Player Matchup

Neith
Neith
 
Neith
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Akhetate
Chronos
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
55W - 54L
1,496 Elo+
Party 1
Sobek
Sobek
aHester
Sobek
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 93L
1,474 Elo+
Solo
Jing Wei
Jing Wei
fmate97
Jing Wei
Level 157
God Stats
0W - 2L
1,263 SR
Queue Stats
107W - 128L
1,476 Elo+
Party 1
Team Averages
Level 130
1,453 SR
1,489 Elo+

VS

Team Averages
Level 92
1,448 SR
1,495 Elo+
Discordia
Discordia
 
Discordia
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Farras
Atlas
Level 68
God Stats
1W - 2L
1,299 SR
Queue Stats
90W - 89L
1,410 Elo+
Party 2
Hercules
Hercules
Mashuq
Hercules
Level 63
God Stats
9W - 3L
1,678 SR
Queue Stats
342W - 341L
1,474 Elo+
Party 2
Shiva
Shiva
TheKoctopus
Shiva
Level 129
God Stats
1W - 1L
1,285 SR
Queue Stats
41W - 31L
1,612 Elo+
Solo
Scylla
Scylla
blacksoulb
Scylla
Level 56
God Stats
2W - 2L
1,476 SR
Queue Stats
127W - 143L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 2 / 2
5,247
1,049
2,366
3,772
1,695
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shiva
 
Shiva
5
0 / 0 / 0
4,292
858
0
0
0
Chronos
Akhetate
Chronos
10
0 / 1 / 0
5,075
1,015
4,999
4,383
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sobek
aHester
Sobek
10
2 / 2 / 1
5,261
1,052
2,322
5,179
5,406
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
fmate97
Jing Wei
12
0 / 0 / 3
5,279
1,056
2,546
3,015
1,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
9
0 / 1 / 4
5,058
1,012
4,225
2,704
1,315
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
Farras
Atlas
9
1 / 0 / 3
5,610
1,122
2,551
2,432
2,090
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hercules
Mashuq
Hercules
10
0 / 1 / 5
5,195
1,039
1,977
7,394
8,006
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

10
2 / 1 / 3
5,399
1,080
3,273
5,306
4,698
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Scylla
blacksoulb
Scylla
10
2 / 0 / 1
5,712
1,142
2,344
1,889
740
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
21
3
Kills
5
5
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
2
2
1
L
Shiva
 
Shiva
0
0
0
0
W
Discordia
 
Discordia
0
1
4
2
L
Chronos
Akhetate
Chronos
0
1
0
0
W
Atlas
Farras
Atlas
1
0
3
2.5
W
Hercules
Mashuq
Hercules
0
1
5
2.5
W
2
1
3
3.5
L
Sobek
aHester
Sobek
2
2
1
1.25
W
Scylla
blacksoulb
Scylla
2
0
1
2.5
L
Jing Wei
fmate97
Jing Wei
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,233
Damage
14,370
16,349
Taken
19,725
10,549
Mitigated
16,849
4,877
Healing
10,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,366
543
162
177
3,772
1,695
0
2,117
1,655
0
4,033
L
Shiva
 
Shiva
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
 
Discordia
4,225
387
224
157
2,704
1,315
0
1,697
1,007
10,871
0
L
Chronos
Akhetate
Chronos
4,999
1,301
682
1,327
4,383
2,032
0
2,405
1,978
12,286
0
W
Atlas
Farras
Atlas
2,551
948
0
610
2,432
2,090
0
1,052
1,380
5,281
0
W
Hercules
Mashuq
Hercules
1,977
335
274
4,490
7,394
8,006
0
2,442
4,952
0
2,958
W
3,273
129
1,412
1,134
5,306
4,698
0
1,575
3,731
0
5,661
L
Sobek
aHester
Sobek
2,322
76
912
1,001
5,179
5,406
0
2,487
2,692
3,956
0
W
Scylla
blacksoulb
Scylla
2,344
373
770
953
1,889
740
627
555
1,334
13,083
0
L
Jing Wei
fmate97
Jing Wei
2,546
1,715
75
541
3,015
1,416
0
2,111
904
0
11,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,154
Gold Earned
26,974
45
Minions Killed
55
0
Camps Cleared
0
374,196
Distance Traveled
513,790
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,247
1,049
7
1
0
77,306
0
L
Shiva
4,292
858
0
0
0
0
0
W
Discordia
5,058
1,012
7
1
0
90,334
0
L
Chronos
5,075
1,015
15
3
0
107,588
0
W
Atlas
5,610
1,122
4
1
0
106,523
0
W
Hercules
5,195
1,039
3
1
0
112,055
0
W
Shiva
5,399
1,080
7
1
0
102,404
0
L
Sobek
5,261
1,052
4
1
0
85,952
0
W
Scylla
5,712
1,142
34
7
0
102,474
0
L
Jing Wei
5,279
1,056
19
4
0
103,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role