Player Matchup

Danzaburou
Danzaburou
AllstarLB631
Danzaburou
Level 13
God Stats
0W - 1L
1,142 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
King Arthur
King Arthur
Asthmatic562
King Arthur
Level 64
God Stats
2W - 5L
1,220 SR
Queue Stats
24W - 32L
1,501 Elo+
Party 3
Shiva
Shiva
FinesseLord_
Shiva
Level 146
God Stats
0W - 1L
1,736 SR
Queue Stats
561W - 549L
1,495 Elo+
Solo
Scylla
Scylla
Lqzc
Scylla
Level 88
God Stats
18W - 11L
1,605 SR
Queue Stats
133W - 132L
1,484 Elo+
Party 3
Hel
Hel
PartyAnimal75117
Hel
Level 109
God Stats
25W - 22L
1,537 SR
Queue Stats
65W - 53L
1,842 Elo+
Party 1
Team Averages
Level 84
1,448 SR
1,564 Elo+

VS

Team Averages
Level 84
1,471 SR
1,507 Elo+
Skadi
Skadi
 
Skadi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
 
Anubis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
BrantCamo
Atlas
Level 52
God Stats
2W - 0L
1,584 SR
Queue Stats
13W - 7L
1,538 Elo+
Party 2
Apollo
Apollo
WMSG
Apollo
Level 68
God Stats
11W - 17L
1,412 SR
Queue Stats
234W - 243L
1,439 Elo+
Solo
Yu Huang
Yu Huang
Yardiman55
Yu Huang
Level 128
God Stats
1W - 4L
1,359 SR
Queue Stats
5W - 13L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AllstarLB631
Danzaburou
11
0 / 4 / 0
6,093
609
2,081
8,406
3,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

King Arthur
Asthmatic562
King Arthur
13
0 / 2 / 0
6,611
661
1,968
8,831
6,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 3 / 0
6,246
625
2,662
9,182
9,285
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Lqzc
Scylla
13
0 / 1 / 0
6,632
663
4,165
3,709
1,503
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
0 / 2 / 0
6,738
674
3,366
6,597
2,635
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
7 / 0 / 2
8,527
853
12,940
6,428
2,695
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
 
Anubis
15
2 / 0 / 6
8,100
810
7,239
2,951
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
BrantCamo
Atlas
13
1 / 0 / 3
7,580
758
4,535
6,609
5,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
WMSG
Apollo
14
2 / 0 / 4
7,580
758
3,488
3,795
1,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yu Huang
Yardiman55
Yu Huang
14
0 / 0 / 4
7,307
731
3,966
3,450
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
31
0
Kills
12
12
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
0
2
8
W
Anubis
 
Anubis
2
0
6
5
L
Danzaburou
AllstarLB631
Danzaburou
0
4
0
0
L
King Arthur
Asthmatic562
King Arthur
0
2
0
0
W
Atlas
BrantCamo
Atlas
1
0
3
2.5
L
0
3
0
0
L
Scylla
Lqzc
Scylla
0
1
0
0
L
0
2
0
0
W
Apollo
WMSG
Apollo
2
0
4
4
W
Yu Huang
Yardiman55
Yu Huang
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,242
Damage
32,168
36,725
Taken
23,233
23,400
Mitigated
13,230
8,285
Healing
6,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
12,940
7,849
0
1,558
6,428
2,695
2,583
2,463
3,965
0
36,797
W
Anubis
 
Anubis
7,239
178
0
701
2,951
1,436
2,052
1,200
1,751
31,802
0
L
Danzaburou
AllstarLB631
Danzaburou
2,081
1,198
0
420
8,406
3,768
0
2,865
5,541
0
6,011
L
King Arthur
Asthmatic562
King Arthur
1,968
12
0
250
8,831
6,209
0
4,183
4,648
0
14,543
W
Atlas
BrantCamo
Atlas
4,535
1,722
202
2,254
6,609
5,990
41
1,596
5,013
10,999
0
L
2,662
128
0
218
9,182
9,285
0
2,564
6,618
0
11,412
L
Scylla
Lqzc
Scylla
4,165
302
0
317
3,709
1,503
0
2,309
1,400
20,436
0
L
3,366
276
3,536
3,544
6,597
2,635
0
3,819
2,778
25,448
0
W
Apollo
WMSG
Apollo
3,488
1,538
0
763
3,795
1,723
943
1,108
2,687
0
18,581
W
Yu Huang
Yardiman55
Yu Huang
3,966
96
0
931
3,450
1,386
277
1,164
2,286
19,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,320
Gold Earned
39,094
168
Minions Killed
232
0
Camps Cleared
0
933,665
Distance Traveled
1,042,371
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,527
853
75
8
0
226,032
0
W
Anubis
8,100
810
58
6
0
217,459
0
L
Danzaburou
6,093
609
16
2
0
169,269
0
L
King Arthur
6,611
661
26
3
0
216,401
0
W
Atlas
7,580
758
6
1
0
201,864
0
L
Shiva
6,246
625
17
2
0
129,671
0
L
Scylla
6,632
663
52
5
0
211,762
0
L
Hel
6,738
674
57
6
0
206,562
1
W
Apollo
7,580
758
40
4
0
199,235
0
W
Yu Huang
7,307
731
53
5
0
197,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role