Player Matchup

Gilgamesh
Gilgamesh
Ftrakers
Gilgamesh
Level 64
God Stats
2W - 10L
1,196 SR
Queue Stats
365W - 344L
1,492 Elo+
Party 1
Sol
Sol
KUKLUX667EKIP
Sol
Level 7
God Stats
5W - 7L
1,311 SR
Queue Stats
181W - 187L
1,234 Elo+
Party 1
Cupid
Cupid
XxZancrowxX
Cupid
Level 6
God Stats
4W - 4L
1,295 SR
Queue Stats
165W - 181L
1,234 Elo+
Party 1
Team Averages
Level 26
1,268 SR
1,320 Elo+

VS

Team Averages
Level 102
1,595 SR
1,392 Elo+
Ishtar
Ishtar
 
Ishtar
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
EvanXproduction
Hercules
Level 109
God Stats
42W - 42L
1,476 SR
Queue Stats
169W - 166L
1,401 Elo+
Solo
Vulcan
Vulcan
Marchosiiko
Vulcan
Level 68
God Stats
2W - 1L
1,808 SR
Queue Stats
19W - 32L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ftrakers
Gilgamesh
12
2 / 1 / 2
7,195
720
8,036
11,899
10,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 0 / 3
7,528
753
8,113
8,787
3,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 0 / 2
7,187
719
5,050
5,387
2,278
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
11
0 / 1 / 1
6,558
656
5,873
5,118
2,207
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
12
1 / 0 / 0
6,766
677
8,593
10,548
10,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
11
0 / 3 / 1
6,621
662
5,892
8,224
3,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
4
Kills
1
1
Deaths
4
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
1
1
0.5
L
Hercules
1
0
0
1
W
Gilgamesh
Ftrakers
Gilgamesh
2
1
2
3
W
1
0
3
2.5
L
Vulcan
0
3
1
0.17
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,199
Damage
20,358
26,073
Taken
23,890
16,453
Mitigated
16,759
6,732
Healing
4,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
5,873
3,115
0
0
5,118
2,207
0
1,791
3,197
0
18,378
L
Hercules
8,593
1,865
0
3,808
10,548
10,988
223
3,785
6,315
0
15,943
W
Gilgamesh
Ftrakers
Gilgamesh
8,036
2,501
415
1,471
11,899
10,324
0
2,876
8,371
0
31,345
W
8,113
1,352
0
2,906
8,787
3,851
0
1,711
6,633
32,176
0
L
Vulcan
5,892
1,673
0
707
8,224
3,564
42
2,553
5,416
30,210
0
W
5,050
2,974
1,296
644
5,387
2,278
0
801
4,400
0
19,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,910
Gold Earned
19,945
134
Minions Killed
102
0
Camps Cleared
0
621,239
Distance Traveled
579,113
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,558
656
29
3
0
183,539
0
L
Hercules
6,766
677
19
2
0
219,462
0
W
Gilgamesh
7,195
720
39
4
0
206,850
0
W
Sol
7,528
753
56
6
0
211,196
0
L
Vulcan
6,621
662
54
5
0
176,112
0
W
Cupid
7,187
719
39
4
0
203,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role