Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
LatrineCuisine
Persephone
Level 149
God Stats
3W - 1L
1,643 SR
Queue Stats
141W - 107L
1,522 Elo+
Party 1
Xbalanque
Xbalanque
WeenMachine2
Xbalanque
Level 120
God Stats
12W - 3L
1,807 SR
Queue Stats
229W - 187L
1,478 Elo+
Solo
Terra
Terra
ldwbxred
Terra
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 134L
1,458 Elo+
Party 1
Atlas
Atlas
pinknightmare
Atlas
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,837 Elo+
Solo
Team Averages
Level 139
1,590 SR
1,559 Elo+

VS

Team Averages
Level 154
1,481 SR
1,494 Elo+
Chang'e
Chang'e
 
Chang'e
Level 287
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BooMzaTH
Neith
Level 159
God Stats
1W - 4L
1,330 SR
Queue Stats
342W - 318L
1,500 Elo+
Solo
Mulan
Mulan
Daftkharnage
Mulan
Level 67
God Stats
0W - 2L
1,237 SR
Queue Stats
135W - 130L
1,511 Elo+
Party 2
Merlin
Merlin
DeprivedNarwhale
Merlin
Level 127
God Stats
6W - 1L
1,839 SR
Queue Stats
146W - 158L
1,506 Elo+
Party 2
Ne Zha
Ne Zha
toxicplayer666
Ne Zha
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 162L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
2 / 3 / 18
9,217
922
4,848
14,076
16,427
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Persephone
LatrineCuisine
Persephone
17
12 / 2 / 10
10,928
1,093
17,881
6,845
3,432
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
WeenMachine2
Xbalanque
16
8 / 4 / 9
9,882
988
16,104
9,758
5,423
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Terra
ldwbxred
Terra
16
3 / 3 / 17
9,636
964
5,773
15,939
19,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 5 / 17
8,791
879
8,710
14,461
13,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
4 / 5 / 6
8,032
803
9,418
12,034
4,673
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
BooMzaTH
Neith
16
4 / 3 / 10
8,794
879
8,948
10,043
4,255
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
4 / 8 / 9
7,747
775
8,106
14,842
9,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
2 / 5 / 9
7,309
731
9,071
8,093
2,994
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 6 / 9
7,284
728
6,203
10,785
4,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
60
27
Kills
17
17
Deaths
27
71
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
3
18
3.67
L
Chang'e
 
Chang'e
4
5
6
1.4
L
Neith
BooMzaTH
Neith
4
3
10
3
L
4
8
9
1.06
L
2
5
9
1.3
W
Persephone
LatrineCuisine
Persephone
12
2
10
8.5
W
Xbalanque
WeenMachine2
Xbalanque
8
4
9
3.13
W
Terra
ldwbxred
Terra
3
3
17
3.83
W
2
5
17
2.1
L
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,316
Damage
41,746
61,079
Taken
55,797
58,343
Mitigated
25,728
22,649
Healing
11,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,848
260
292
3,028
14,076
16,427
473
4,454
9,622
12,001
0
L
Chang'e
 
Chang'e
9,418
1,266
1,874
2,494
12,034
4,673
0
8,356
3,678
19,237
0
L
Neith
BooMzaTH
Neith
8,948
3,794
507
3,062
10,043
4,255
0
6,804
3,239
0
20,419
L
8,106
2,182
302
979
14,842
9,182
0
9,863
4,979
0
8,780
L
9,071
564
329
765
8,093
2,994
0
5,675
2,418
18,305
0
W
Persephone
LatrineCuisine
Persephone
17,881
356
1,964
1,538
6,845
3,432
1,016
2,455
4,388
33,480
0
W
Xbalanque
WeenMachine2
Xbalanque
16,104
2,970
1,041
798
9,758
5,423
2,315
1,346
8,412
0
26,137
W
Terra
ldwbxred
Terra
5,773
624
7,481
4,655
15,939
19,978
29
6,251
9,688
10,518
0
W
8,710
1,886
603
1,249
14,461
13,083
637
3,983
10,478
16,088
0
L
6,203
1,432
725
927
10,785
4,624
0
6,514
4,271
0
13,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,454
Gold Earned
39,166
119
Minions Killed
92
0
Camps Cleared
0
928,850
Distance Traveled
769,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,217
922
25
3
0
193,343
0
L
Chang'e
8,032
803
26
3
0
156,737
0
L
Neith
8,794
879
30
3
0
165,501
0
L
Mulan
7,747
775
2
0
0
147,639
0
L
Merlin
7,309
731
23
2
0
135,941
0
W
Persephone
10,928
1,093
48
5
0
184,009
0
W
Xbalanque
9,882
988
20
2
0
171,458
0
W
Terra
9,636
964
19
2
0
198,093
0
W
Atlas
8,791
879
7
1
0
181,947
0
L
Ne Zha
7,284
728
11
1
0
163,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role