Player Matchup

Da Ji
Da Ji
Dirkabob
Da Ji
Level 81
God Stats
20W - 16L
1,469 SR
Queue Stats
58W - 54L
1,413 Elo+
Party 2
Jing Wei
Jing Wei
Maximizer22
Jing Wei
Level 29
God Stats
4W - 2L
1,774 SR
Queue Stats
5W - 4L
1,532 Elo+
Party 3
Sun Wukong
Sun Wukong
Rikoshey
Sun Wukong
Level 18
God Stats
2W - 3L
1,443 SR
Queue Stats
41W - 39L
1,395 Elo+
Party 2
Aphrodite
Aphrodite
SatansBeauty
Aphrodite
Level 132
God Stats
3W - 5L
1,581 SR
Queue Stats
6W - 10L
1,429 Elo+
Party 3
Janus
Janus
sstribog
Janus
Level 95
God Stats
14W - 10L
1,904 SR
Queue Stats
44W - 62L
1,380 Elo+
Solo
Team Averages
Level 71
1,634 SR
1,430 Elo+

VS

Team Averages
Level 66
1,382 SR
1,316 Elo+
Nu Wa
Nu Wa
ARUKASAGAMY
Nu Wa
Level 163
God Stats
16W - 14L
1,555 SR
Queue Stats
81W - 85L
1,217 Elo+
Solo
Hachiman
Hachiman
ItzLethality
Hachiman
Level 10
God Stats
1W - 2L
1,239 SR
Queue Stats
5W - 11L
1,241 Elo+
Party 1
Ix Chel
Ix Chel
Korzaski
Ix Chel
Level 49
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 9L
1,379 Elo+
Solo
Shiva
Shiva
OoMACHINEoO
Shiva
Level 64
God Stats
6W - 4L
1,509 SR
Queue Stats
191W - 213L
1,373 Elo+
Party 1
Cthulhu
Cthulhu
grimlock16
Cthulhu
Level 46
God Stats
2W - 3L
1,108 SR
Queue Stats
174W - 185L
1,373 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dirkabob
Da Ji
16
4 / 8 / 1
11,462
955
12,952
23,364
9,186
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
Maximizer22
Jing Wei
16
0 / 11 / 3
10,595
883
10,419
28,342
10,487
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Rikoshey
Sun Wukong
16
0 / 6 / 5
10,946
912
15,204
36,160
37,293
Aphrodite
SatansBeauty
Aphrodite
16
0 / 6 / 3
10,374
865
5,356
14,071
6,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
sstribog
Janus
17
2 / 3 / 0
11,721
977
12,819
16,044
6,259
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

28

VS

Team 2 Tickets

242

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 2 / 24
12,659
1,055
23,372
9,770
5,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
ItzLethality
Hachiman
18
7 / 4 / 13
12,281
1,023
18,551
12,952
6,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
Korzaski
Ix Chel
19
15 / 0 / 14
13,150
1,096
31,565
9,072
6,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
6 / 0 / 25
12,927
1,077
18,753
12,647
17,695
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
grimlock16
Cthulhu
19
5 / 0 / 22
12,871
1,073
19,140
17,859
20,103
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
132
6
Kills
34
34
Deaths
6
12
Assists
98
Player
Kills
Deaths
Assists
KDA
W
1
2
24
6.5
L
Da Ji
Dirkabob
Da Ji
4
8
1
0.56
W
Hachiman
ItzLethality
Hachiman
7
4
13
3.38
W
Ix Chel
Korzaski
Ix Chel
15
0
14
22
L
Jing Wei
Maximizer22
Jing Wei
0
11
3
0.14
W
6
0
25
18.5
L
Sun Wukong
Rikoshey
Sun Wukong
0
6
5
0.42
L
Aphrodite
SatansBeauty
Aphrodite
0
6
3
0.25
W
Cthulhu
grimlock16
Cthulhu
5
0
22
16
L
Janus
sstribog
Janus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,750
Damage
111,381
117,981
Taken
62,300
69,593
Mitigated
55,572
7,700
Healing
15,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,372
2,749
0
355
9,770
5,121
0
2,884
6,886
56,833
0
L
Da Ji
Dirkabob
Da Ji
12,952
4,765
0
368
23,364
9,186
0
14,247
8,790
0
16,209
W
Hachiman
ItzLethality
Hachiman
18,551
12,621
0
2,121
12,952
6,603
0
3,515
9,437
0
33,955
W
Ix Chel
Korzaski
Ix Chel
31,565
4,799
3,359
3,299
9,072
6,050
0
2,861
6,211
49,255
0
L
Jing Wei
Maximizer22
Jing Wei
10,419
9,657
56
60
28,342
10,487
0
18,745
9,357
0
29,855
W
18,753
297
1,658
1,862
12,647
17,695
0
4,168
8,479
549
25,564
L
Sun Wukong
Rikoshey
Sun Wukong
15,204
1,689
0
1,878
36,160
37,293
0
22,574
13,093
0
47,605
L
Aphrodite
SatansBeauty
Aphrodite
5,356
323
2,442
2,106
14,071
6,368
0
9,711
4,203
19,236
0
W
Cthulhu
grimlock16
Cthulhu
19,140
1,063
0
2,782
17,859
20,103
0
4,747
13,112
37,774
0
L
Janus
sstribog
Janus
12,819
880
158
632
16,044
6,259
0
9,209
6,669
56,853
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,098
Gold Earned
63,888
225
Minions Killed
235
5
Camps Cleared
5
922,538
Distance Traveled
1,171,078
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,659
1,055
75
6
3
207,810
0
L
Da Ji
11,462
955
7
1
0
214,776
0
W
Hachiman
12,281
1,023
41
3
0
203,314
0
W
Ix Chel
13,150
1,096
47
4
2
221,631
0
L
Jing Wei
10,595
883
30
3
2
163,869
0
W
Shiva
12,927
1,077
23
2
0
278,245
0
L
Sun Wukong
10,946
912
51
4
0
235,940
0
L
Aphrodite
10,374
865
31
3
3
99,314
0
W
Cthulhu
12,871
1,073
49
4
0
260,078
0
L
Janus
11,721
977
106
9
0
208,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role