Player Matchup

Aphrodite
Aphrodite
Orici92
Aphrodite
Level 87
God Stats
12W - 7L
1,424 SR
Queue Stats
181W - 186L
1,460 Elo+
Party 1
Hercules
Hercules
Sunkei
Hercules
Level 54
God Stats
18W - 14L
1,603 SR
Queue Stats
154W - 152L
1,471 Elo+
Party 1
Thanatos
Thanatos
Veron263
Thanatos
Level 109
God Stats
21W - 14L
1,607 SR
Queue Stats
338W - 324L
1,539 Elo+
Solo
Jormungandr
Jormungandr
paddyJ01
Jormungandr
Level 105
God Stats
1W - 0L
1,600 SR
Queue Stats
13W - 11L
1,577 Elo+
Party 2
Arachne
Arachne
totigraas
Arachne
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Team Averages
Level 72
1,547 SR
1,509 Elo+

VS

Team Averages
Level 110
1,523 SR
1,485 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
CavalloAlato
Nox
Level 129
God Stats
38W - 33L
1,428 SR
Queue Stats
229W - 238L
1,412 Elo+
Solo
Thanatos
Thanatos
RAZeR112
Thanatos
Level 147
God Stats
29W - 14L
1,595 SR
Queue Stats
29W - 15L
1,555 Elo+
Solo
Anubis
Anubis
SaSuKePeX
Anubis
Level 66
God Stats
11W - 14L
1,493 SR
Queue Stats
61W - 52L
1,488 Elo+
Solo
Yemoja
Yemoja
tpcc1
Yemoja
Level 101
God Stats
2W - 2L
1,600 SR
Queue Stats
635W - 626L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Orici92
Aphrodite
16
3 / 1 / 13
10,593
1,059
8,464
9,071
5,492
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hercules
Sunkei
Hercules
17
4 / 0 / 12
10,879
1,088
14,719
16,186
20,900
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 20 Physical Power, and 30 Magical Power for 5 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
Veron263
Thanatos
16
6 / 4 / 8
11,162
1,116
15,942
10,846
5,356
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Jormungandr
paddyJ01
Jormungandr
16
1 / 3 / 12
9,823
982
13,012
14,384
12,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
totigraas
Arachne
16
2 / 1 / 9
10,410
1,041
9,174
8,111
5,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Team 1 Tickets

263

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
1 / 3 / 4
9,543
954
13,402
17,829
8,748
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 6
9,958
996
8,949
10,932
5,202
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
RAZeR112
Thanatos
15
5 / 2 / 2
10,502
1,050
10,141
7,905
4,127
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
SaSuKePeX
Anubis
15
2 / 5 / 5
9,703
970
10,652
10,138
5,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
tpcc1
Yemoja
15
0 / 3 / 8
10,462
1,046
7,831
18,634
23,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
34
16
Kills
9
9
Deaths
16
54
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
3
4
1
L
1
3
6
1.33
W
Aphrodite
Orici92
Aphrodite
3
1
13
9.5
L
Thanatos
RAZeR112
Thanatos
5
2
2
3
L
Anubis
SaSuKePeX
Anubis
2
5
5
0.9
W
Hercules
Sunkei
Hercules
4
0
12
10
W
Thanatos
Veron263
Thanatos
6
4
8
2.5
W
Jormungandr
paddyJ01
Jormungandr
1
3
12
2.33
W
Arachne
totigraas
Arachne
2
1
9
6.5
L
Yemoja
tpcc1
Yemoja
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,311
Damage
50,975
58,598
Taken
65,438
49,531
Mitigated
47,211
24,789
Healing
11,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
13,402
6,849
0
943
17,829
8,748
0
5,820
11,641
0
30,317
L
8,949
460
0
448
10,932
5,202
0
3,386
7,165
27,107
0
W
Aphrodite
Orici92
Aphrodite
8,464
1,496
5,534
5,406
9,071
5,492
0
4,001
5,070
37,462
0
L
Thanatos
RAZeR112
Thanatos
10,141
710
0
3,896
7,905
4,127
0
3,300
4,260
0
20,578
L
Anubis
SaSuKePeX
Anubis
10,652
1,081
0
1,632
10,138
5,684
0
2,630
7,425
31,342
0
W
Hercules
Sunkei
Hercules
14,719
5,511
0
4,683
16,186
20,900
0
7,600
8,586
0
25,876
W
Thanatos
Veron263
Thanatos
15,942
5,462
0
5,422
10,846
5,356
0
4,110
6,736
0
28,917
W
Jormungandr
paddyJ01
Jormungandr
13,012
2,521
0
972
14,384
12,452
0
8,381
6,003
24,882
0
W
Arachne
totigraas
Arachne
9,174
5,640
0
2,772
8,111
5,331
0
3,340
4,771
0
19,471
L
Yemoja
tpcc1
Yemoja
7,831
1,959
2,979
1,279
18,634
23,450
0
4,780
13,471
18,299
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,867
Gold Earned
50,168
179
Minions Killed
216
10
Camps Cleared
5
1,080,836
Distance Traveled
882,539
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,543
954
38
4
3
178,078
0
L
Nox
9,958
996
65
7
0
197,322
0
W
Aphrodite
10,593
1,059
72
7
1
201,295
0
L
Thanatos
10,502
1,050
29
3
0
233,110
0
L
Anubis
9,703
970
60
6
2
104,689
0
W
Hercules
10,879
1,088
23
2
0
225,300
0
W
Thanatos
11,162
1,116
28
3
3
226,417
0
W
Jormungandr
9,823
982
29
3
0
183,805
0
W
Arachne
10,410
1,041
27
3
6
244,019
0
L
Yemoja
10,462
1,046
24
2
0
169,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role