Player Matchup

Medusa
Medusa
 
Medusa
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
hellopooface
Achilles
Level 129
God Stats
11W - 12L
1,503 SR
Queue Stats
582W - 598L
1,490 Elo+
Solo
Yemoja
Yemoja
Аncestor
Yemoja
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,495 Elo+
Party 1
Team Averages
Level 97
1,501 SR
1,497 Elo+

VS

Team Averages
Level 120
1,598 SR
1,491 Elo+
Chaac
Chaac
Bierpumpe
Chaac
Level 133
God Stats
6W - 0L
1,722 SR
Queue Stats
189W - 184L
1,451 Elo+
Solo
Hel
Hel
MONOcelMARE
Hel
Level 69
God Stats
4W - 1L
1,760 SR
Queue Stats
323W - 340L
1,429 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Night_Crawler_Jr
Ah Muzen Cab
Level 160
God Stats
3W - 3L
1,317 SR
Queue Stats
307W - 313L
1,553 Elo+
Party 2
Janus
Janus
Waylon_Jones1
Janus
Level 149
God Stats
4W - 1L
1,596 SR
Queue Stats
87W - 81L
1,546 Elo+
Party 2
Bacchus
Bacchus
kiwi bros123
Bacchus
Level 89
God Stats
2W - 1L
1,598 SR
Queue Stats
160W - 165L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
5 / 4 / 2
8,057
806
15,166
9,738
5,835
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mulan
 
Mulan
13
1 / 6 / 5
7,694
769
6,201
18,009
12,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ares
 
Ares
14
0 / 5 / 6
7,664
766
4,639
14,553
17,646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles
hellopooface
Achilles
13
1 / 4 / 5
7,323
732
5,931
12,139
12,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Аncestor
Yemoja
13
1 / 5 / 4
7,791
779
6,399
14,831
14,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bierpumpe
Chaac
13
0 / 3 / 18
7,645
765
10,907
13,988
17,430
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

12
1 / 4 / 15
7,548
755
5,720
11,480
6,948
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ah Muzen Cab
Night_Crawler_Jr
Ah Muzen Cab
18
9 / 1 / 15
10,351
1,035
16,558
11,178
6,449
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
12 / 0 / 12
10,484
1,048
23,094
4,696
2,633
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Bacchus
kiwi bros123
Bacchus
14
2 / 3 / 18
8,937
894
8,271
15,426
26,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
102
8
Kills
24
24
Deaths
11
22
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
5
4
2
1.5
L
Mulan
 
Mulan
1
6
5
0.58
L
Ares
 
Ares
0
5
6
0.6
W
Chaac
Bierpumpe
Chaac
0
3
18
3
W
1
4
15
2.13
W
Ah Muzen Cab
Night_Crawler_Jr
Ah Muzen Cab
9
1
15
16.5
W
12
0
12
18
L
Achilles
hellopooface
Achilles
1
4
5
0.88
W
Bacchus
kiwi bros123
Bacchus
2
3
18
3.67
L
Yemoja
Аncestor
Yemoja
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,336
Damage
64,550
69,270
Taken
56,768
63,476
Mitigated
59,810
15,790
Healing
26,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
15,166
7,806
1,697
1,583
9,738
5,835
0
4,617
5,121
0
30,667
L
Mulan
 
Mulan
6,201
729
1,064
2,941
18,009
12,440
0
9,784
8,225
0
12,778
L
Ares
 
Ares
4,639
323
325
1,548
14,553
17,646
0
8,176
6,377
7,812
0
W
Chaac
Bierpumpe
Chaac
10,907
1,278
1,065
4,152
13,988
17,430
92
3,011
10,799
0
15,429
W
5,720
201
9,132
4,334
11,480
6,948
44
2,370
8,975
8,083
0
W
Ah Muzen Cab
Night_Crawler_Jr
Ah Muzen Cab
16,558
5,153
357
1,935
11,178
6,449
1,162
1,723
9,370
0
32,439
W
23,094
1,367
320
823
4,696
2,633
544
1,330
3,317
48,126
0
L
Achilles
hellopooface
Achilles
5,931
648
790
2,251
12,139
12,841
0
6,609
5,530
0
14,797
W
Bacchus
kiwi bros123
Bacchus
8,271
843
942
3,281
15,426
26,350
0
2,604
12,318
14,026
0
L
Yemoja
Аncestor
Yemoja
6,399
889
2,095
1,496
14,831
14,714
0
7,899
6,932
12,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,529
Gold Earned
44,965
99
Minions Killed
129
0
Camps Cleared
0
860,555
Distance Traveled
1,052,635
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,057
806
27
3
0
160,047
0
L
Mulan
7,694
769
16
2
0
162,399
0
L
Ares
7,664
766
13
1
0
184,360
0
W
Chaac
7,645
765
12
1
0
201,382
0
W
Hel
7,548
755
3
0
0
214,136
0
W
Ah Muzen Cab
10,351
1,035
37
4
0
214,635
0
W
Janus
10,484
1,048
69
7
0
229,645
0
L
Achilles
7,323
732
22
2
0
192,151
0
W
Bacchus
8,937
894
8
1
0
192,837
0
L
Yemoja
7,791
779
21
2
0
161,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role