Player Matchup

Cernunnos
Cernunnos
Silver II
 
Cernunnos
Silver II
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Silver II
ItsBrachydios
Hel
Silver II
Level 103
God Stats
18W - 11L
1,616 SR
Queue Stats
104W - 125L
1,025 MMR
Party 2
Aphrodite
Aphrodite
Silver III
Lunnyxv
Aphrodite
Silver III
Level 90
God Stats
12W - 8L
1,503 SR
Queue Stats
104W - 125L
973 MMR
Party 2
Hercules
Hercules
Silver III
PumpedU
Hercules
Silver III
Level 92
God Stats
0W - 5L
1,285 SR
Queue Stats
181W - 201L
957 MMR
Solo
Gilgamesh
Gilgamesh
Silver III
StandbyIowa664
Gilgamesh
Silver III
Level 106
God Stats
3W - 6L
1,666 SR
Queue Stats
237W - 244L
1,017 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 113
1,514 SR
1,094 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 128
1,391 SR
984 MMR
Discordia
Discordia
Silver III
AToxicLibra
Discordia
Silver III
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 154L
876 MMR
Party 3
Guan Yu
Guan Yu
Silver II
Yariel_507
Guan Yu
Silver II
Level 147
God Stats
9W - 10L
1,412 SR
Queue Stats
409W - 426L
1,011 MMR
Solo
Danzaburou
Danzaburou
Silver IV
angrYvan246
Danzaburou
Silver IV
Level 138
God Stats
25W - 24L
1,276 SR
Queue Stats
143W - 143L
1,076 MMR
Party 1
Horus
Horus
Silver III
destruction33
Horus
Silver III
Level 107
God Stats
9W - 13L
1,157 SR
Queue Stats
126W - 137L
944 MMR
Party 1
Thor
Thor
Silver II
garza_26
Thor
Silver II
Level 108
God Stats
9W - 10L
1,608 SR
Queue Stats
193W - 222L
1,012 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
0 / 6 / 0
8,410
467
3,697
12,774
5,173
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 6 / 0
7,320
407
2,560
13,575
12,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
Lunnyxv
Aphrodite
14
0 / 4 / 1
8,479
471
7,291
15,261
8,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
PumpedU
Hercules
13
1 / 5 / 0
8,470
471
9,528
18,907
18,182
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
StandbyIowa664
Gilgamesh
13
3 / 6 / 0
8,346
464
12,348
18,428
13,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
Ah PuchVamanaMartichorasSurtr

VS

Bans
MercuryAnubisAh Muzen CabThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AToxicLibra
Discordia
16
3 / 1 / 9
9,900
550
15,445
8,895
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
Yariel_507
Guan Yu
18
4 / 1 / 6
11,250
625
14,117
20,420
25,634
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
angrYvan246
Danzaburou
16
12 / 0 / 11
11,105
617
18,409
9,489
4,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
7 / 0 / 14
9,440
524
7,558
10,559
8,554
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thor
17
1 / 2 / 9
10,170
565
3,450
13,761
5,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
76
4
Kills
27
27
Deaths
4
1
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
6
0
0
W
Discordia
AToxicLibra
Discordia
3
1
9
7.5
L
0
6
0
0
L
Aphrodite
Lunnyxv
Aphrodite
0
4
1
0.13
L
Hercules
PumpedU
Hercules
1
5
0
0.2
L
Gilgamesh
StandbyIowa664
Gilgamesh
3
6
0
0.5
W
Guan Yu
Yariel_507
Guan Yu
4
1
6
7
W
Danzaburou
angrYvan246
Danzaburou
12
0
11
17.5
W
7
0
14
14
W
Thor
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,424
Damage
58,979
78,945
Taken
63,124
58,285
Mitigated
47,708
26,755
Healing
25,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
3,697
1,016
0
1,886
12,774
5,173
648
1,744
11,030
0
59,195
W
Discordia
AToxicLibra
Discordia
15,445
921
0
943
8,895
3,486
738
2,565
6,281
87,032
0
L
2,560
608
3,709
3,356
13,575
12,428
300
3,721
9,854
26,693
0
L
Aphrodite
Lunnyxv
Aphrodite
7,291
477
3,545
6,974
15,261
8,513
539
5,398
9,863
67,347
0
L
Hercules
PumpedU
Hercules
9,528
3,619
0
4,959
18,907
18,182
0
2,803
16,104
0
64,904
L
Gilgamesh
StandbyIowa664
Gilgamesh
12,348
3,585
0
2,326
18,428
13,989
0
1,779
16,649
0
61,109
W
Guan Yu
Yariel_507
Guan Yu
14,117
2,728
2,883
13,288
20,420
25,634
0
2,809
16,409
0
93,218
W
Danzaburou
angrYvan246
Danzaburou
18,409
8,753
0
2,773
9,489
4,174
2,844
1,338
8,102
0
72,948
W
7,558
3,697
1,083
3,800
10,559
8,554
307
1,844
8,666
0
33,629
W
Thor
3,450
1,203
0
750
13,761
5,860
2,045
1,743
12,018
0
100,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,025
Gold Earned
51,865
446
Minions Killed
570
0
Camps Cleared
0
1,651,825
Distance Traveled
1,874,145
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,410
467
103
6
0
369,090
10
W
Discordia
9,900
550
138
8
0
354,516
0
L
Hel
7,320
407
51
3
0
269,309
0
L
Aphrodite
8,479
471
119
7
0
290,134
0
L
Hercules
8,470
471
96
5
0
338,088
0
L
Gilgamesh
8,346
464
77
4
0
385,204
0
W
Guan Yu
11,250
625
152
8
0
398,632
3
W
Danzaburou
11,105
617
75
4
0
376,186
0
W
Horus
9,440
524
42
2
0
371,032
3
W
Thor
10,170
565
163
9
0
373,779
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role