Player Matchup

Geb
Geb
Ah_Muzen_Cab_PAM
Geb
Level 140
God Stats
2W - 4L
1,500 SR
Queue Stats
424W - 419L
1,533 Elo+
Party 1
Ix Chel
Ix Chel
H1H2
Ix Chel
Level 169
God Stats
13W - 12L
1,405 SR
Queue Stats
845W - 828L
1,532 Elo+
Solo
Nemesis
Nemesis
Hamupomogacs
Nemesis
Level 46
God Stats
7W - 5L
1,551 SR
Queue Stats
14W - 19L
1,360 Elo+
Solo
Athena
Athena
Harraldini
Athena
Level 83
God Stats
5W - 5L
1,136 SR
Queue Stats
534W - 514L
1,525 Elo+
Party 1
Hou Yi
Hou Yi
SukunaOnCrack
Hou Yi
Level 107
God Stats
8W - 6L
1,539 SR
Queue Stats
191W - 209L
1,422 Elo+
Solo
Team Averages
Level 109
1,426 SR
1,474 Elo+

VS

Team Averages
Level 102
1,578 SR
1,558 Elo+
He Bo
He Bo
Chris Ballerr
He Bo
Level 107
God Stats
4W - 9L
1,491 SR
Queue Stats
161W - 151L
1,546 Elo+
Solo
Apollo
Apollo
nT Baldy
Apollo
Level 123
God Stats
1W - 2L
1,681 SR
Queue Stats
47W - 33L
1,599 Elo+
Solo
Thor
Thor
tamir884
Thor
Level 154
God Stats
29W - 29L
1,519 SR
Queue Stats
356W - 344L
1,550 Elo+
Solo
Ymir
Ymir
北冥红烧鱼Catlas
Ymir
Level 120
God Stats
3W - 3L
1,700 SR
Queue Stats
6W - 4L
1,597 Elo+
Party 2
Anhur
Anhur
林桑123
Anhur
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 8
8,893
556
3,717
14,113
12,495
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ix Chel
H1H2
Ix Chel
14
10 / 4 / 5
9,434
590
14,209
10,963
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Nemesis
Hamupomogacs
Nemesis
14
3 / 3 / 8
8,779
549
6,136
11,804
4,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Harraldini
Athena
14
6 / 5 / 3
9,003
563
11,172
16,906
8,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 1 / 5
9,227
577
11,190
13,393
6,493
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 4 / 3
9,864
617
11,438
9,118
3,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Apollo
nT Baldy
Apollo
11
0 / 4 / 0
6,989
437
5,657
10,428
4,344
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
14
8 / 5 / 3
9,726
608
14,020
17,348
9,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 5 / 3
7,191
449
3,972
13,949
13,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anhur
林桑123
Anhur
9
0 / 6 / 5
6,439
402
1,708
8,626
2,861
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
29
24
Kills
15
16
Deaths
24
29
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
3
8
2
L
6
4
3
1.88
W
Ix Chel
H1H2
Ix Chel
10
4
5
3.13
W
Nemesis
Hamupomogacs
Nemesis
3
3
8
2.33
W
Athena
Harraldini
Athena
6
5
3
1.5
W
3
1
5
5.5
L
Apollo
nT Baldy
Apollo
0
4
0
0
L
Thor
8
5
3
1.9
L
1
5
3
0.5
L
Anhur
林桑123
Anhur
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,424
Damage
36,795
67,179
Taken
59,469
35,986
Mitigated
33,971
16,344
Healing
8,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,717
562
2,037
2,406
14,113
12,495
48
2,568
11,545
20,352
0
L
11,438
149
0
465
9,118
3,430
0
3,106
6,012
80,235
0
W
Ix Chel
H1H2
Ix Chel
14,209
1,798
1,003
1,586
10,963
4,093
395
4,628
6,335
70,290
0
W
Nemesis
Hamupomogacs
Nemesis
6,136
2,871
0
182
11,804
4,485
1,183
4,759
7,045
0
66,040
W
Athena
Harraldini
Athena
11,172
3,919
0
2,965
16,906
8,420
30
1,070
15,836
47,607
0
W
11,190
5,868
0
6,165
13,393
6,493
0
2,385
11,008
0
92,550
L
Apollo
nT Baldy
Apollo
5,657
3,880
0
2,884
10,428
4,344
0
845
9,583
0
48,379
L
Thor
14,020
2,953
0
3,144
17,348
9,500
0
10,392
6,956
0
63,425
L
3,972
321
141
1,375
13,949
13,836
0
8,472
5,477
16,875
0
L
Anhur
林桑123
Anhur
1,708
1,226
0
595
8,626
2,861
0
6,283
2,343
0
11,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,336
Gold Earned
40,209
443
Minions Killed
356
0
Camps Cleared
0
1,589,079
Distance Traveled
1,389,934
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,893
556
34
2
0
353,990
0
L
He Bo
9,864
617
149
9
0
310,376
0
W
Ix Chel
9,434
590
108
7
0
295,313
1
W
Nemesis
8,779
549
100
6
0
334,028
1
W
Athena
9,003
563
67
4
0
323,897
0
W
Hou Yi
9,227
577
134
8
0
281,851
2
L
Apollo
6,989
437
79
5
0
228,024
0
L
Thor
9,726
608
97
6
0
264,684
0
L
Ymir
7,191
449
15
1
0
300,297
0
L
Anhur
6,439
402
16
1
0
286,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role