Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
 
Raijin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
LegendGabe
Chiron
Level 29
God Stats
0W - 5L
1,500 SR
Queue Stats
104W - 104L
1,419 Elo+
Party 2
Loki
Loki
liatea
Loki
Level 128
God Stats
3W - 2L
1,847 SR
Queue Stats
322W - 324L
1,524 Elo+
Party 2
Team Averages
Level 104
1,569 SR
1,488 Elo+

VS

Team Averages
Level 116
1,664 SR
1,507 Elo+
Kumbhakarna
Kumbhakarna
GethCaptain
Kumbhakarna
Level 126
God Stats
4W - 1L
1,653 SR
Queue Stats
150W - 138L
1,601 Elo+
Party 1
Zeus
Zeus
LucidFoolz
Zeus
Level 124
God Stats
4W - 0L
1,929 SR
Queue Stats
62W - 57L
1,504 Elo+
Party 1
Aphrodite
Aphrodite
Starwarrior55
Aphrodite
Level 125
God Stats
4W - 3L
1,462 SR
Queue Stats
332W - 339L
1,463 Elo+
Solo
Surtr
Surtr
XBreezzyyFoolzX
Surtr
Level 124
God Stats
6W - 4L
1,560 SR
Queue Stats
113W - 97L
1,513 Elo+
Party 1
Merlin
Merlin
XDangerFoolzX
Merlin
Level 83
God Stats
2W - 3L
1,714 SR
Queue Stats
226W - 234L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
2 / 1 / 2
5,687
948
2,508
8,016
5,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Raijin
 
Raijin
7
1 / 1 / 2
5,070
845
1,669
2,621
956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
 
Ganesha
10
0 / 1 / 5
5,046
841
5,022
6,186
7,147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
LegendGabe
Chiron
11
2 / 2 / 3
5,539
923
6,188
6,162
2,505
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Loki
liatea
Loki
10
0 / 3 / 4
5,226
871
5,425
6,041
2,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
GethCaptain
Kumbhakarna
10
1 / 1 / 3
6,290
1,048
3,268
6,993
5,696
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
5 / 0 / 3
7,024
1,171
12,706
3,493
1,030
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Aphrodite
Starwarrior55
Aphrodite
9
1 / 2 / 3
5,458
910
2,486
5,820
2,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

10
1 / 2 / 1
5,533
922
4,916
7,046
7,321
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 1 / 3
5,716
953
3,177
3,989
1,316
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
21
5
Kills
8
8
Deaths
6
16
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
2
1
2
3
L
Raijin
 
Raijin
1
1
2
2
L
Ganesha
 
Ganesha
0
1
5
2.5
W
Kumbhakarna
GethCaptain
Kumbhakarna
1
1
3
2.5
L
Chiron
LegendGabe
Chiron
2
2
3
1.75
W
5
0
3
6.5
W
Aphrodite
Starwarrior55
Aphrodite
1
2
3
1.25
W
1
2
1
0.75
W
0
1
3
1.5
L
Loki
liatea
Loki
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,812
Damage
26,553
29,026
Taken
27,341
18,397
Mitigated
18,284
12,169
Healing
12,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,508
1,176
2,762
4,046
8,016
5,306
0
5,968
2,048
6,936
0
L
Raijin
 
Raijin
1,669
267
73
778
2,621
956
0
1,748
873
2,757
0
L
Ganesha
 
Ganesha
5,022
300
543
1,126
6,186
7,147
0
4,167
2,019
7,965
0
W
Kumbhakarna
GethCaptain
Kumbhakarna
3,268
215
1,050
1,500
6,993
5,696
0
3,005
3,988
4,375
0
L
Chiron
LegendGabe
Chiron
6,188
1,002
1,001
1,208
6,162
2,505
0
5,318
844
0
15,270
W
12,706
232
1,061
786
3,493
1,030
0
306
3,187
21,045
0
W
Aphrodite
Starwarrior55
Aphrodite
2,486
439
1,925
1,963
5,820
2,921
99
2,111
3,709
8,286
0
W
4,916
1,881
1,081
1,994
7,046
7,321
19
2,372
4,674
935
6,637
W
3,177
773
618
698
3,989
1,316
0
1,405
2,584
12,373
0
L
Loki
liatea
Loki
5,425
291
195
437
6,041
2,483
0
4,962
1,079
0
10,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,568
Gold Earned
30,021
48
Minions Killed
63
0
Camps Cleared
0
531,568
Distance Traveled
683,590
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,687
948
12
2
0
123,349
0
L
Raijin
5,070
845
6
1
0
54,361
0
L
Ganesha
5,046
841
0
0
0
112,457
0
W
Kumbhakarna
6,290
1,048
4
1
0
149,173
0
L
Chiron
5,539
923
16
3
0
115,740
0
W
Zeus
7,024
1,171
21
4
0
147,920
0
W
Aphrodite
5,458
910
14
2
0
127,460
0
W
Surtr
5,533
922
6
1
0
123,456
0
W
Merlin
5,716
953
18
3
0
135,581
0
L
Loki
5,226
871
14
2
0
125,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role