Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
BloodFärt
Hel
Level 101
God Stats
1W - 1L
1,261 SR
Queue Stats
42W - 36L
1,608 Elo+
Solo
Odin
Odin
Evwnnr
Odin
Level 138
God Stats
11W - 12L
1,665 SR
Queue Stats
570W - 565L
1,562 Elo+
Solo
Raijin
Raijin
Smurfer03_Lol
Raijin
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 46L
1,612 Elo+
Party 2
Team Averages
Level 143
1,485 SR
1,556 Elo+

VS

Team Averages
Level 166
1,559 SR
1,654 Elo+
Ymir
Ymir
 
Ymir
Level 266
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
RandoK
Achilles
Level 117
God Stats
5W - 1L
1,461 SR
Queue Stats
307W - 145L
1,818 Elo+
Party 1
Aphrodite
Aphrodite
Spuhb
Aphrodite
Level 167
God Stats
6W - 1L
1,718 SR
Queue Stats
494W - 228L
1,805 Elo+
Party 1
Bastet
Bastet
Vitukarvane
Bastet
Level 124
God Stats
2W - 3L
1,372 SR
Queue Stats
120W - 79L
1,679 Elo+
Party 1
Anhur
Anhur
arienmelody
Anhur
Level 157
God Stats
10W - 6L
1,744 SR
Queue Stats
724W - 756L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
5 / 1 / 14
9,937
828
11,704
9,441
5,216
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ravana
 
Ravana
15
2 / 2 / 10
8,793
733
7,939
13,156
15,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
8 / 4 / 13
10,738
895
9,359
15,251
8,383
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Odin
Evwnnr
Odin
17
5 / 2 / 14
9,780
815
11,726
16,055
18,964
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
4 / 2 / 10
9,655
805
16,195
11,647
5,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
0 / 6 / 11
7,895
658
7,910
18,604
25,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
RandoK
Achilles
14
5 / 5 / 6
8,957
746
13,387
13,938
19,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Spuhb
Aphrodite
14
2 / 5 / 8
8,153
679
9,916
13,179
10,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bastet
14
2 / 3 / 9
8,069
672
12,518
9,701
5,404
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
2 / 5 / 8
7,843
654
7,736
10,306
6,801
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
53
24
Kills
11
11
Deaths
24
61
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
5
1
14
12
W
Ravana
 
Ravana
2
2
10
3.5
L
Ymir
 
Ymir
0
6
11
0.92
W
8
4
13
3.63
W
Odin
Evwnnr
Odin
5
2
14
6
L
Achilles
RandoK
Achilles
5
5
6
1.6
W
4
2
10
4.5
L
Aphrodite
Spuhb
Aphrodite
2
5
8
1.2
L
Bastet
2
3
9
2.17
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,923
Damage
51,467
65,550
Taken
65,728
53,648
Mitigated
67,335
31,001
Healing
15,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
11,704
5,194
345
1,398
9,441
5,216
3,230
2,907
6,303
0
30,899
W
Ravana
 
Ravana
7,939
951
99
1,790
13,156
15,153
780
3,906
9,003
0
14,273
L
Ymir
 
Ymir
7,910
788
611
1,803
18,604
25,801
104
8,107
10,243
15,213
0
W
9,359
360
12,185
7,212
15,251
8,383
2,339
4,934
10,152
21,165
0
W
Odin
Evwnnr
Odin
11,726
1,450
2,842
2,659
16,055
18,964
689
2,816
13,005
0
17,004
L
Achilles
RandoK
Achilles
13,387
2,257
0
1,578
13,938
19,310
0
6,158
7,573
986
13,975
W
16,195
1,026
1,375
1,096
11,647
5,932
1,672
4,228
7,043
40,836
0
L
Aphrodite
Spuhb
Aphrodite
9,916
1,572
5,173
4,300
13,179
10,019
227
4,189
8,909
22,480
0
L
Bastet
12,518
1,418
0
638
9,701
5,404
199
3,843
5,761
0
19,176
L
7,736
3,510
1,312
528
10,306
6,801
208
3,257
6,767
0
22,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,903
Gold Earned
40,917
166
Minions Killed
101
0
Camps Cleared
0
1,062,631
Distance Traveled
1,072,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,937
828
43
4
0
216,105
0
W
Ravana
8,793
733
12
1
0
216,058
0
L
Ymir
7,895
658
14
1
0
191,822
0
W
Hel
10,738
895
36
3
0
220,052
0
W
Odin
9,780
815
12
1
0
215,996
0
L
Achilles
8,957
746
6
1
0
215,269
0
W
Raijin
9,655
805
63
5
0
194,420
0
L
Aphrodite
8,153
679
32
3
0
201,570
0
L
Bastet
8,069
672
13
1
0
288,458
0
L
Anhur
7,843
654
36
3
0
175,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role