Player Matchup

Lancelot
Lancelot
DOVAHKIIN_JYNX
Lancelot
Level 111
God Stats
2W - 0L
1,500 SR
Queue Stats
193W - 161L
1,566 Elo+
Solo
He Bo
He Bo
DeadxMemories-
He Bo
Level 68
God Stats
8W - 4L
1,601 SR
Queue Stats
18W - 20L
1,483 Elo+
Solo
Mulan
Mulan
HeyBudItsLiquid
Mulan
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,425 Elo+
Party 1
Sol
Sol
Reyror
Sol
Level 154
God Stats
4W - 0L
1,797 SR
Queue Stats
84W - 59L
1,629 Elo+
Solo
Atlas
Atlas
crazyshadow99
Atlas
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,527 Elo+
Party 1
Team Averages
Level 113
1,580 SR
1,526 Elo+

VS

Team Averages
Level 109
1,551 SR
1,547 Elo+
Hun Batz
Hun Batz
Smartts
Hun Batz
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,546 Elo+
Party 2
Atlas
Atlas
The_Gantai
Atlas
Level 138
God Stats
5W - 5L
1,487 SR
Queue Stats
52W - 47L
1,430 Elo+
Solo
Ix Chel
Ix Chel
colgatecavity666
Ix Chel
Level 65
God Stats
6W - 4L
1,564 SR
Queue Stats
42W - 40L
1,652 Elo+
Party 3
Achilles
Achilles
iFousty
Achilles
Level 126
God Stats
4W - 7L
1,541 SR
Queue Stats
88W - 75L
1,577 Elo+
Party 2
Izanami
Izanami
ostap24234
Izanami
Level 69
God Stats
2W - 3L
1,663 SR
Queue Stats
202W - 202L
1,528 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
4 / 1 / 6
8,205
746
11,075
8,187
3,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
3 / 1 / 3
8,247
750
7,481
6,895
2,537
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
4 / 2 / 8
8,450
768
13,519
13,453
11,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sol
Reyror
Sol
16
4 / 0 / 7
8,896
809
16,368
11,334
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 1 / 11
8,021
729
6,323
9,392
8,120
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Smartts
Hun Batz
13
1 / 6 / 2
7,362
669
7,980
13,899
5,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
14
1 / 1 / 2
7,467
679
6,612
13,319
12,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
1 / 6 / 3
7,526
684
8,782
11,991
5,132
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
iFousty
Achilles
13
0 / 2 / 1
7,871
716
5,857
11,904
14,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
ostap24234
Izanami
14
1 / 2 / 3
7,738
703
6,599
9,967
4,408
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
17
Kills
4
5
Deaths
17
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Lancelot
4
1
6
7
W
3
1
3
4.5
W
4
2
8
4
W
Sol
Reyror
Sol
4
0
7
7.5
L
Hun Batz
Smartts
Hun Batz
1
6
2
0.33
L
Atlas
1
1
2
2
L
1
6
3
0.42
W
2
1
11
7.5
L
Achilles
iFousty
Achilles
0
2
1
0.25
L
Izanami
ostap24234
Izanami
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,766
Damage
35,830
49,261
Taken
61,080
29,923
Mitigated
41,520
15,687
Healing
6,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
11,075
1,048
0
437
8,187
3,687
0
1,918
6,137
0
27,045
W
7,481
611
0
2,067
6,895
2,537
342
1,956
4,846
30,048
0
W
13,519
1,251
455
4,636
13,453
11,360
176
4,369
8,788
0
28,286
W
Sol
Reyror
Sol
16,368
6,624
0
7,251
11,334
4,219
3,001
3,468
7,583
45,898
0
L
Hun Batz
Smartts
Hun Batz
7,980
1,386
0
0
13,899
5,353
191
5,578
7,744
0
21,080
L
Atlas
6,612
2,340
0
427
13,319
12,430
0
8,705
4,335
19,939
0
L
8,782
646
540
1,264
11,991
5,132
833
4,044
7,782
30,016
0
W
6,323
1,142
0
841
9,392
8,120
123
2,878
6,433
14,239
0
L
Achilles
iFousty
Achilles
5,857
593
249
3,321
11,904
14,197
0
5,654
5,704
80
9,474
L
Izanami
ostap24234
Izanami
6,599
4,353
0
561
9,967
4,408
529
5,342
4,354
0
32,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,819
Gold Earned
37,964
207
Minions Killed
183
0
Camps Cleared
0
1,199,813
Distance Traveled
1,178,108
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,205
746
31
3
0
281,303
0
W
He Bo
8,247
750
41
4
0
226,154
1
W
Mulan
8,450
768
37
3
0
240,984
1
W
Sol
8,896
809
75
7
0
213,597
0
L
Hun Batz
7,362
669
29
3
0
246,337
0
L
Atlas
7,467
679
35
3
0
235,692
0
L
Ix Chel
7,526
684
44
4
0
214,725
0
W
Atlas
8,021
729
23
2
0
237,775
0
L
Achilles
7,871
716
13
1
0
252,145
0
L
Izanami
7,738
703
62
6
0
229,209
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role