Player Matchup

Vamana
Vamana
BadwolfRuNzPS
Vamana
Level 88
God Stats
3W - 6L
1,527 SR
Queue Stats
75W - 82L
1,458 Elo+
Solo
Olorun
Olorun
DaRkFiRe4321
Olorun
Level 41
God Stats
4W - 7L
1,382 SR
Queue Stats
49W - 68L
1,330 Elo+
Solo
Scylla
Scylla
Frosted_Time
Scylla
Level 62
God Stats
4W - 9L
1,433 SR
Queue Stats
47W - 47L
1,369 Elo+
Party 1
He Bo
He Bo
KamiNoNatsu
He Bo
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 38L
1,387 Elo+
Solo
Bakasura
Bakasura
SparkleJayy1519
Bakasura
Level 27
God Stats
1W - 2L
1,484 SR
Queue Stats
30W - 27L
1,360 Elo+
Party 1
Team Averages
Level 55
1,465 SR
1,381 Elo+

VS

Team Averages
Level 89
1,510 SR
1,449 Elo+
Izanami
Izanami
Its gripppy
Izanami
Level 66
God Stats
2W - 4L
1,474 SR
Queue Stats
75W - 69L
1,591 Elo+
Solo
Olorun
Olorun
Kingjaredeb
Olorun
Level 114
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 63L
1,179 Elo+
Solo
Odin
Odin
XxDiablixX
Odin
Level 108
God Stats
2W - 1L
1,415 SR
Queue Stats
186W - 172L
1,533 Elo+
Solo
Ares
Ares
xxcrudexxttv
Ares
Level 67
God Stats
21W - 15L
1,586 SR
Queue Stats
289W - 279L
1,482 Elo+
Solo
Pele
Pele
zZRodyzZ
Pele
Level 88
God Stats
9W - 11L
1,576 SR
Queue Stats
503W - 481L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,272
482
7,027
11,587
7,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
10
0 / 1 / 3
6,031
464
5,395
7,511
2,678
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
13
2 / 0 / 0
7,245
557
6,380
7,385
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
4 / 5 / 1
6,608
508
8,729
8,972
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
10
0 / 5 / 0
6,137
472
1,609
12,983
5,499
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Its gripppy
Izanami
12
1 / 3 / 5
7,687
591
4,665
7,512
2,929
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
13
6 / 1 / 3
8,259
635
7,637
8,344
3,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 0 / 1
7,833
603
6,080
11,040
5,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
3 / 2 / 5
7,811
601
6,078
11,968
10,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pele
13
3 / 0 / 4
7,754
596
7,223
10,482
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
6
Kills
13
13
Deaths
6
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
L
Olorun
0
1
3
1.5
L
Scylla
2
0
0
2
W
Izanami
Its gripppy
Izanami
1
3
5
1.17
L
4
5
1
0.9
W
Olorun
6
1
3
7.5
L
Bakasura
0
5
0
0
W
0
0
1
0.5
W
3
2
5
2.75
W
Pele
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,140
Damage
31,683
48,438
Taken
49,346
20,956
Mitigated
26,774
12,102
Healing
16,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,027
4,323
0
2,611
11,587
7,332
0
702
10,885
0
40,700
L
Olorun
5,395
3,403
184
3,221
7,511
2,678
0
1,112
6,399
40,449
0
L
Scylla
6,380
1,110
0
2,820
7,385
2,628
0
3,589
3,796
52,179
0
W
Izanami
Its gripppy
Izanami
4,665
2,805
0
1,677
7,512
2,929
2,872
5,098
2,414
0
55,798
L
8,729
948
0
405
8,972
2,819
0
3,035
5,937
26,224
0
W
Olorun
7,637
4,303
137
3,841
8,344
3,845
977
5,215
3,074
60,796
0
L
Bakasura
1,609
1,390
0
2,861
12,983
5,499
0
5,277
7,706
0
24,964
W
6,080
2,490
100
6,026
11,040
5,884
465
381
10,659
0
53,016
W
6,078
389
0
3,355
11,968
10,203
110
5,799
6,104
30,967
0
W
Pele
7,223
1,314
0
956
10,482
3,913
363
4,011
6,451
0
63,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,293
Gold Earned
39,344
301
Minions Killed
400
0
Camps Cleared
0
1,289,243
Distance Traveled
1,234,768
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,272
482
40
3
0
240,575
4
L
Olorun
6,031
464
64
5
0
243,842
1
L
Scylla
7,245
557
95
7
0
252,945
3
W
Izanami
7,687
591
106
8
0
217,888
0
L
He Bo
6,608
508
38
3
0
265,977
6
W
Olorun
8,259
635
95
7
0
200,915
0
L
Bakasura
6,137
472
64
5
0
285,904
0
W
Odin
7,833
603
86
7
0
240,644
3
W
Ares
7,811
601
28
2
0
272,168
0
W
Pele
7,754
596
85
7
0
303,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role