Player Matchup

Janus
Janus
DemonSamurai2
Janus
Level 32
God Stats
11W - 2L
1,500 SR
Queue Stats
116W - 108L
1,253 Elo+
Solo
Persephone
Persephone
LeKillerMimi
Persephone
Level 61
God Stats
5W - 2L
1,508 SR
Queue Stats
37W - 28L
1,484 Elo+
Party 1
Aphrodite
Aphrodite
NovaAsriel
Aphrodite
Level 54
God Stats
1W - 1L
1,302 SR
Queue Stats
26W - 20L
1,484 Elo+
Party 1
Bakasura
Bakasura
VoltCrafter
Bakasura
Level 30
God Stats
3W - 2L
1,501 SR
Queue Stats
58W - 57L
1,421 Elo+
Solo
Danzaburou
Danzaburou
darjeen
Danzaburou
Level 154
God Stats
15W - 8L
1,719 SR
Queue Stats
154W - 140L
1,498 Elo+
Solo
Team Averages
Level 66
1,506 SR
1,428 Elo+

VS

Team Averages
Level 86
1,437 SR
1,442 Elo+
Merlin
Merlin
 
Merlin
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
Rebbradd
Susano
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 54L
1,457 Elo+
Solo
Skadi
Skadi
ShadowBan_free4
Skadi
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
185W - 222L
1,310 Elo+
Solo
Bacchus
Bacchus
Wican
Bacchus
Level 82
God Stats
0W - 3L
1,213 SR
Queue Stats
14W - 15L
1,450 Elo+
Party 2
Hercules
Hercules
variungut
Hercules
Level 46
God Stats
4W - 4L
1,470 SR
Queue Stats
40W - 32L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 1
8,704
544
4,550
6,940
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Persephone
LeKillerMimi
Persephone
13
5 / 2 / 4
8,601
538
15,765
10,718
4,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
NovaAsriel
Aphrodite
13
2 / 1 / 5
8,527
533
2,893
8,638
6,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
VoltCrafter
Bakasura
15
5 / 4 / 3
9,144
572
8,483
14,682
8,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
darjeen
Danzaburou
13
1 / 5 / 1
8,437
527
8,955
11,786
4,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 3 / 2
9,400
588
8,770
9,527
3,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
Rebbradd
Susano
13
0 / 4 / 2
7,605
475
3,300
11,681
4,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 5 / 1
5,955
372
4,007
7,671
2,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
Wican
Bacchus
13
4 / 1 / 2
8,735
546
5,795
12,382
9,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hercules
variungut
Hercules
15
5 / 2 / 2
9,144
572
10,391
15,882
14,497
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
21
15
Kills
12
13
Deaths
15
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
3
2
1.33
W
2
1
1
2.5
W
Persephone
LeKillerMimi
Persephone
5
2
4
3.5
W
Aphrodite
NovaAsriel
Aphrodite
2
1
5
4.5
L
Susano
Rebbradd
Susano
0
4
2
0.25
L
0
5
1
0.1
W
Bakasura
VoltCrafter
Bakasura
5
4
3
1.63
L
Bacchus
Wican
Bacchus
4
1
2
5
W
Danzaburou
darjeen
Danzaburou
1
5
1
0.3
L
Hercules
variungut
Hercules
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,646
Damage
32,263
52,764
Taken
57,143
25,978
Mitigated
35,203
21,831
Healing
9,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,770
295
0
718
9,527
3,635
0
4,749
4,568
80,587
0
W
4,550
265
0
1,746
6,940
2,270
625
4,268
2,672
54,707
0
W
Persephone
LeKillerMimi
Persephone
15,765
2,316
0
2,556
10,718
4,666
297
2,797
7,759
59,329
0
W
Aphrodite
NovaAsriel
Aphrodite
2,893
688
3,433
4,474
8,638
6,070
200
2,251
6,293
24,554
0
L
Susano
Rebbradd
Susano
3,300
494
0
250
11,681
4,472
0
2,491
9,165
0
62,306
L
4,007
1,200
0
410
7,671
2,838
263
5,758
1,913
0
30,313
W
Bakasura
VoltCrafter
Bakasura
8,483
5,987
0
5,919
14,682
8,395
174
3,849
10,740
0
65,809
L
Bacchus
Wican
Bacchus
5,795
693
0
1,725
12,382
9,761
0
8,086
3,848
25,685
0
W
Danzaburou
darjeen
Danzaburou
8,955
4,810
0
3,703
11,786
4,577
374
1,391
9,819
0
61,599
L
Hercules
variungut
Hercules
10,391
4,380
0
6,816
15,882
14,497
0
2,124
13,188
0
63,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,413
Gold Earned
40,839
429
Minions Killed
449
0
Camps Cleared
0
1,564,822
Distance Traveled
1,539,240
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,400
588
152
10
0
322,799
0
W
Janus
8,704
544
97
6
0
307,825
0
W
Persephone
8,601
538
81
5
0
304,824
0
W
Aphrodite
8,527
533
36
2
0
298,885
0
L
Susano
7,605
475
102
6
0
364,171
0
L
Skadi
5,955
372
45
3
0
186,260
0
W
Bakasura
9,144
572
110
7
0
330,228
0
L
Bacchus
8,735
546
33
2
0
355,028
3
W
Danzaburou
8,437
527
105
7
0
323,060
0
L
Hercules
9,144
572
117
7
0
310,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role