Player Matchup

Ix Chel
Ix Chel
ALEX5463
Ix Chel
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,140 Elo+
Party 2
Cthulhu
Cthulhu
Astora311
Cthulhu
Level 43
God Stats
1W - 1L
1,339 SR
Queue Stats
29W - 35L
1,292 Elo+
Party 2
Da Ji
Da Ji
kurutsu
Da Ji
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 35L
1,347 Elo+
Party 2
Team Averages
Level 44
1,446 SR
1,259 Elo+

VS

Team Averages
Level 52
1,497 SR
1,405 Elo+
Zeus
Zeus
Kaiskiiiiz
Zeus
Level 17
God Stats
0W - 1L
1,255 SR
Queue Stats
14W - 26L
1,431 Elo+
Party 1
Pele
Pele
PuRe xN18MAREx
Pele
Level 29
God Stats
0W - 2L
1,508 SR
Queue Stats
5W - 6L
1,266 Elo+
Party 1
Sylvanus
Sylvanus
Pvt Hotshot
Sylvanus
Level 111
God Stats
3W - 1L
1,728 SR
Queue Stats
140W - 136L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ALEX5463
Ix Chel
15
1 / 2 / 9
9,897
707
9,525
10,194
4,031
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
Astora311
Cthulhu
16
3 / 0 / 9
11,087
792
10,503
13,427
14,412
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
kurutsu
Da Ji
17
8 / 0 / 4
10,998
786
13,745
11,030
5,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
8,620
616
9,721
9,820
3,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

15
2 / 6 / 0
9,405
672
5,670
15,782
6,946
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Pvt Hotshot
Sylvanus
12
0 / 2 / 2
8,591
614
6,978
16,593
19,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
12
Kills
2
2
Deaths
12
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
ALEX5463
Ix Chel
1
2
9
2.75
W
Cthulhu
Astora311
Cthulhu
3
0
9
7.5
L
0
4
2
0.25
L
2
6
0
0.33
L
Sylvanus
Pvt Hotshot
Sylvanus
0
2
2
0.5
W
Da Ji
kurutsu
Da Ji
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,773
Damage
22,369
34,651
Taken
42,195
23,895
Mitigated
30,458
9,058
Healing
9,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
ALEX5463
Ix Chel
9,525
1,581
857
1,809
10,194
4,031
216
5,544
4,650
31,566
0
W
Cthulhu
Astora311
Cthulhu
10,503
360
625
4,440
13,427
14,412
370
6,962
6,465
33,161
0
L
9,721
2,220
0
782
9,820
3,939
276
3,555
6,265
39,186
0
L
5,670
1,363
0
607
15,782
6,946
664
7,368
8,414
0
35,145
L
Sylvanus
Pvt Hotshot
Sylvanus
6,978
1,141
3,304
4,784
16,593
19,573
20
9,148
7,445
16,469
0
W
Da Ji
kurutsu
Da Ji
13,745
2,481
0
1,327
11,030
5,452
1,910
4,260
6,770
0
52,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,982
Gold Earned
26,616
165
Minions Killed
138
0
Camps Cleared
0
771,090
Distance Traveled
712,888
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,897
707
60
4
0
233,328
0
W
Cthulhu
11,087
792
45
3
0
272,095
0
L
Zeus
8,620
616
69
5
0
212,048
0
L
Pele
9,405
672
58
4
0
260,609
0
L
Sylvanus
8,591
614
11
1
0
240,231
0
W
Da Ji
10,998
786
60
4
0
265,667
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role