Player Matchup

Bastet
Bastet
 
Bastet
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Lumpasurusrex
Sylvanus
Level 123
God Stats
1W - 1L
1,298 SR
Queue Stats
115W - 125L
1,492 Elo+
Party 2
Sobek
Sobek
Princess_C_nasse
Sobek
Level 159
God Stats
2W - 3L
1,388 SR
Queue Stats
333W - 327L
1,509 Elo+
Solo
Charybdis
Charybdis
iLostADonut
Charybdis
Level 128
God Stats
0W - 1L
1,221 SR
Queue Stats
20W - 32L
1,440 Elo+
Solo
Nemesis
Nemesis
omega_mov
Nemesis
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 4L
1,735 Elo+
Solo
Team Averages
Level 136
1,381 SR
1,535 Elo+

VS

Team Averages
Level 141
1,465 SR
1,494 Elo+
Poseidon
Poseidon
 
Poseidon
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
GoopyWetFarts
Hades
Level 143
God Stats
2W - 2L
1,517 SR
Queue Stats
121W - 112L
1,551 Elo+
Solo
Chaac
Chaac
Misutakaosu
Chaac
Level 143
God Stats
26W - 15L
1,506 SR
Queue Stats
1,105W - 1,158L
1,512 Elo+
Party 1
Janus
Janus
ScorpioGaming82
Janus
Level 158
God Stats
4W - 6L
1,303 SR
Queue Stats
728W - 739L
1,439 Elo+
Solo
Chang'e
Chang'e
dropdeadelusive
Chang'e
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 31L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
3 / 6 / 5
9,671
744
13,253
17,293
9,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Lumpasurusrex
Sylvanus
15
2 / 4 / 8
8,563
659
6,472
17,174
20,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 7 / 5
8,842
680
8,301
22,103
31,687
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
iLostADonut
Charybdis
14
0 / 7 / 6
7,868
605
10,080
15,075
8,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
omega_mov
Nemesis
16
4 / 4 / 5
8,989
691
10,396
15,843
10,131
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
17
9 / 1 / 14
10,746
827
20,725
10,232
4,074
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 7 / 19
9,937
764
8,668
20,859
26,549
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
3 / 1 / 24
9,929
764
18,496
20,707
28,519
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
6 / 0 / 19
10,887
837
14,678
5,508
2,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
8 / 1 / 20
10,757
827
18,361
17,067
8,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
124
10
Kills
28
28
Deaths
10
29
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
6
5
0.92
W
Poseidon
 
Poseidon
9
1
14
16
W
2
7
19
1.64
L
Sylvanus
Lumpasurusrex
Sylvanus
2
4
8
1.5
W
3
1
24
15
L
1
7
5
0.5
W
6
0
19
15.5
W
8
1
20
18
L
Charybdis
iLostADonut
Charybdis
0
7
6
0.43
L
Nemesis
omega_mov
Nemesis
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,502
Damage
80,928
87,488
Taken
74,373
80,084
Mitigated
69,981
30,792
Healing
45,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
13,253
2,223
1,950
4,246
17,293
9,430
0
12,225
5,068
0
27,471
W
Poseidon
 
Poseidon
20,725
4,285
994
616
10,232
4,074
1,271
1,950
8,282
40,765
0
W
8,668
1,372
1,117
2,042
20,859
26,549
421
3,650
17,209
13,873
0
L
Sylvanus
Lumpasurusrex
Sylvanus
6,472
1,864
5,864
4,257
17,174
20,622
0
13,309
3,865
14,349
1,688
W
18,496
1,521
3,036
6,911
20,707
28,519
660
4,232
16,475
0
30,671
L
8,301
343
2,100
3,422
22,103
31,687
0
14,725
7,378
16,645
0
W
14,678
2,448
1,898
562
5,508
2,633
2,699
879
4,629
36,252
0
W
18,361
1,619
17,618
10,961
17,067
8,206
2,341
3,759
13,308
30,631
0
L
Charybdis
iLostADonut
Charybdis
10,080
4,803
862
1,416
15,075
8,214
0
10,876
4,199
0
16,650
L
Nemesis
omega_mov
Nemesis
10,396
3,193
2,235
4,440
15,843
10,131
0
11,297
4,546
0
30,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,933
Gold Earned
52,256
119
Minions Killed
190
0
Camps Cleared
0
1,093,734
Distance Traveled
1,193,773
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,671
744
39
3
0
263,977
0
W
Poseidon
10,746
827
54
4
0
230,235
0
W
Hades
9,937
764
21
2
0
210,287
0
L
Sylvanus
8,563
659
16
1
0
222,559
0
W
Chaac
9,929
764
23
2
0
265,607
0
L
Sobek
8,842
680
17
1
0
200,564
0
W
Janus
10,887
837
64
5
0
230,385
0
W
Chang'e
10,757
827
28
2
0
257,259
0
L
Charybdis
7,868
605
14
1
0
168,549
0
L
Nemesis
8,989
691
33
3
0
238,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role