Player Matchup

Serqet
Serqet
 
Serqet
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Dabep
Janus
Level 153
God Stats
10W - 5L
1,850 SR
Queue Stats
249W - 200L
1,581 Elo+
Solo
Chiron
Chiron
Kachiro
Chiron
Level 169
God Stats
15W - 11L
1,664 SR
Queue Stats
638W - 610L
1,554 Elo+
Solo
Charybdis
Charybdis
benzema30
Charybdis
Level 155
God Stats
1W - 4L
1,737 SR
Queue Stats
248W - 222L
1,510 Elo+
Solo
Geb
Geb
sergibelgo
Geb
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 16L
1,343 Elo+
Solo
Team Averages
Level 125
1,650 SR
1,497 Elo+

VS

Team Averages
Level 130
1,540 SR
1,523 Elo+
Ne Zha
Ne Zha
Gisemir
Ne Zha
Level 107
God Stats
3W - 3L
1,745 SR
Queue Stats
56W - 67L
1,553 Elo+
Party 1
Fenrir
Fenrir
JaCmSlaSher
Fenrir
Level 143
God Stats
20W - 18L
1,522 SR
Queue Stats
179W - 212L
1,499 Elo+
Party 1
Zhong Kui
Zhong Kui
Obelwix
Zhong Kui
Level 203
God Stats
4W - 2L
1,384 SR
Queue Stats
322W - 287L
1,582 Elo+
Solo
Mulan
Mulan
jochberger
Mulan
Level 78
God Stats
47W - 54L
1,546 SR
Queue Stats
96W - 130L
1,503 Elo+
Party 1
Vulcan
Vulcan
xam1404
Vulcan
Level 119
God Stats
8W - 11L
1,500 SR
Queue Stats
52W - 65L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 5 / 0
5,892
491
4,048
10,008
3,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Dabep
Janus
11
0 / 5 / 1
6,160
513
3,093
7,096
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Kachiro
Chiron
12
2 / 4 / 0
6,573
548
6,959
10,004
3,446
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
benzema30
Charybdis
11
1 / 3 / 0
6,591
549
6,537
7,233
2,301
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 1
5,349
446
1,892
9,185
6,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Gisemir
Ne Zha
12
1 / 1 / 1
6,432
536
5,678
8,450
3,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
12
8 / 2 / 4
7,813
651
6,707
11,346
4,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Obelwix
Zhong Kui
11
2 / 0 / 4
6,776
565
4,205
6,483
5,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mulan
13
3 / 2 / 0
7,554
630
6,333
10,077
7,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
xam1404
Vulcan
12
4 / 0 / 4
7,166
597
6,783
3,835
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
4
Kills
18
19
Deaths
5
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
5
0
0.2
L
Janus
Dabep
Janus
0
5
1
0.1
W
Ne Zha
Gisemir
Ne Zha
1
1
1
1.5
W
Fenrir
8
2
4
5
L
Chiron
Kachiro
Chiron
2
4
0
0.5
W
Zhong Kui
Obelwix
Zhong Kui
2
0
4
4
L
Charybdis
benzema30
Charybdis
1
3
0
0.33
W
Mulan
3
2
0
1.5
L
0
2
1
0.25
W
Vulcan
xam1404
Vulcan
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,529
Damage
29,706
43,526
Taken
40,191
18,052
Mitigated
22,571
10,166
Healing
10,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,048
951
0
180
10,008
3,952
0
2,183
7,825
0
37,298
L
Janus
Dabep
Janus
3,093
271
0
390
7,096
2,230
0
3,176
3,920
55,564
0
W
Ne Zha
Gisemir
Ne Zha
5,678
1,587
0
1,226
8,450
3,146
0
514
7,522
0
45,250
W
Fenrir
6,707
2,278
0
2,237
11,346
4,725
49
1,199
10,015
0
52,192
L
Chiron
Kachiro
Chiron
6,959
4,237
0
4,023
10,004
3,446
0
85
9,919
0
47,509
W
Zhong Kui
Obelwix
Zhong Kui
4,205
617
0
3,071
6,483
5,684
163
2,025
4,272
22,703
0
L
Charybdis
benzema30
Charybdis
6,537
4,241
0
3,115
7,233
2,301
0
593
6,640
0
49,236
W
Mulan
6,333
790
0
3,670
10,077
7,618
864
0
10,077
318
54,643
L
1,892
224
0
2,458
9,185
6,123
0
5,040
4,145
5,798
0
W
Vulcan
xam1404
Vulcan
6,783
1,223
0
750
3,835
1,398
147
1,247
2,588
51,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,565
Gold Earned
35,741
340
Minions Killed
360
0
Camps Cleared
0
1,112,789
Distance Traveled
1,201,921
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,892
491
69
6
0
252,272
1
L
Janus
6,160
513
99
8
0
239,328
0
W
Ne Zha
6,432
536
80
7
0
257,691
0
W
Fenrir
7,813
651
77
6
0
274,025
0
L
Chiron
6,573
548
77
6
0
172,855
0
W
Zhong Kui
6,776
565
28
2
0
224,947
5
L
Charybdis
6,591
549
86
7
0
204,513
2
W
Mulan
7,554
630
95
8
0
196,203
0
L
Geb
5,349
446
9
1
0
243,821
5
W
Vulcan
7,166
597
80
7
0
249,055
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role