Player Matchup

Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Bonecrusher97231
Hel
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 13L
1,625 Elo+
Party 2
Jing Wei
Jing Wei
LostMythologies
Jing Wei
Level 157
God Stats
0W - 1L
1,269 SR
Queue Stats
38W - 26L
1,659 Elo+
Party 2
Chronos
Chronos
SupaSaiyanSavge
Chronos
Level 158
God Stats
39W - 28L
1,609 SR
Queue Stats
145W - 159L
1,484 Elo+
Solo
Set
Set
jon_garcia6
Set
Level 100
God Stats
4W - 3L
1,772 SR
Queue Stats
120W - 106L
1,617 Elo+
Solo
Team Averages
Level 134
1,530 SR
1,577 Elo+

VS

Team Averages
Level 97
1,620 SR
1,527 Elo+
Anhur
Anhur
FokkinEll
Anhur
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 132L
1,500 Elo+
Party 1
Chaac
Chaac
JustDontLike_em
Chaac
Level 158
God Stats
6W - 4L
1,684 SR
Queue Stats
905W - 774L
1,526 Elo+
Party 1
Geb
Geb
MasterGrief117
Geb
Level 46
God Stats
3W - 0L
1,876 SR
Queue Stats
193W - 169L
1,550 Elo+
Party 1
Bakasura
Bakasura
SmokeInMyShed
Bakasura
Level 169
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 85L
1,550 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Tartenpion4219
Tsukuyomi
Level 46
God Stats
119W - 118L
1,541 SR
Queue Stats
238W - 230L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 3 / 2
7,488
576
9,546
11,633
5,852
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
1 / 3 / 1
6,247
481
3,463
9,196
5,150
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Jing Wei
12
0 / 2 / 0
6,829
525
4,348
9,749
2,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 2 / 0
6,588
507
3,272
8,827
3,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
3 / 2 / 1
7,077
544
2,687
11,019
5,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FokkinEll
Anhur
13
2 / 0 / 1
7,213
555
3,611
7,217
2,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 0 / 1
8,633
664
9,535
8,908
5,922
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 2 / 6
6,513
501
3,464
10,978
6,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
SmokeInMyShed
Bakasura
13
2 / 1 / 4
7,539
580
8,445
11,442
4,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
Tartenpion4219
Tsukuyomi
13
5 / 2 / 1
7,953
612
8,731
8,857
3,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
5
Kills
12
12
Deaths
5
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
3
2
0.67
L
1
3
1
0.5
W
Anhur
FokkinEll
Anhur
2
0
1
2.5
W
3
0
1
3.5
L
Jing Wei
0
2
0
0
W
0
2
6
1.5
W
Bakasura
SmokeInMyShed
Bakasura
2
1
4
4
L
0
2
0
0
W
Tsukuyomi
Tartenpion4219
Tsukuyomi
5
2
1
2.75
L
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,316
Damage
33,786
50,424
Taken
47,402
22,583
Mitigated
22,357
17,336
Healing
14,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
9,546
624
0
4,570
11,633
5,852
527
917
9,671
74,094
0
L
3,463
303
2,644
2,958
9,196
5,150
44
1,632
6,839
19,292
0
W
Anhur
FokkinEll
Anhur
3,611
1,509
0
3,400
7,217
2,090
390
4,067
3,150
0
51,984
W
9,535
5,100
0
4,926
8,908
5,922
0
2,917
5,991
0
75,371
L
Jing Wei
4,348
2,889
0
3,280
9,749
2,953
405
404
9,345
0
58,731
W
3,464
500
0
1,308
10,978
6,676
135
5,001
5,977
11,355
0
W
Bakasura
SmokeInMyShed
Bakasura
8,445
5,521
0
3,446
11,442
4,275
4
3,432
8,010
0
54,493
L
3,272
705
0
2,324
8,827
3,407
0
124
8,563
44,111
0
W
Tsukuyomi
Tartenpion4219
Tsukuyomi
8,731
1,768
0
1,886
8,857
3,394
0
1,420
7,437
0
57,093
L
2,687
1,207
0
1,560
11,019
5,221
23
387
10,612
0
40,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,229
Gold Earned
37,851
409
Minions Killed
425
0
Camps Cleared
0
1,222,584
Distance Traveled
1,472,994
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,488
576
137
11
0
233,606
3
L
Hel
6,247
481
17
1
0
255,682
0
W
Anhur
7,213
555
88
7
0
250,188
0
W
Chaac
8,633
664
130
10
0
295,263
0
L
Jing Wei
6,829
525
103
8
0
257,738
0
W
Geb
6,513
501
8
1
0
302,322
5
W
Bakasura
7,539
580
109
8
0
340,065
0
L
Chronos
6,588
507
90
7
0
157,546
0
W
Tsukuyomi
7,953
612
90
7
0
285,156
0
L
Set
7,077
544
62
5
0
318,012
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role