Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
TouTaoHere
Fenrir
Level 87
God Stats
20W - 18L
1,364 SR
Queue Stats
298W - 281L
1,506 Elo+
Party 2
Sol
Sol
Trojanmen 71
Sol
Level 44
God Stats
1W - 1L
1,697 SR
Queue Stats
47W - 37L
1,496 Elo+
Party 2
Yu Huang
Yu Huang
divergentoast
Yu Huang
Level 30
God Stats
0W - 3L
1,500 SR
Queue Stats
184W - 202L
1,470 Elo+
Solo
Yemoja
Yemoja
xTHE Doctor357
Yemoja
Level 64
God Stats
0W - 1L
1,285 SR
Queue Stats
52W - 54L
1,543 Elo+
Party 2
Team Averages
Level 70
1,469 SR
1,503 Elo+

VS

Team Averages
Level 80
1,534 SR
1,423 Elo+
Zhong Kui
Zhong Kui
BlastedWings764
Zhong Kui
Level 107
God Stats
7W - 8L
1,576 SR
Queue Stats
225W - 245L
1,433 Elo+
Party 1
Scylla
Scylla
Campa_Killz
Scylla
Level 105
God Stats
29W - 26L
1,563 SR
Queue Stats
198W - 204L
1,392 Elo+
Party 1
Sobek
Sobek
MonoNocturno97
Sobek
Level 60
God Stats
8W - 6L
1,517 SR
Queue Stats
231W - 255L
1,411 Elo+
Solo
Cernunnos
Cernunnos
Yelderscrolls
Cernunnos
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 10L
1,413 Elo+
Solo
Ne Zha
Ne Zha
httpsCornHub_com
Ne Zha
Level 82
God Stats
4W - 4L
1,516 SR
Queue Stats
248W - 235L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
13
0 / 2 / 1
8,130
542
4,186
14,515
11,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fenrir
TouTaoHere
Fenrir
14
5 / 3 / 4
9,079
605
9,022
12,354
5,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
3 / 4 / 0
7,021
468
6,703
10,282
3,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Yu Huang
divergentoast
Yu Huang
13
0 / 5 / 2
7,673
512
2,949
9,834
3,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 2 / 1
6,842
456
2,768
9,240
7,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BlastedWings764
Zhong Kui
14
1 / 0 / 4
8,490
566
10,659
8,882
7,082
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Scylla
12
2 / 2 / 4
7,430
495
4,421
7,102
2,183
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
1 / 2 / 4
7,447
496
4,033
13,724
11,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cernunnos
Yelderscrolls
Cernunnos
13
3 / 3 / 2
7,746
516
5,909
9,875
3,588
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
9 / 4 / 2
9,680
645
15,134
15,513
6,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
9
Kills
16
16
Deaths
11
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
2
1
0.25
W
Zhong Kui
BlastedWings764
Zhong Kui
1
0
4
3
W
Scylla
2
2
4
2
W
1
2
4
1.5
L
Fenrir
TouTaoHere
Fenrir
5
3
4
2.33
L
3
4
0
0.75
W
Cernunnos
Yelderscrolls
Cernunnos
3
3
2
1.33
L
Yu Huang
divergentoast
Yu Huang
0
5
2
0.2
W
9
4
2
2.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,628
Damage
40,156
56,225
Taken
55,096
30,947
Mitigated
30,183
12,127
Healing
16,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,186
1,831
0
4,608
14,515
11,422
0
8,918
5,597
0
60,728
W
Zhong Kui
BlastedWings764
Zhong Kui
10,659
448
0
5,218
8,882
7,082
152
168
8,714
64,257
0
W
Scylla
4,421
905
0
1,488
7,102
2,183
131
2,948
4,154
40,808
0
W
4,033
477
0
3,968
13,724
11,007
28
5,886
7,838
31,122
0
L
Fenrir
TouTaoHere
Fenrir
9,022
1,984
0
1,190
12,354
5,036
210
2,321
10,033
0
73,232
L
6,703
2,797
0
1,910
10,282
3,662
667
1,707
8,575
49,949
0
W
Cernunnos
Yelderscrolls
Cernunnos
5,909
2,998
0
2,637
9,875
3,588
862
2,412
7,463
0
54,700
L
Yu Huang
divergentoast
Yu Huang
2,949
314
0
640
9,834
3,502
255
2,892
6,942
48,914
0
W
15,134
5,833
0
2,828
15,513
6,323
440
1,006
14,507
0
93,071
L
2,768
597
2,221
1,558
9,240
7,325
100
3,275
5,965
14,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,745
Gold Earned
40,793
421
Minions Killed
434
0
Camps Cleared
0
1,365,711
Distance Traveled
1,381,600
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
8,130
542
116
8
0
274,269
1
W
Zhong Kui
8,490
566
120
8
0
247,794
0
W
Scylla
7,430
495
68
5
0
237,135
0
W
Sobek
7,447
496
40
3
0
312,376
0
L
Fenrir
9,079
605
107
7
0
331,642
3
L
Sol
7,021
468
70
5
0
246,884
0
W
Cernunnos
7,746
516
93
6
0
276,349
0
L
Yu Huang
7,673
512
99
7
0
250,308
0
W
Ne Zha
9,680
645
113
8
0
307,946
0
L
Yemoja
6,842
456
29
2
0
262,608
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role