Player Matchup

Yemoja
Yemoja
KingJr1331
Yemoja
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 118L
1,427 Elo+
Party 2
Ymir
Ymir
Omidon83
Ymir
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 74L
1,531 Elo+
Party 1
Ishtar
Ishtar
Shryke1
Ishtar
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 90L
1,414 Elo+
Party 2
Neith
Neith
TC Crisp
Neith
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
92W - 95L
1,427 Elo+
Party 2
Bakasura
Bakasura
masterroshi419
Bakasura
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 77L
1,463 Elo+
Party 1
Team Averages
Level 128
1,500 SR
1,452 Elo+

VS

Team Averages
Level 125
1,436 SR
1,449 Elo+
Poseidon
Poseidon
 
Poseidon
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chernobog
Chernobog
DeLaRue13
Chernobog
Level 129
God Stats
1W - 2L
1,133 SR
Queue Stats
24W - 39L
1,385 Elo+
Solo
Chiron
Chiron
I Kil Jaeden I
Chiron
Level 127
God Stats
4W - 1L
1,715 SR
Queue Stats
158W - 157L
1,495 Elo+
Party 3
Hun Batz
Hun Batz
Montezuma16
Hun Batz
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
156W - 153L
1,449 Elo+
Solo
Aphrodite
Aphrodite
Sokitheblue1
Aphrodite
Level 87
God Stats
8W - 6L
1,334 SR
Queue Stats
732W - 733L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
KingJr1331
Yemoja
14
2 / 3 / 2
7,780
648
3,894
11,468
11,230
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ymir
13
0 / 5 / 4
7,318
610
4,022
14,270
15,985
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
Shryke1
Ishtar
15
1 / 6 / 4
8,271
689
8,415
11,906
4,745
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
TC Crisp
Neith
15
3 / 5 / 3
8,495
708
8,041
11,673
5,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
16
3 / 2 / 4
9,043
754
3,975
11,584
9,609
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
19
11 / 1 / 9
11,272
939
25,343
7,944
5,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
DeLaRue13
Chernobog
16
1 / 1 / 17
9,253
771
7,204
7,403
4,212
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
3 / 1 / 16
9,469
789
11,434
5,773
2,962
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hun Batz
Montezuma16
Hun Batz
14
3 / 2 / 7
8,885
740
6,147
6,085
2,929
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
Sokitheblue1
Aphrodite
16
3 / 4 / 17
10,010
834
6,286
16,812
23,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
87
9
Kills
21
21
Deaths
9
17
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
11
1
9
15.5
W
Chernobog
DeLaRue13
Chernobog
1
1
17
9.5
W
3
1
16
11
L
Yemoja
KingJr1331
Yemoja
2
3
2
1
W
Hun Batz
Montezuma16
Hun Batz
3
2
7
3.25
L
Ymir
0
5
4
0.4
L
Ishtar
Shryke1
Ishtar
1
6
4
0.5
W
Aphrodite
Sokitheblue1
Aphrodite
3
4
17
2.88
L
Neith
TC Crisp
Neith
3
5
3
0.9
L
Bakasura
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,347
Damage
56,414
60,901
Taken
44,017
46,825
Mitigated
38,988
18,345
Healing
17,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
25,343
2,489
590
1,422
7,944
5,174
1,302
1,572
6,372
48,207
0
W
Chernobog
DeLaRue13
Chernobog
7,204
4,367
529
2,472
7,403
4,212
2,798
1,382
6,021
0
32,046
W
11,434
3,648
958
1,166
5,773
2,962
1,679
1,523
4,225
0
22,053
L
Yemoja
KingJr1331
Yemoja
3,894
561
4,680
1,350
11,468
11,230
0
6,016
5,452
8,187
0
W
Hun Batz
Montezuma16
Hun Batz
6,147
3,550
334
519
6,085
2,929
655
1,229
4,856
0
12,435
L
Ymir
4,022
231
606
1,921
14,270
15,985
0
6,692
7,578
7,591
0
L
Ishtar
Shryke1
Ishtar
8,415
4,104
992
503
11,906
4,745
560
7,267
4,639
0
27,612
W
Aphrodite
Sokitheblue1
Aphrodite
6,286
608
2,475
6,541
16,812
23,711
280
3,234
13,423
12,578
0
L
Neith
TC Crisp
Neith
8,041
1,140
1,034
1,483
11,673
5,256
1,100
5,441
6,232
0
19,067
L
Bakasura
3,975
2,169
1,893
3,883
11,584
9,609
138
6,213
5,371
1,024
5,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,907
Gold Earned
48,889
99
Minions Killed
144
0
Camps Cleared
0
929,016
Distance Traveled
975,805
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
11,272
939
49
4
0
226,475
0
W
Chernobog
9,253
771
45
4
0
188,916
0
W
Chiron
9,469
789
25
2
0
221,506
0
L
Yemoja
7,780
648
8
1
0
173,962
0
W
Hun Batz
8,885
740
14
1
0
131,731
0
L
Ymir
7,318
610
10
1
0
182,315
0
L
Ishtar
8,271
689
35
3
0
168,423
0
W
Aphrodite
10,010
834
11
1
0
207,177
0
L
Neith
8,495
708
23
2
0
182,087
0
L
Bakasura
9,043
754
23
2
0
222,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role