Player Matchup

Ix Chel
Ix Chel
BlueTuzi99
Ix Chel
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 33L
1,667 Elo+
Solo
Cernunnos
Cernunnos
Grayson9841
Cernunnos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,430 Elo+
Party 1
Lancelot
Lancelot
LanceIsHot
Lancelot
Level 9
God Stats
11W - 6L
1,204 SR
Queue Stats
31W - 28L
1,250 Elo+
Solo
Ao Kuang
Ao Kuang
Snooppbear
Ao Kuang
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 18L
1,478 Elo+
Solo
Neith
Neith
SoulslayerO1
Neith
Level 18
God Stats
2W - 5L
1,357 SR
Queue Stats
2W - 5L
1,370 Elo+
Party 1
Team Averages
Level 19
1,412 SR
1,439 Elo+

VS

Team Averages
Level 23
1,695 SR
1,573 Elo+
Ymir
Ymir
Jatera
Ymir
Level 24
God Stats
1W - 3L
1,628 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Thoth
Thoth
KWgeeez
Thoth
Level 7
God Stats
4W - 4L
1,533 SR
Queue Stats
13W - 6L
1,682 Elo+
Solo
Anhur
Anhur
Rook77
Anhur
Level 39
God Stats
11W - 1L
1,817 SR
Queue Stats
213W - 32L
1,824 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheQuince3
Cu Chulainn
Level 41
God Stats
2W - 2L
1,917 SR
Queue Stats
37W - 59L
1,288 Elo+
Party 2
Aphrodite
Aphrodite
adacatwong
Aphrodite
Level 5
God Stats
8W - 2L
1,577 SR
Queue Stats
22W - 19L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BlueTuzi99
Ix Chel
17
3 / 2 / 3
10,244
732
19,371
12,706
5,862
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Grayson9841
Cernunnos
18
3 / 1 / 3
10,506
750
17,163
15,358
7,154
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
LanceIsHot
Lancelot
16
2 / 2 / 3
9,325
666
10,323
18,350
22,583
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
Snooppbear
Ao Kuang
16
2 / 3 / 5
9,235
660
5,933
14,882
9,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
0 / 5 / 7
9,531
681
8,474
13,281
6,491
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Jatera
Ymir
15
0 / 3 / 2
9,391
671
3,816
17,411
21,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
KWgeeez
Thoth
18
2 / 0 / 6
10,757
768
21,287
10,025
4,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Rook77
Anhur
19
6 / 4 / 2
11,926
852
17,445
14,859
7,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cu Chulainn
TheQuince3
Cu Chulainn
17
2 / 1 / 4
10,051
718
6,327
10,896
8,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Aphrodite
adacatwong
Aphrodite
18
3 / 2 / 4
10,704
765
14,351
20,758
21,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
31
10
Kills
13
13
Deaths
10
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
BlueTuzi99
Ix Chel
3
2
3
2.25
L
Cernunnos
Grayson9841
Cernunnos
3
1
3
4.5
W
Ymir
Jatera
Ymir
0
3
2
0.33
W
Thoth
KWgeeez
Thoth
2
0
6
5
L
Lancelot
LanceIsHot
Lancelot
2
2
3
1.75
W
Anhur
Rook77
Anhur
6
4
2
1.75
L
Ao Kuang
Snooppbear
Ao Kuang
2
3
5
1.5
L
0
5
7
0.7
W
Cu Chulainn
TheQuince3
Cu Chulainn
2
1
4
4
W
Aphrodite
adacatwong
Aphrodite
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,264
Damage
63,226
74,577
Taken
73,949
51,147
Mitigated
64,823
12,723
Healing
24,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
BlueTuzi99
Ix Chel
19,371
804
565
541
12,706
5,862
0
7,405
5,301
54,792
0
L
Cernunnos
Grayson9841
Cernunnos
17,163
9,753
0
4,177
15,358
7,154
0
9,817
5,541
0
54,017
W
Ymir
Jatera
Ymir
3,816
589
0
744
17,411
21,958
0
6,275
10,502
6,795
0
W
Thoth
KWgeeez
Thoth
21,287
927
0
750
10,025
4,925
927
2,111
7,779
58,769
0
L
Lancelot
LanceIsHot
Lancelot
10,323
2,741
0
2,245
18,350
22,583
0
10,817
7,533
0
22,876
W
Anhur
Rook77
Anhur
17,445
11,812
0
3,494
14,859
7,003
1,650
5,027
9,410
0
63,844
L
Ao Kuang
Snooppbear
Ao Kuang
5,933
440
0
3,758
14,882
9,057
404
5,028
9,854
16,696
0
L
8,474
4,163
0
1,437
13,281
6,491
1,020
6,387
6,894
0
29,346
W
Cu Chulainn
TheQuince3
Cu Chulainn
6,327
1,203
0
2,128
10,896
8,978
1,108
2,981
7,578
0
22,659
W
Aphrodite
adacatwong
Aphrodite
14,351
768
6,392
11,323
20,758
21,959
716
6,670
13,376
49,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,841
Gold Earned
52,829
263
Minions Killed
318
0
Camps Cleared
0
1,446,308
Distance Traveled
1,428,557
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,244
732
86
6
0
291,212
0
L
Cernunnos
10,506
750
88
6
0
311,679
0
W
Ymir
9,391
671
6
0
0
259,535
0
W
Thoth
10,757
768
83
6
0
326,864
0
L
Lancelot
9,325
666
23
2
0
333,972
0
W
Anhur
11,926
852
115
8
0
278,643
0
L
Ao Kuang
9,235
660
20
1
0
276,322
0
L
Neith
9,531
681
46
3
0
233,123
0
W
Cu Chulainn
10,051
718
28
2
0
280,740
0
W
Aphrodite
10,704
765
86
6
0
282,775
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role