Player Matchup

Terra
Terra
 
Terra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Dairo8
Hou Yi
Level 142
God Stats
510W - 499L
1,499 SR
Queue Stats
629W - 623L
1,491 Elo+
Solo
Ah Puch
Ah Puch
Enya2921
Ah Puch
Level 104
God Stats
40W - 21L
1,683 SR
Queue Stats
403W - 395L
1,500 Elo+
Solo
Danzaburou
Danzaburou
INeedAnime420
Danzaburou
Level 63
God Stats
21W - 14L
1,588 SR
Queue Stats
333W - 296L
1,534 Elo+
Solo
Hun Batz
Hun Batz
gija009
Hun Batz
Level 59
God Stats
2W - 0L
1,693 SR
Queue Stats
209W - 166L
1,518 Elo+
Solo
Team Averages
Level 105
1,593 SR
1,509 Elo+

VS

Team Averages
Level 67
1,626 SR
1,505 Elo+
Geb
Geb
DarkKhigt
Geb
Level 76
God Stats
1W - 1L
1,746 SR
Queue Stats
42W - 50L
1,466 Elo+
Party 2
Erlang Shen
Erlang Shen
Davidrgueez
Erlang Shen
Level 85
God Stats
8W - 3L
1,393 SR
Queue Stats
78W - 53L
1,508 Elo+
Party 1
Chronos
Chronos
PatrizaPepe
Chronos
Level 94
God Stats
3W - 4L
1,529 SR
Queue Stats
90W - 90L
1,495 Elo+
Party 2
Ishtar
Ishtar
TankIsAbout
Ishtar
Level 58
God Stats
22W - 17L
1,602 SR
Queue Stats
439W - 371L
1,524 Elo+
Solo
Mercury
Mercury
alanMuAz
Mercury
Level 20
God Stats
11W - 3L
1,857 SR
Queue Stats
27W - 21L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
13
0 / 0 / 14
8,768
516
5,608
12,801
14,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
Dairo8
Hou Yi
14
6 / 1 / 3
8,960
527
11,171
12,099
5,450
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
Enya2921
Ah Puch
15
2 / 1 / 8
9,845
579
14,586
8,296
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
INeedAnime420
Danzaburou
18
6 / 0 / 1
11,156
656
13,582
11,360
5,996
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
gija009
Hun Batz
18
6 / 2 / 5
10,712
630
11,048
13,081
6,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 2
7,416
436
2,971
18,409
14,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
Davidrgueez
Erlang Shen
14
0 / 4 / 1
8,240
485
9,783
18,702
15,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
PatrizaPepe
Chronos
12
1 / 5 / 0
7,625
449
6,279
13,194
5,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ishtar
12
0 / 3 / 1
7,675
451
6,387
11,122
4,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mercury
alanMuAz
Mercury
15
3 / 2 / 0
8,995
529
3,652
12,842
4,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
20
Kills
4
4
Deaths
21
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
0
0
14
7
W
Hou Yi
Dairo8
Hou Yi
6
1
3
7.5
L
0
7
2
0.14
L
Erlang Shen
Davidrgueez
Erlang Shen
0
4
1
0.13
W
Ah Puch
Enya2921
Ah Puch
2
1
8
6
W
Danzaburou
INeedAnime420
Danzaburou
6
0
1
6.5
L
Chronos
PatrizaPepe
Chronos
1
5
0
0.2
L
Ishtar
0
3
1
0.17
L
Mercury
alanMuAz
Mercury
3
2
0
1.5
W
Hun Batz
gija009
Hun Batz
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,995
Damage
29,072
57,637
Taken
74,269
35,484
Mitigated
44,320
25,237
Healing
14,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,608
685
543
3,689
12,801
14,110
0
3,764
9,037
25,234
0
W
Hou Yi
Dairo8
Hou Yi
11,171
4,508
0
4,084
12,099
5,450
1,483
1,081
11,018
0
46,891
L
2,971
191
321
3,663
18,409
14,291
0
8,778
9,631
12,825
0
L
Erlang Shen
Davidrgueez
Erlang Shen
9,783
5,608
0
4,605
18,702
15,276
0
2,591
15,736
362
56,895
W
Ah Puch
Enya2921
Ah Puch
14,586
322
325
3,252
8,296
3,656
224
2,674
5,622
87,589
0
W
Danzaburou
INeedAnime420
Danzaburou
13,582
9,976
0
7,751
11,360
5,996
2,982
841
10,519
0
121,321
L
Chronos
PatrizaPepe
Chronos
6,279
1,318
0
910
13,194
5,224
0
5,986
7,195
63,387
0
L
Ishtar
6,387
3,646
0
2,766
11,122
4,620
0
1,226
9,896
0
58,514
L
Mercury
alanMuAz
Mercury
3,652
2,116
0
2,346
12,842
4,909
0
1,613
11,194
0
63,855
W
Hun Batz
gija009
Hun Batz
11,048
3,351
0
5,593
13,081
6,272
0
1,714
11,367
0
110,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,441
Gold Earned
39,951
574
Minions Killed
422
0
Camps Cleared
0
1,767,535
Distance Traveled
1,600,415
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,768
516
28
2
0
379,108
6
W
Hou Yi
8,960
527
63
4
0
318,719
2
L
Geb
7,416
436
14
1
0
329,326
0
L
Erlang Shen
8,240
485
87
5
0
333,673
0
W
Ah Puch
9,845
579
134
8
0
334,823
7
W
Danzaburou
11,156
656
183
11
0
326,809
0
L
Chronos
7,625
449
117
7
0
272,423
16
L
Ishtar
7,675
451
103
6
0
278,563
0
L
Mercury
8,995
529
101
6
0
386,430
0
W
Hun Batz
10,712
630
166
10
0
408,076
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role