Player Matchup

Janus
Janus
PDG Sasha
Janus
Level 19
God Stats
3W - 6L
1,158 SR
Queue Stats
4W - 8L
1,383 Elo+
Party 2
Hou Yi
Hou Yi
nomeacuerdo25
Hou Yi
Level 107
God Stats
1W - 0L
1,208 SR
Queue Stats
8W - 12L
1,383 Elo+
Party 2
Bacchus
Bacchus
ptrono01
Bacchus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Team Averages
Level 64
1,289 SR
1,422 Elo+

VS

Team Averages
Level 39
1,316 SR
1,329 Elo+
Cerberus
Cerberus
HaViKv2
Cerberus
Level 64
God Stats
2W - 4L
1,332 SR
Queue Stats
160W - 154L
1,360 Elo+
Party 1
Cernunnos
Cernunnos
Tess22
Cernunnos
Level 28
God Stats
48W - 53L
1,468 SR
Queue Stats
155W - 156L
1,357 Elo+
Party 1
Freya
Freya
TheKingofCuddles
Freya
Level 24
God Stats
0W - 2L
1,148 SR
Queue Stats
37W - 43L
1,271 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
PDG Sasha
Janus
15
5 / 3 / 3
10,202
785
10,320
8,912
3,671
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 6
9,195
707
10,741
5,310
1,974
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
ptrono01
Bacchus
14
1 / 1 / 7
8,680
668
4,954
7,627
6,149
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HaViKv2
Cerberus
14
3 / 3 / 1
8,948
688
9,115
15,414
15,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
Tess22
Cernunnos
13
0 / 3 / 4
8,566
659
4,678
9,896
4,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 3 / 2
8,330
641
3,198
9,141
4,218
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
11
9
Kills
4
4
Deaths
9
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cerberus
HaViKv2
Cerberus
3
3
1
1.17
W
Janus
PDG Sasha
Janus
5
3
3
2.17
L
Cernunnos
Tess22
Cernunnos
0
3
4
0.67
L
1
3
2
0.67
W
3
0
6
6
W
Bacchus
ptrono01
Bacchus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,015
Damage
16,991
21,849
Taken
34,451
11,794
Mitigated
24,887
3,048
Healing
10,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
HaViKv2
Cerberus
9,115
306
0
5,712
15,414
15,922
599
6,348
9,066
35,319
425
W
Janus
PDG Sasha
Janus
10,320
253
0
1,267
8,912
3,671
1,230
5,289
3,623
49,604
0
L
Cernunnos
Tess22
Cernunnos
4,678
1,859
0
2,040
9,896
4,747
2,158
4,322
5,574
0
35,494
L
3,198
1,204
0
2,278
9,141
4,218
216
5,199
3,942
22,103
0
W
10,741
5,314
154
735
5,310
1,974
1,740
3,336
1,974
0
31,176
W
Bacchus
ptrono01
Bacchus
4,954
682
130
762
7,627
6,149
538
3,283
4,344
11,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,077
Gold Earned
25,844
151
Minions Killed
174
0
Camps Cleared
0
673,902
Distance Traveled
624,382
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,948
688
73
6
0
219,646
0
W
Janus
10,202
785
90
7
0
235,337
0
L
Cernunnos
8,566
659
74
6
0
198,359
8
L
Freya
8,330
641
27
2
0
206,377
0
W
Hou Yi
9,195
707
45
3
0
194,663
0
W
Bacchus
8,680
668
16
1
0
243,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role