Player Matchup

Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
FallenChemist
Neith
Level 101
God Stats
1W - 2L
1,215 SR
Queue Stats
165W - 147L
1,593 Elo+
Party 2
Anubis
Anubis
JeepersReapers
Anubis
Level 170
God Stats
3W - 5L
1,589 SR
Queue Stats
269W - 252L
1,602 Elo+
Party 2
Bakasura
Bakasura
KingDemanded
Bakasura
Level 121
God Stats
14W - 9L
1,623 SR
Queue Stats
306W - 281L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
vGzUpKiko
Cthulhu
Level 122
God Stats
4W - 6L
1,734 SR
Queue Stats
92W - 72L
1,763 Elo+
Solo
Team Averages
Level 128
1,532 SR
1,596 Elo+

VS

Team Averages
Level 122
1,521 SR
1,540 Elo+
Geb
Geb
Kinotay
Geb
Level 204
God Stats
0W - 1L
1,518 SR
Queue Stats
40W - 51L
1,500 Elo+
Solo
Freya
Freya
LimpWombRaider
Freya
Level 29
God Stats
8W - 20L
1,500 SR
Queue Stats
9W - 25L
1,500 Elo+
Party 3
Kali
Kali
Night5541
Kali
Level 123
God Stats
12W - 8L
1,657 SR
Queue Stats
36W - 34L
1,576 Elo+
Party 3
Cernunnos
Cernunnos
The Living Ice
Cernunnos
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 46L
1,559 Elo+
Party 3
King Arthur
King Arthur
clout reject
King Arthur
Level 103
God Stats
2W - 8L
1,432 SR
Queue Stats
14W - 17L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
0 / 3 / 0
9,788
544
6,607
13,642
12,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 1
9,650
536
7,880
8,069
4,072
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
8 / 2 / 0
11,482
638
16,409
12,740
7,133
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
KingDemanded
Bakasura
17
1 / 2 / 1
10,153
564
6,091
14,982
7,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
vGzUpKiko
Cthulhu
13
0 / 1 / 3
8,962
498
6,640
15,096
15,311
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
1
0 / 0 / 0
4,018
223
0
0
0
13
0 / 6 / 1
7,974
443
5,251
13,157
3,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kali
15
2 / 3 / 3
8,837
491
9,384
21,619
10,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cernunnos
The Living Ice
Cernunnos
17
5 / 0 / 0
10,369
576
11,756
13,921
7,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
clout reject
King Arthur
16
3 / 1 / 2
10,201
567
11,111
13,654
16,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
10
Kills
10
10
Deaths
10
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
0
3
0
0
W
1
2
1
0.75
W
8
2
0
4
W
Bakasura
KingDemanded
Bakasura
1
2
1
0.75
L
Geb
0
0
0
0
L
0
6
1
0.08
L
Kali
2
3
3
1.17
L
Cernunnos
The Living Ice
Cernunnos
5
0
0
5
L
King Arthur
clout reject
King Arthur
3
1
2
4
W
Cthulhu
vGzUpKiko
Cthulhu
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,627
Damage
37,502
64,529
Taken
62,351
46,012
Mitigated
37,906
24,153
Healing
22,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,607
1,782
0
3,552
13,642
12,363
0
245
13,397
0
84,027
W
7,880
2,916
0
2,462
8,069
4,072
600
437
7,632
0
74,777
W
16,409
728
0
7,372
12,740
7,133
1,295
3,701
9,039
111,953
0
W
Bakasura
KingDemanded
Bakasura
6,091
4,151
0
4,828
14,982
7,133
941
396
14,586
0
93,665
L
Geb
0
0
0
0
0
0
0
0
0
0
0
L
5,251
1,995
0
3,795
13,157
3,835
0
8,604
4,365
43,680
0
L
Kali
9,384
4,887
0
10,490
21,619
10,832
0
8,405
12,609
0
73,417
L
Cernunnos
The Living Ice
Cernunnos
11,756
7,161
0
5,606
13,921
7,025
0
3,593
10,093
0
88,640
L
King Arthur
clout reject
King Arthur
11,111
1,756
0
2,150
13,654
16,214
0
2,447
10,030
342
82,417
W
Cthulhu
vGzUpKiko
Cthulhu
6,640
172
2,364
3,575
15,096
15,311
450
2,075
13,021
26,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,035
Gold Earned
41,399
608
Minions Killed
472
0
Camps Cleared
0
1,742,205
Distance Traveled
1,466,970
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,788
544
150
8
0
356,332
2
W
Neith
9,650
536
120
7
0
343,238
0
W
Anubis
11,482
638
163
9
0
318,471
0
W
Bakasura
10,153
564
152
8
0
393,949
0
L
Geb
4,018
223
0
0
0
0
0
L
Freya
7,974
443
80
4
0
287,531
0
L
Kali
8,837
491
119
7
0
426,337
0
L
Cernunnos
10,369
576
132
7
0
362,923
2
L
King Arthur
10,201
567
141
8
0
390,179
2
W
Cthulhu
8,962
498
23
1
0
330,215
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role