Player Matchup

Medusa
Medusa
Bronze III
AkumA-_-Hunter
Medusa
Bronze III
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 55L
1,500 MMR
Solo
Merlin
Merlin
Gold V
MabyeTryArena
Merlin
Gold V
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,648 MMR
Party 1
Hercules
Hercules
Gold V
MaybeImBetter
Hercules
Gold V
Level 64
God Stats
9W - 9L
1,581 SR
Queue Stats
32W - 29L
1,648 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 72
1,527 SR
1,599 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,455 SR
1,550 MMR
Mulan
Mulan
Bronze III
Glassyyt
Mulan
Bronze III
Level 48
God Stats
5W - 2L
1,788 SR
Queue Stats
9W - 8L
1,600 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold I
MichaelScarn736
Morgan Le Fay
Gold I
Level 156
God Stats
4W - 3L
1,155 SR
Queue Stats
495W - 542L
1,551 MMR
Solo
Hou Yi
Hou Yi
Bronze III
xPeluca56
Hou Yi
Bronze III
Level 129
God Stats
1W - 0L
1,421 SR
Queue Stats
2W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
7,672
480
650
2,991
936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

18
1 / 2 / 3
11,145
697
12,908
11,239
5,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
MaybeImBetter
Hercules
19
4 / 1 / 1
11,461
716
18,578
21,182
26,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AphroditeMartichorasVamanaBaron Samedi

VS

Bans
Ah Muzen CabHeraAnubisAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Glassyyt
Mulan
15
0 / 1 / 3
10,768
673
6,077
17,633
20,055
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Morgan Le Fay
MichaelScarn736
Morgan Le Fay
17
0 / 3 / 3
10,766
673
12,216
11,072
5,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
xPeluca56
Hou Yi
19
4 / 1 / 0
12,125
758
10,231
14,245
7,106
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
4
4
Deaths
5
4
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
Mulan
Glassyyt
Mulan
0
1
3
1.5
L
1
2
3
1.25
L
Hercules
MaybeImBetter
Hercules
4
1
1
4.5
W
Morgan Le Fay
MichaelScarn736
Morgan Le Fay
0
3
3
0.5
W
Hou Yi
xPeluca56
Hou Yi
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,136
Damage
28,524
35,412
Taken
42,950
32,991
Mitigated
32,729
9,426
Healing
9,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
650
108
0
509
2,991
936
0
576
2,415
0
5,469
W
Mulan
Glassyyt
Mulan
6,077
379
0
4,738
17,633
20,055
62
4,275
11,786
0
23,524
L
12,908
485
0
645
11,239
5,391
432
3,684
7,555
67,596
0
L
Hercules
MaybeImBetter
Hercules
18,578
4,669
0
8,272
21,182
26,664
268
8,067
13,115
0
39,879
W
Morgan Le Fay
MichaelScarn736
Morgan Le Fay
12,216
212
0
1,796
11,072
5,568
321
3,524
7,045
71,884
0
W
Hou Yi
xPeluca56
Hou Yi
10,231
6,274
0
2,797
14,245
7,106
2,857
4,393
9,287
0
57,214

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,278
Gold Earned
33,659
177
Minions Killed
224
0
Camps Cleared
0
630,182
Distance Traveled
912,720
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,672
480
11
1
0
33,125
0
W
Mulan
10,768
673
28
2
0
288,302
0
L
Merlin
11,145
697
119
7
0
263,094
0
L
Hercules
11,461
716
47
3
0
333,963
0
W
Morgan Le Fay
10,766
673
96
6
0
322,431
0
W
Hou Yi
12,125
758
100
6
0
301,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role