Player Matchup

Thanatos
Thanatos
Alenaisles
Thanatos
Level 29
God Stats
3W - 4L
1,588 SR
Queue Stats
194W - 210L
1,498 Elo+
Party 1
Chaac
Chaac
Nor-Qd
Chaac
Level 103
God Stats
0W - 4L
1,428 SR
Queue Stats
55W - 60L
1,365 Elo+
Party 1
Chang'e
Chang'e
i_rumen
Chang'e
Level 119
God Stats
3W - 6L
1,410 SR
Queue Stats
364W - 355L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
novapkr
Cthulhu
Level 108
God Stats
17W - 24L
1,523 SR
Queue Stats
397W - 408L
1,495 Elo+
Party 1
Apollo
Apollo
sunblocke
Apollo
Level 14
God Stats
7W - 11L
1,224 SR
Queue Stats
27W - 22L
1,481 Elo+
Party 1
Team Averages
Level 75
1,435 SR
1,463 Elo+

VS

Team Averages
Level 120
1,396 SR
1,544 Elo+
Xing Tian
Xing Tian
AcidicPlayer381
Xing Tian
Level 153
God Stats
3W - 2L
1,163 SR
Queue Stats
693W - 603L
1,588 Elo+
Party 2
Shiva
Shiva
Feciabstur
Shiva
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 161L
1,620 Elo+
Party 2
Danzaburou
Danzaburou
K1DD_RICAN365
Danzaburou
Level 104
God Stats
2W - 0L
1,238 SR
Queue Stats
15W - 7L
1,512 Elo+
Party 3
Mercury
Mercury
UrDova
Mercury
Level 158
God Stats
51W - 27L
1,604 SR
Queue Stats
317W - 290L
1,486 Elo+
Party 3
Baron Samedi
Baron Samedi
vOiCeOfReAsOn_
Baron Samedi
Level 155
God Stats
17W - 19L
1,473 SR
Queue Stats
292W - 281L
1,516 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Alenaisles
Thanatos
9
2 / 5 / 0
5,421
542
4,246
12,582
4,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Nor-Qd
Chaac
9
0 / 3 / 0
5,113
511
3,788
9,398
8,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
i_rumen
Chang'e
10
2 / 3 / 0
5,877
588
6,675
7,787
2,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
novapkr
Cthulhu
9
0 / 1 / 4
5,328
533
7,015
9,218
4,190
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Apollo
sunblocke
Apollo
10
2 / 2 / 0
5,685
569
3,763
5,243
1,685
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
AcidicPlayer381
Xing Tian
9
1 / 2 / 2
5,687
569
4,668
11,835
9,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
12
3 / 0 / 3
7,054
705
7,773
8,665
8,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
K1DD_RICAN365
Danzaburou
9
3 / 2 / 0
6,078
608
5,105
6,612
2,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
UrDova
Mercury
12
4 / 1 / 4
6,775
678
4,138
7,382
2,370
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
vOiCeOfReAsOn_
Baron Samedi
11
2 / 1 / 2
6,133
613
6,204
7,364
3,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
13
14
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
AcidicPlayer381
Xing Tian
1
2
2
1
L
Thanatos
Alenaisles
Thanatos
2
5
0
0.4
W
Shiva
3
0
3
4.5
W
Danzaburou
K1DD_RICAN365
Danzaburou
3
2
0
1.5
L
Chaac
Nor-Qd
Chaac
0
3
0
0
W
Mercury
UrDova
Mercury
4
1
4
6
L
Chang'e
i_rumen
Chang'e
2
3
0
0.67
L
Cthulhu
novapkr
Cthulhu
0
1
4
2
L
Apollo
sunblocke
Apollo
2
2
0
1
W
Baron Samedi
vOiCeOfReAsOn_
Baron Samedi
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,487
Damage
27,888
44,228
Taken
41,858
21,689
Mitigated
26,037
14,564
Healing
9,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
AcidicPlayer381
Xing Tian
4,668
686
0
1,768
11,835
9,427
0
6,444
5,349
20,047
0
L
Thanatos
Alenaisles
Thanatos
4,246
989
0
3,922
12,582
4,555
0
1,028
11,476
0
35,187
W
Shiva
7,773
1,739
175
1,112
8,665
8,540
162
0
8,041
449
52,581
W
Danzaburou
K1DD_RICAN365
Danzaburou
5,105
1,607
0
1,189
6,612
2,405
560
1,919
4,693
0
34,588
L
Chaac
Nor-Qd
Chaac
3,788
890
0
2,044
9,398
8,624
0
532
8,826
0
26,661
W
Mercury
UrDova
Mercury
4,138
2,004
0
1,883
7,382
2,370
548
726
6,656
0
45,032
L
Chang'e
i_rumen
Chang'e
6,675
714
480
2,165
7,787
2,635
0
4,028
3,400
40,364
0
L
Cthulhu
novapkr
Cthulhu
7,015
938
205
3,548
9,218
4,190
0
4,258
4,890
26,260
0
L
Apollo
sunblocke
Apollo
3,763
2,250
0
2,200
5,243
1,685
936
734
4,509
0
34,513
W
Baron Samedi
vOiCeOfReAsOn_
Baron Samedi
6,204
280
593
2,946
7,364
3,295
0
4,601
2,763
37,475
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,424
Gold Earned
31,727
248
Minions Killed
291
0
Camps Cleared
0
1,055,185
Distance Traveled
1,096,795
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
5,687
569
20
2
0
204,730
2
L
Thanatos
5,421
542
59
6
0
203,601
0
W
Shiva
7,054
705
80
8
0
215,759
0
W
Danzaburou
6,078
608
47
5
0
211,879
0
L
Chaac
5,113
511
38
4
0
205,710
0
W
Mercury
6,775
678
74
7
0
264,118
0
L
Chang'e
5,877
588
50
5
0
220,430
0
L
Cthulhu
5,328
533
38
4
0
216,199
0
L
Apollo
5,685
569
63
6
0
209,245
0
W
Baron Samedi
6,133
613
70
7
0
200,309
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role