Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Foreign Seven
Sun Wukong
Level 82
God Stats
2W - 1L
1,594 SR
Queue Stats
5W - 6L
1,303 Elo+
Party 1
Set
Set
MNT DEW 98
Set
Level 123
God Stats
1W - 0L
1,729 SR
Queue Stats
6W - 8L
1,315 Elo+
Party 1
Team Averages
Level 89
1,608 SR
1,373 Elo+

VS

Team Averages
Level 44
1,490 SR
1,269 Elo+
Chaac
Chaac
InfectedHigh420
Chaac
Level 61
God Stats
2W - 5L
1,254 SR
Queue Stats
34W - 37L
1,313 Elo+
Party 2
Serqet
Serqet
Rozbie
Serqet
Level 64
God Stats
4W - 4L
1,715 SR
Queue Stats
95W - 99L
1,333 Elo+
Solo
Kukulkan
Kukulkan
Son_Of_Sparda777
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,162 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
3 / 1 / 5
7,869
787
8,834
5,285
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Foreign Seven
Sun Wukong
12
1 / 1 / 7
7,355
736
4,153
8,413
6,090
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 0 / 4
9,153
915
8,322
6,609
4,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 0
6,909
691
5,210
9,769
8,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Serqet
Rozbie
Serqet
9
0 / 5 / 1
6,051
605
2,389
9,962
8,412
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 2 / 1
6,036
604
3,450
5,923
2,894
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
9
Kills
2
2
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
1
5
5.5
W
Sun Wukong
Foreign Seven
Sun Wukong
1
1
7
4.5
L
2
2
0
1
W
5
0
4
7
L
Serqet
Rozbie
Serqet
0
5
1
0.1
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,309
Damage
11,049
20,307
Taken
25,654
11,988
Mitigated
20,163
4,435
Healing
3,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,834
2,219
0
395
5,285
1,728
416
950
3,870
26,162
0
W
Sun Wukong
Foreign Seven
Sun Wukong
4,153
510
0
828
8,413
6,090
652
1,995
6,194
0
13,146
L
5,210
453
132
2,895
9,769
8,857
0
3,786
5,983
0
24,147
W
8,322
3,509
0
3,212
6,609
4,170
1,630
607
5,842
0
47,096
L
Serqet
Rozbie
Serqet
2,389
986
0
173
9,962
8,412
0
2,848
7,114
0
8,710
L
3,450
497
0
74
5,923
2,894
0
2,252
3,671
15,823
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,377
Gold Earned
18,996
123
Minions Killed
76
0
Camps Cleared
0
606,064
Distance Traveled
501,724
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,869
787
44
4
0
183,560
0
W
Sun Wukong
7,355
736
12
1
0
219,301
0
L
Chaac
6,909
691
33
3
0
175,619
0
W
Set
9,153
915
67
7
0
203,203
0
L
Serqet
6,051
605
20
2
0
162,767
0
L
Kukulkan
6,036
604
23
2
0
163,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role