Player Matchup

Merlin
Merlin
Silver I
CrisperSky413
Merlin
Silver I
Level 135
God Stats
2W - 4L
1,359 SR
Queue Stats
25W - 27L
1,487 MMR
Party 1
Cernunnos
Cernunnos
Gold II
LETALTAVOMx
Cernunnos
Gold II
Level 128
God Stats
19W - 16L
1,608 SR
Queue Stats
265W - 258L
1,600 MMR
Party 2
Fenrir
Fenrir
Silver II
RadicalMayor
Fenrir
Silver II
Level 120
God Stats
0W - 1L
1,504 SR
Queue Stats
13W - 11L
1,486 MMR
Solo
Ne Zha
Ne Zha
Gold IV
morrisxxx10
Ne Zha
Gold IV
Level 158
God Stats
19W - 18L
1,458 SR
Queue Stats
380W - 385L
1,386 MMR
Party 2
Bellona
Bellona
Gold IV
zFURY Viiziuss
Bellona
Gold IV
Level 141
God Stats
3W - 2L
1,427 SR
Queue Stats
36W - 40L
1,487 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,471 SR
1,489 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 98
1,598 SR
1,489 MMR
Ishtar
Ishtar
Silver II
LetsTroll
Ishtar
Silver II
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,482 MMR
Solo
Ares
Ares
Gold I
LimitFantasy
Ares
Gold I
Level 127
God Stats
4W - 2L
1,713 SR
Queue Stats
87W - 87L
1,499 MMR
Solo
Hercules
Hercules
Platinum IV
SSetting
Hercules
Platinum IV
Level 85
God Stats
7W - 14L
1,511 SR
Queue Stats
216W - 224L
1,479 MMR
Solo
Anubis
Anubis
Silver II
Saint_Nissen
Anubis
Silver II
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Gold I
Vaqx
Ratatoskr
Gold I
Level 74
God Stats
3W - 0L
1,765 SR
Queue Stats
100W - 93L
1,487 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 1
7,591
542
4,644
3,994
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
LETALTAVOMx
Cernunnos
12
0 / 4 / 0
7,192
514
3,099
11,535
4,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
12
3 / 2 / 0
7,203
515
4,551
11,194
7,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
13
1 / 5 / 3
7,422
530
6,612
13,555
5,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 7 / 0
6,968
498
5,663
17,800
19,894
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
He BoSerqetMercuryAo Kuang

VS

Bans
MartichorasAgniVamanaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
LetsTroll
Ishtar
15
5 / 1 / 1
9,024
645
11,929
8,263
3,638
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 1 / 2
7,663
547
7,094
8,026
7,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
SSetting
Hercules
14
6 / 1 / 1
9,065
648
10,290
11,802
12,662
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
14
1 / 0 / 0
8,005
572
2,801
6,935
3,124
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
Vaqx
Ratatoskr
15
2 / 2 / 5
8,418
601
7,321
10,484
4,126
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
18
19
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
Cernunnos
LETALTAVOMx
Cernunnos
0
4
0
0
W
Ishtar
LetsTroll
Ishtar
5
1
1
5.5
W
4
1
2
5
L
Fenrir
3
2
0
1.5
W
Hercules
SSetting
Hercules
6
1
1
6.5
W
Anubis
1
0
0
1
W
Ratatoskr
Vaqx
Ratatoskr
2
2
5
2.25
L
Ne Zha
1
5
3
0.5
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,569
Damage
39,435
58,078
Taken
45,510
38,229
Mitigated
30,677
11,837
Healing
18,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,644
125
0
500
3,994
1,277
0
2,643
1,351
68,681
0
L
Cernunnos
LETALTAVOMx
Cernunnos
3,099
1,562
0
2,024
11,535
4,201
0
650
10,885
0
50,950
W
Ishtar
LetsTroll
Ishtar
11,929
8,541
0
5,010
8,263
3,638
754
0
8,263
0
84,608
W
7,094
186
0
2,545
8,026
7,127
432
1,642
6,384
14,636
0
L
Fenrir
4,551
1,163
0
2,900
11,194
7,460
0
2,938
8,256
0
33,963
W
Hercules
SSetting
Hercules
10,290
5,043
0
5,876
11,802
12,662
0
0
11,802
0
68,068
W
Anubis
2,801
0
0
4,668
6,935
3,124
0
2,706
4,229
73,452
0
W
Ratatoskr
Vaqx
Ratatoskr
7,321
2,022
0
643
10,484
4,126
0
1,092
9,392
0
77,249
L
Ne Zha
6,612
2,254
0
2,234
13,555
5,397
0
2,521
11,034
0
58,323
L
5,663
2,770
0
4,179
17,800
19,894
0
1,143
16,657
0
45,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,376
Gold Earned
42,175
472
Minions Killed
503
0
Camps Cleared
0
1,382,499
Distance Traveled
1,392,870
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,591
542
130
9
0
271,976
6
L
Cernunnos
7,192
514
124
9
0
257,296
2
W
Ishtar
9,024
645
138
10
0
253,335
0
W
Ares
7,663
547
10
1
0
289,170
3
L
Fenrir
7,203
515
50
4
0
306,987
7
W
Hercules
9,065
648
122
9
0
268,862
4
W
Anubis
8,005
572
122
9
0
235,290
6
W
Ratatoskr
8,418
601
111
8
0
346,213
0
L
Ne Zha
7,422
530
89
6
0
294,060
0
L
Bellona
6,968
498
79
6
0
252,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role