Player Matchup

Sobek
Sobek
AlexSwain84
Sobek
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,500 Elo+
Solo
Tiamat
Tiamat
Caferizgi
Tiamat
Level 66
God Stats
23W - 28L
1,482 SR
Queue Stats
317W - 321L
1,440 Elo+
Solo
Osiris
Osiris
I1v1WywBL
Osiris
Level 136
God Stats
0W - 2L
1,731 SR
Queue Stats
35W - 36L
1,488 Elo+
Solo
Nemesis
Nemesis
JxXAVIER
Nemesis
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,282 Elo+
Solo
Heimdallr
Heimdallr
SniperLyfeSebby
Heimdallr
Level 108
God Stats
9W - 14L
1,270 SR
Queue Stats
737W - 790L
1,428 Elo+
Solo
Team Averages
Level 94
1,496 SR
1,428 Elo+

VS

Team Averages
Level 147
1,529 SR
1,503 Elo+
Rama
Rama
 
Rama
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
 
Ymir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
GHR_Quotenasiate
Poseidon
Level 125
God Stats
6W - 1L
1,526 SR
Queue Stats
39W - 62L
1,422 Elo+
Party 1
Vamana
Vamana
elroketo
Vamana
Level 163
God Stats
4W - 1L
1,733 SR
Queue Stats
143W - 127L
1,559 Elo+
Solo
Tsukuyomi
Tsukuyomi
juanfr1
Tsukuyomi
Level 173
God Stats
3W - 5L
1,388 SR
Queue Stats
395W - 365L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 2
6,224
479
3,099
8,581
6,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
Caferizgi
Tiamat
14
1 / 0 / 0
7,158
551
4,596
6,033
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
I1v1WywBL
Osiris
12
0 / 3 / 0
6,489
499
6,933
13,642
14,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
JxXAVIER
Nemesis
11
0 / 1 / 1
6,273
483
3,248
10,155
3,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
SniperLyfeSebby
Heimdallr
11
1 / 3 / 0
6,704
516
7,602
8,351
4,247
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 0 / 2
7,574
583
6,001
8,382
3,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ymir
 
Ymir
9
1 / 2 / 2
6,377
491
2,004
8,918
5,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 0 / 0
8,604
662
2,098
4,276
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
elroketo
Vamana
14
3 / 0 / 0
8,531
656
7,845
10,480
7,174
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tsukuyomi
juanfr1
Tsukuyomi
11
1 / 0 / 1
6,538
503
5,517
8,722
2,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
13
2
Kills
8
8
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
2
3
W
Ymir
 
Ymir
1
2
2
1
L
0
1
2
1
L
Tiamat
Caferizgi
Tiamat
1
0
0
1
W
1
0
0
1
L
Osiris
I1v1WywBL
Osiris
0
3
0
0
L
Nemesis
JxXAVIER
Nemesis
0
1
1
0.5
L
Heimdallr
SniperLyfeSebby
Heimdallr
1
3
0
0.33
W
Vamana
elroketo
Vamana
3
0
0
3
W
Tsukuyomi
juanfr1
Tsukuyomi
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,478
Damage
23,465
46,762
Taken
40,778
32,644
Mitigated
20,756
15,095
Healing
13,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,001
4,410
0
3,943
8,382
3,318
0
1,202
7,180
0
55,386
W
Ymir
 
Ymir
2,004
490
0
1,474
8,918
5,852
0
3,044
5,874
12,310
0
L
3,099
292
0
3,355
8,581
6,413
0
1,109
7,472
8,876
0
L
Tiamat
Caferizgi
Tiamat
4,596
260
0
3,321
6,033
3,307
0
864
5,169
67,988
0
W
2,098
229
0
1,000
4,276
1,442
0
1,900
2,376
87,373
0
L
Osiris
I1v1WywBL
Osiris
6,933
3,244
0
4,762
13,642
14,779
0
0
13,642
0
52,863
L
Nemesis
JxXAVIER
Nemesis
3,248
758
0
1,073
10,155
3,898
0
446
9,709
0
50,603
L
Heimdallr
SniperLyfeSebby
Heimdallr
7,602
2,031
0
2,584
8,351
4,247
0
1,683
6,668
0
61,906
W
Vamana
elroketo
Vamana
7,845
4,382
0
2,967
10,480
7,174
0
0
10,480
0
74,164
W
Tsukuyomi
juanfr1
Tsukuyomi
5,517
1,054
0
3,673
8,722
2,970
0
1,549
7,173
0
45,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,848
Gold Earned
37,624
387
Minions Killed
478
0
Camps Cleared
0
1,365,055
Distance Traveled
1,477,977
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,574
583
112
9
0
261,863
1
W
Ymir
6,377
491
14
1
0
289,775
6
L
Sobek
6,224
479
9
1
0
272,230
4
L
Tiamat
7,158
551
128
10
0
272,574
3
W
Poseidon
8,604
662
167
13
0
314,215
6
L
Osiris
6,489
499
79
6
0
250,232
2
L
Nemesis
6,273
483
77
6
0
329,007
0
L
Heimdallr
6,704
516
94
7
0
241,012
0
W
Vamana
8,531
656
129
10
0
273,847
3
W
Tsukuyomi
6,538
503
56
4
0
338,277
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role