
Baron Samedi
xJamaicanHeatx
Baron Samedi
4,156
452
299
2,789
8,660
6,794
0
3,589
4,992
22,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,156
Gold Earned
34,884
400
Minions Killed
399
0
Camps Cleared
0
1,102,139
Distance Traveled
1,183,516
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,977
498
44
4
0
197,553
0
W
Ra
7,128
594
116
10
0
243,068
0
L
Bakasura
6,961
580
119
10
0
235,391
0
W
Sun Wukong
7,675
640
118
10
0
225,230
2
L
Izanami
6,840
570
110
9
0
217,717
2
W
Atlas
6,487
541
14
1
0
258,460
2
W
Ravana
7,026
586
69
6
0
249,253
0
W
Xbalanque
6,568
547
82
7
0
207,505
0
L
Anubis
6,668
556
100
8
0
228,114
0
L
Baron Samedi
6,710
559
27
2
0
223,364
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role