Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Dressdyn
Ix Chel
Level 158
God Stats
58W - 83L
1,448 SR
Queue Stats
377W - 407L
1,427 Elo+
Solo
Jormungandr
Jormungandr
NICKTHADIC
Jormungandr
Level 33
God Stats
0W - 1L
1,257 SR
Queue Stats
15W - 20L
1,393 Elo+
Party 1
Neith
Neith
Taro32
Neith
Level 41
God Stats
1W - 3L
1,564 SR
Queue Stats
13W - 20L
1,422 Elo+
Solo
Kali
Kali
Zombiepyschomonk
Kali
Level 11
God Stats
1W - 1L
1,737 SR
Queue Stats
5W - 8L
1,415 Elo+
Party 1
Team Averages
Level 65
1,501 SR
1,432 Elo+

VS

Team Averages
Level 112
1,488 SR
1,459 Elo+
Bastet
Bastet
AKA-3D
Bastet
Level 112
God Stats
8W - 4L
1,582 SR
Queue Stats
141W - 121L
1,526 Elo+
Solo
Gilgamesh
Gilgamesh
Raver__ape
Gilgamesh
Level 69
God Stats
135W - 118L
1,548 SR
Queue Stats
981W - 1,063L
1,432 Elo+
Solo
Merlin
Merlin
TBO Nico Rugby
Merlin
Level 121
God Stats
6W - 6L
1,350 SR
Queue Stats
36W - 41L
1,359 Elo+
Party 2
Ix Chel
Ix Chel
TBO VENTROW
Ix Chel
Level 179
God Stats
6W - 7L
1,457 SR
Queue Stats
385W - 396L
1,429 Elo+
Party 2
Neith
Neith
lunna-arin
Neith
Level 80
God Stats
14W - 9L
1,500 SR
Queue Stats
113W - 118L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
15
1 / 6 / 2
9,924
992
11,168
17,014
8,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ix Chel
Dressdyn
Ix Chel
14
2 / 0 / 1
9,434
943
7,359
6,055
2,055
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
NICKTHADIC
Jormungandr
14
1 / 6 / 2
9,277
928
5,322
15,583
12,130
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Taro32
Neith
15
1 / 4 / 3
9,773
977
9,715
16,188
6,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 5 / 2
9,285
929
6,710
17,326
9,036
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Team 1 Tickets

159

VS

Team 2 Tickets

319

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
AKA-3D
Bastet
16
5 / 1 / 8
11,234
1,123
13,066
12,022
5,327
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilgamesh
Raver__ape
Gilgamesh
17
3 / 1 / 11
10,902
1,090
11,461
12,973
6,012
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

13
0 / 0 / 0
6,853
685
0
0
0
Ix Chel
TBO VENTROW
Ix Chel
17
3 / 2 / 14
10,898
1,090
17,981
8,729
3,746
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
18
10 / 1 / 10
12,738
1,274
26,949
10,918
4,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
64
5
Kills
21
21
Deaths
5
10
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
1
6
2
0.33
W
Bastet
AKA-3D
Bastet
5
1
8
9
L
Ix Chel
Dressdyn
Ix Chel
2
0
1
2.5
L
Jormungandr
NICKTHADIC
Jormungandr
1
6
2
0.33
W
Gilgamesh
Raver__ape
Gilgamesh
3
1
11
8.5
W
0
0
0
0
W
Ix Chel
TBO VENTROW
Ix Chel
3
2
14
5
L
Neith
Taro32
Neith
1
4
3
0.63
L
0
5
2
0.2
W
Neith
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,274
Damage
69,457
72,166
Taken
44,642
38,828
Mitigated
20,061
16,151
Healing
9,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
11,168
507
4,259
5,541
17,014
8,966
0
4,570
12,444
27,436
0
W
Bastet
AKA-3D
Bastet
13,066
2,967
0
2,699
12,022
5,327
0
4,792
7,230
0
29,117
L
Ix Chel
Dressdyn
Ix Chel
7,359
1,149
4,041
949
6,055
2,055
0
460
5,595
12,615
0
L
Jormungandr
NICKTHADIC
Jormungandr
5,322
1,793
0
341
15,583
12,130
0
4,704
10,879
15,858
0
W
Gilgamesh
Raver__ape
Gilgamesh
11,461
2,365
0
311
12,973
6,012
0
7,577
5,396
0
23,928
W
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
TBO VENTROW
Ix Chel
17,981
1,583
2,573
1,456
8,729
3,746
0
4,960
3,769
34,128
0
L
Neith
Taro32
Neith
9,715
4,117
0
629
16,188
6,641
0
3,434
12,754
0
32,872
L
6,710
2,261
0
391
17,326
9,036
0
4,813
12,513
0
14,774
W
Neith
26,949
12,540
0
2,518
10,918
4,976
0
6,520
4,398
0
60,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,693
Gold Earned
52,625
160
Minions Killed
182
4
Camps Cleared
7
856,315
Distance Traveled
779,067
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,924
992
44
4
1
193,789
0
W
Bastet
11,234
1,123
39
4
2
206,046
0
L
Ix Chel
9,434
943
18
2
1
158,373
0
L
Jormungandr
9,277
928
20
2
0
130,182
0
W
Gilgamesh
10,902
1,090
37
4
1
216,894
0
W
Merlin
6,853
685
0
0
0
0
0
W
Ix Chel
10,898
1,090
31
3
2
171,921
0
L
Neith
9,773
977
54
5
1
173,318
0
L
Kali
9,285
929
24
2
1
200,653
0
W
Neith
12,738
1,274
75
8
2
184,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role