Player Matchup

Aphrodite
Aphrodite
AG Riot 07
Aphrodite
Level 100
God Stats
40W - 33L
1,544 SR
Queue Stats
181W - 190L
1,484 Elo+
Party 2
Scylla
Scylla
FallenRogueHD
Scylla
Level 58
God Stats
35W - 33L
1,484 SR
Queue Stats
160W - 165L
1,447 Elo+
Party 1
Surtr
Surtr
MysticMerk
Surtr
Level 126
God Stats
55W - 73L
1,461 SR
Queue Stats
333W - 350L
1,515 Elo+
Party 2
Kuzenbo
Kuzenbo
ScottTheLotJr
Kuzenbo
Level 54
God Stats
26W - 33L
1,538 SR
Queue Stats
121W - 138L
1,458 Elo+
Party 1
Ishtar
Ishtar
SoulRaveYC
Ishtar
Level 97
God Stats
7W - 3L
1,538 SR
Queue Stats
59W - 61L
1,492 Elo+
Solo
Team Averages
Level 87
1,513 SR
1,479 Elo+

VS

Team Averages
Level 95
1,511 SR
1,498 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
BlvkTsuchikage
Serqet
Level 129
God Stats
14W - 10L
1,553 SR
Queue Stats
67W - 74L
1,610 Elo+
Solo
Terra
Terra
ClubDread
Terra
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
133W - 87L
1,406 Elo+
Solo
Ganesha
Ganesha
LitteralPotato
Ganesha
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hun Batz
Hun Batz
solrack87
Hun Batz
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AG Riot 07
Aphrodite
12
0 / 0 / 1
6,626
1,104
2,321
5,511
4,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
3 / 2 / 2
7,769
1,295
6,500
6,229
2,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
12
2 / 1 / 1
7,213
1,202
6,886
8,006
4,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
12
0 / 0 / 3
6,725
1,121
5,442
6,094
6,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
SoulRaveYC
Ishtar
13
0 / 0 / 3
7,289
1,215
4,522
4,665
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

369

VS

Team 2 Tickets

331

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
1 / 2 / 2
7,209
1,202
8,220
3,977
1,868
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 2
7,045
1,174
5,807
7,357
4,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Terra
ClubDread
Terra
12
0 / 0 / 3
6,967
1,161
6,393
10,642
8,854
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 0 / 0
6,402
1,067
307
560
291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
solrack87
Hun Batz
12
1 / 2 / 2
7,176
1,196
6,875
7,369
3,286
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
5
Kills
3
3
Deaths
5
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
2
2
1
W
Aphrodite
AG Riot 07
Aphrodite
0
0
1
0.5
L
1
1
2
2
L
Terra
ClubDread
Terra
0
0
3
1.5
W
3
2
2
2
L
0
0
0
0
W
Surtr
2
1
1
2.5
W
Kuzenbo
0
0
3
1.5
W
Ishtar
SoulRaveYC
Ishtar
0
0
3
1.5
L
Hun Batz
solrack87
Hun Batz
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,671
Damage
27,602
30,505
Taken
29,905
19,378
Mitigated
18,339
11,219
Healing
1,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,220
2,967
0
45
3,977
1,868
0
2,336
1,549
30,365
0
W
Aphrodite
AG Riot 07
Aphrodite
2,321
0
3,157
3,854
5,511
4,017
0
2,278
3,035
7,308
0
L
5,807
1,204
0
414
7,357
4,040
0
2,523
4,747
0
9,562
L
Terra
ClubDread
Terra
6,393
1,146
406
634
10,642
8,854
0
4,960
5,133
18,398
0
W
6,500
221
0
0
6,229
2,380
0
2,548
3,543
27,228
0
L
307
62
0
96
560
291
0
62
460
1,401
0
W
Surtr
6,886
2,872
0
1,377
8,006
4,270
0
3,900
4,106
369
16,798
W
Kuzenbo
5,442
2,469
0
539
6,094
6,973
0
4,207
1,887
7,076
0
W
Ishtar
SoulRaveYC
Ishtar
4,522
2,860
0
2,292
4,665
1,738
0
1,987
2,414
0
26,121
L
Hun Batz
solrack87
Hun Batz
6,875
551
0
54
7,369
3,286
0
3,648
3,596
0
20,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,622
Gold Earned
34,799
145
Minions Killed
125
4
Camps Cleared
3
739,553
Distance Traveled
527,750
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,209
1,202
45
8
0
83,657
0
W
Aphrodite
6,626
1,104
10
2
0
150,456
0
L
Serqet
7,045
1,174
7
1
1
140,461
0
L
Terra
6,967
1,161
32
5
0
146,582
0
W
Scylla
7,769
1,295
58
10
0
150,821
0
L
Ganesha
6,402
1,067
0
0
0
25,564
0
W
Surtr
7,213
1,202
25
4
1
152,413
0
W
Kuzenbo
6,725
1,121
2
0
0
160,121
0
W
Ishtar
7,289
1,215
50
8
3
125,742
0
L
Hun Batz
7,176
1,196
41
7
2
131,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role