Player Matchup

Charybdis
Charybdis
SPARTAN 35x
Charybdis
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
292W - 297L
1,345 Elo+
Party 1
Discordia
Discordia
TwoFelons
Discordia
Level 73
God Stats
3W - 5L
1,289 SR
Queue Stats
52W - 54L
1,452 Elo+
Party 1
Atlas
Atlas
bloody animal
Atlas
Level 97
God Stats
0W - 3L
1,285 SR
Queue Stats
66W - 63L
1,492 Elo+
Party 1
Team Averages
Level 76
1,358 SR
1,430 Elo+

VS

Team Averages
Level 111
1,500 SR
1,431 Elo+
Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
Fireflame030
Artio
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 38L
1,401 Elo+
Party 2
Hades
Hades
SockeyeSlamMan
Hades
Level 69
God Stats
11W - 6L
1,500 SR
Queue Stats
56W - 65L
1,392 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
SPARTAN 35x
Charybdis
15
3 / 6 / 4
9,563
683
9,124
15,658
6,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
TwoFelons
Discordia
14
2 / 5 / 4
9,785
699
12,405
10,341
4,033
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
2 / 3 / 5
10,298
736
9,917
18,995
19,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 4 / 6
11,390
814
11,893
14,885
7,525
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 2 / 9
9,735
695
6,316
18,709
20,656
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
9 / 1 / 4
11,685
835
19,282
15,106
10,017
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
7
Kills
14
14
Deaths
7
13
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
4
6
2
W
0
2
9
2.25
L
Charybdis
SPARTAN 35x
Charybdis
3
6
4
0.83
W
9
1
4
11
L
Discordia
TwoFelons
Discordia
2
5
4
0.8
L
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,446
Damage
37,491
44,994
Taken
48,700
30,127
Mitigated
38,198
5,592
Healing
14,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
11,893
2,707
0
3,549
14,885
7,525
2,697
6,564
8,321
0
63,097
W
6,316
1,108
161
3,086
18,709
20,656
0
7,218
11,491
25,187
0
L
Charybdis
SPARTAN 35x
Charybdis
9,124
6,141
146
1,673
15,658
6,181
1,065
8,488
7,170
0
27,734
W
19,282
769
756
6,534
15,106
10,017
0
8,938
6,168
57,465
0
L
Discordia
TwoFelons
Discordia
12,405
1,511
0
0
10,341
4,033
190
6,789
3,552
45,909
0
L
9,917
5,175
2,129
1,644
18,995
19,913
84
10,414
8,581
26,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,646
Gold Earned
32,810
130
Minions Killed
176
0
Camps Cleared
0
698,314
Distance Traveled
837,160
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,390
814
64
5
0
279,006
0
W
Artio
9,735
695
21
2
0
272,002
0
L
Charybdis
9,563
683
42
3
0
224,661
0
W
Hades
11,685
835
91
7
0
286,152
0
L
Discordia
9,785
699
56
4
0
232,739
0
L
Atlas
10,298
736
32
2
0
240,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role