Player Matchup

Olorun
Olorun
Imanb98
Olorun
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,600 Elo+
Party 2
Nemesis
Nemesis
Its ZBO
Nemesis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,402 Elo+
Party 2
Hachiman
Hachiman
JacobTheSnakub
Hachiman
Level 145
God Stats
1W - 1L
1,233 SR
Queue Stats
7W - 6L
1,525 Elo+
Party 2
Da Ji
Da Ji
KreatorKat
Da Ji
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,350 Elo+
Party 2
Raijin
Raijin
Revoltra
Raijin
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,560 Elo+
Party 2
Team Averages
Level 124
1,447 SR
1,487 Elo+

VS

Team Averages
Level 104
1,498 SR
1,481 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CenterFrost
Baron Samedi
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Eldelicioxo
Cernunnos
Level 153
God Stats
2W - 2L
1,715 SR
Queue Stats
502W - 502L
1,470 Elo+
Solo
Cerberus
Cerberus
Tsunamiieeee
Cerberus
Level 68
God Stats
0W - 3L
1,299 SR
Queue Stats
260W - 251L
1,558 Elo+
Party 1
Fenrir
Fenrir
boli0o_Gold
Fenrir
Level 69
God Stats
0W - 1L
1,477 SR
Queue Stats
40W - 52L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Imanb98
Olorun
16
5 / 5 / 12
9,934
903
11,751
10,560
4,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Its ZBO
Nemesis
13
1 / 5 / 14
8,874
807
4,899
11,078
6,801
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
18
6 / 3 / 11
10,273
934
13,926
9,315
3,759
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
16
5 / 2 / 12
9,470
861
5,705
10,646
4,327
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Revoltra
Raijin
20
8 / 2 / 13
11,779
1,071
14,786
7,992
3,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 5 / 12
8,600
782
9,248
9,000
3,435
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
CenterFrost
Baron Samedi
16
1 / 7 / 8
8,285
753
9,102
10,983
5,906
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cernunnos
Eldelicioxo
Cernunnos
16
1 / 3 / 12
9,030
821
12,468
11,286
5,596
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
Tsunamiieeee
Cerberus
16
5 / 6 / 8
9,854
896
6,322
17,449
20,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
13
7 / 4 / 6
8,608
783
8,026
7,917
3,849
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
63
25
Kills
17
17
Deaths
25
62
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
3
5
12
1.8
L
Baron Samedi
CenterFrost
Baron Samedi
1
7
8
0.71
L
Cernunnos
Eldelicioxo
Cernunnos
1
3
12
2.33
W
Olorun
Imanb98
Olorun
5
5
12
2.2
W
Nemesis
Its ZBO
Nemesis
1
5
14
1.6
W
Hachiman
6
3
11
3.83
W
Da Ji
5
2
12
5.5
W
Raijin
Revoltra
Raijin
8
2
13
7.25
L
Cerberus
Tsunamiieeee
Cerberus
5
6
8
1.5
L
Fenrir
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,067
Damage
45,166
49,591
Taken
56,635
22,413
Mitigated
39,483
14,334
Healing
11,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,248
2,801
119
142
9,000
3,435
0
5,095
3,905
21,254
0
L
Baron Samedi
CenterFrost
Baron Samedi
9,102
1,169
984
897
10,983
5,906
0
4,860
6,123
22,257
0
L
Cernunnos
Eldelicioxo
Cernunnos
12,468
6,187
1,428
3,728
11,286
5,596
92
3,855
7,431
0
30,295
W
Olorun
Imanb98
Olorun
11,751
6,836
1,054
2,726
10,560
4,210
1,136
4,089
6,471
23,006
0
W
Nemesis
Its ZBO
Nemesis
4,899
1,445
0
1,120
11,078
6,801
821
5,298
5,780
0
10,431
W
Hachiman
13,926
7,513
543
2,265
9,315
3,759
1,491
5,431
3,884
0
25,293
W
Da Ji
5,705
924
650
2,883
10,646
4,327
1,628
5,694
4,952
0
10,117
W
Raijin
Revoltra
Raijin
14,786
1,359
1,026
2,067
7,992
3,316
2,887
4,160
3,832
44,128
0
L
Cerberus
Tsunamiieeee
Cerberus
6,322
329
63
2,691
17,449
20,697
0
8,904
8,545
12,297
0
L
Fenrir
8,026
1,398
263
1,128
7,917
3,849
0
3,823
4,094
0
8,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,330
Gold Earned
44,377
142
Minions Killed
133
0
Camps Cleared
0
1,015,218
Distance Traveled
893,693
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,600
782
29
3
0
172,318
0
L
Baron Samedi
8,285
753
18
2
0
156,676
0
L
Cernunnos
9,030
821
51
5
0
205,676
0
W
Olorun
9,934
903
20
2
0
177,844
0
W
Nemesis
8,874
807
8
1
0
209,048
0
W
Hachiman
10,273
934
27
2
0
212,210
0
W
Da Ji
9,470
861
5
0
0
213,834
0
W
Raijin
11,779
1,071
82
7
0
202,282
0
L
Cerberus
9,854
896
32
3
0
188,620
0
L
Fenrir
8,608
783
3
0
0
170,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role