Player Matchup

Sol
Sol
 
Sol
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
Drewsephh0612
Surtr
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
267W - 264L
1,430 Elo+
Solo
Charybdis
Charybdis
M8ttachu
Charybdis
Level 55
God Stats
3W - 0L
1,513 SR
Queue Stats
138W - 139L
1,400 Elo+
Party 2
Artio
Artio
OfficiallyBambi
Artio
Level 103
God Stats
1W - 3L
1,311 SR
Queue Stats
91W - 68L
1,526 Elo+
Party 2
Nox
Nox
serchiniracer27
Nox
Level 120
God Stats
5W - 5L
1,553 SR
Queue Stats
247W - 240L
1,458 Elo+
Solo
Team Averages
Level 95
1,475 SR
1,463 Elo+

VS

Team Averages
Level 101
1,396 SR
1,483 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Calosoul1
Poseidon
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 52L
1,449 Elo+
Solo
Ix Chel
Ix Chel
Deceptik0n
Ix Chel
Level 127
God Stats
3W - 2L
1,384 SR
Queue Stats
184W - 192L
1,501 Elo+
Party 1
Geb
Geb
Niruh
Geb
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Loki
Loki
altairassassin37
Loki
Level 106
God Stats
2W - 14L
1,095 SR
Queue Stats
209W - 245L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
10 / 1 / 4
9,586
959
12,795
8,866
4,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

1
0 / 0 / 0
2,752
275
0
0
0
Charybdis
M8ttachu
Charybdis
15
6 / 2 / 9
8,937
894
11,401
10,645
5,038
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
0 / 1 / 15
8,662
866
7,078
15,703
19,757
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
3 / 2 / 16
9,078
908
9,333
8,604
4,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 2 / 3
7,694
769
8,686
11,994
11,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Poseidon
Calosoul1
Poseidon
16
1 / 2 / 4
8,484
848
11,254
6,024
2,745
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ix Chel
Deceptik0n
Ix Chel
14
1 / 4 / 2
7,350
735
10,144
8,101
3,932
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
Niruh
Geb
12
1 / 5 / 1
6,865
687
4,101
11,613
8,232
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 6 / 3
6,845
685
4,335
9,232
4,202
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
19
19
Kills
6
6
Deaths
19
44
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
4
12
L
Sun Wukong
 
Sun Wukong
2
2
3
1.75
L
Poseidon
Calosoul1
Poseidon
1
2
4
1.5
L
Ix Chel
Deceptik0n
Ix Chel
1
4
2
0.5
W
0
0
0
0
W
Charybdis
M8ttachu
Charybdis
6
2
9
5.25
L
Geb
Niruh
Geb
1
5
1
0.3
W
0
1
15
7.5
L
1
6
3
0.42
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,607
Damage
38,520
43,818
Taken
46,964
33,918
Mitigated
30,659
21,812
Healing
13,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,795
3,531
1,026
2,951
8,866
4,608
1,005
4,974
3,892
24,033
1,560
L
Sun Wukong
 
Sun Wukong
8,686
1,081
1,616
2,734
11,994
11,548
0
7,772
4,222
69
21,085
L
Poseidon
Calosoul1
Poseidon
11,254
2,043
237
674
6,024
2,745
0
3,641
2,383
23,103
0
L
Ix Chel
Deceptik0n
Ix Chel
10,144
1,287
4,974
1,285
8,101
3,932
0
5,564
2,537
23,296
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
M8ttachu
Charybdis
11,401
3,879
625
2,196
10,645
5,038
673
6,726
3,919
0
24,091
L
Geb
Niruh
Geb
4,101
261
224
176
11,613
8,232
0
7,010
4,603
7,559
0
W
7,078
0
4,937
4,984
15,703
19,757
0
8,162
7,541
10,452
0
L
4,335
1,118
983
377
9,232
4,202
22
4,747
4,485
28
6,753
W
9,333
1,149
3,632
1,461
8,604
4,515
643
5,734
2,870
27,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,015
Gold Earned
37,238
114
Minions Killed
100
0
Camps Cleared
0
728,889
Distance Traveled
920,641
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,586
959
37
4
0
164,983
0
L
Sun Wukong
7,694
769
30
3
0
195,662
0
L
Poseidon
8,484
848
37
4
0
201,255
0
L
Ix Chel
7,350
735
25
3
0
194,871
0
W
Surtr
2,752
275
0
0
0
0
0
W
Charybdis
8,937
894
30
3
0
181,111
0
L
Geb
6,865
687
2
0
0
172,140
0
W
Artio
8,662
866
5
1
0
210,036
0
L
Loki
6,845
685
6
1
0
156,713
0
W
Nox
9,078
908
42
4
0
172,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role