Player Matchup

Cu Chulainn
Cu Chulainn
RuinZ ClownZ
Cu Chulainn
Level 48
God Stats
14W - 13L
1,276 SR
Queue Stats
413W - 359L
1,475 Elo+
Solo
Freya
Freya
Squatternutboshz
Freya
Level 103
God Stats
9W - 8L
1,400 SR
Queue Stats
125W - 124L
1,427 Elo+
Solo
Artio
Artio
lonewolf0647
Artio
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,447 Elo+
Party 1
Bellona
Bellona
majorripcord
Bellona
Level 79
God Stats
10W - 8L
1,657 SR
Queue Stats
36W - 34L
1,477 Elo+
Party 1
Danzaburou
Danzaburou
santiwyd
Danzaburou
Level 58
God Stats
9W - 6L
1,554 SR
Queue Stats
41W - 28L
1,476 Elo+
Solo
Team Averages
Level 66
1,477 SR
1,461 Elo+

VS

Team Averages
Level 56
1,561 SR
1,434 Elo+
Ymir
Ymir
Banglala_Bhai
Ymir
Level 50
God Stats
3W - 4L
1,645 SR
Queue Stats
4W - 7L
1,373 Elo+
Party 2
Sol
Sol
Callsign-Saiyan
Sol
Level 68
God Stats
4W - 10L
1,434 SR
Queue Stats
51W - 55L
1,470 Elo+
Party 3
Tyr
Tyr
EnochG52124
Tyr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 127L
1,468 Elo+
Solo
Fenrir
Fenrir
GreninjaGamer00
Fenrir
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 47L
1,484 Elo+
Party 3
Heimdallr
Heimdallr
ehzishan
Heimdallr
Level 29
God Stats
0W - 2L
1,725 SR
Queue Stats
4W - 7L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
RuinZ ClownZ
Cu Chulainn
11
2 / 3 / 4
6,349
577
3,541
8,420
3,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
3 / 0 / 1
6,013
547
6,317
7,099
2,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 0 / 1
5,398
491
2,040
7,398
5,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
majorripcord
Bellona
12
3 / 0 / 1
7,302
664
6,335
6,730
7,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
santiwyd
Danzaburou
9
0 / 0 / 1
5,210
474
3,577
6,190
2,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
5,490
499
2,290
4,372
3,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 2 / 1
5,205
473
5,035
6,466
3,225
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 4 / 1
6,070
552
4,361
11,307
10,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 2 / 0
5,531
503
3,485
7,298
2,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
ehzishan
Heimdallr
8
0 / 1 / 0
4,920
447
4,944
7,032
2,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
2
3
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
0
2
1
0.25
L
0
4
1
0.13
L
2
2
0
1
W
Cu Chulainn
RuinZ ClownZ
Cu Chulainn
2
3
4
1.33
W
3
0
1
3.5
L
Heimdallr
ehzishan
Heimdallr
0
1
0
0
W
1
0
1
1.5
W
Bellona
majorripcord
Bellona
3
0
1
3.5
W
Danzaburou
santiwyd
Danzaburou
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,810
Damage
20,115
35,837
Taken
36,475
21,016
Mitigated
22,551
12,090
Healing
7,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,290
112
176
1,196
4,372
3,160
0
922
3,450
22,580
0
L
5,035
1,004
0
1,477
6,466
3,225
0
4,274
2,192
32,873
0
L
4,361
1,217
0
1,053
11,307
10,883
0
0
11,307
0
43,553
L
3,485
1,048
0
1,350
7,298
2,692
0
2,335
4,963
0
20,653
W
Cu Chulainn
RuinZ ClownZ
Cu Chulainn
3,541
699
0
970
8,420
3,425
0
1,489
6,931
0
43,635
W
6,317
2,207
0
3,385
7,099
2,603
0
2,645
4,454
38,536
0
L
Heimdallr
ehzishan
Heimdallr
4,944
1,829
182
2,048
7,032
2,591
88
826
6,206
0
30,591
W
2,040
269
55
1,638
7,398
5,665
0
2,163
5,235
13,950
0
W
Bellona
majorripcord
Bellona
6,335
3,150
0
2,922
6,730
7,024
0
0
6,730
0
48,442
W
Danzaburou
santiwyd
Danzaburou
3,577
1,109
0
3,120
6,190
2,299
0
1,028
5,162
0
31,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,272
Gold Earned
27,216
303
Minions Killed
253
0
Camps Cleared
0
1,115,702
Distance Traveled
1,056,726
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,490
499
30
3
0
234,673
2
L
Sol
5,205
473
49
4
0
184,047
0
L
Tyr
6,070
552
78
7
0
179,344
0
L
Fenrir
5,531
503
38
3
0
262,157
0
W
Cu Chulainn
6,349
577
74
7
0
206,237
0
W
Freya
6,013
547
51
5
0
229,793
1
L
Heimdallr
4,920
447
58
5
0
196,505
0
W
Artio
5,398
491
22
2
0
220,825
0
W
Bellona
7,302
664
108
10
0
215,516
0
W
Danzaburou
5,210
474
48
4
0
243,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role