Player Matchup

Sun Wukong
Sun Wukong
LordSeven-_-
Sun Wukong
Level 22
God Stats
23W - 29L
1,457 SR
Queue Stats
129W - 134L
1,366 Elo+
Party 2
Nemesis
Nemesis
Orrin-_-
Nemesis
Level 49
God Stats
1W - 1L
1,701 SR
Queue Stats
105W - 113L
1,346 Elo+
Party 2
Ymir
Ymir
Papa-_-Ari
Ymir
Level 3
God Stats
1W - 6L
1,500 SR
Queue Stats
3W - 14L
1,210 Elo+
Party 3
Charybdis
Charybdis
The_FrEaK-RuNn66
Charybdis
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 50L
1,210 Elo+
Party 3
Discordia
Discordia
santiwyd
Discordia
Level 58
God Stats
8W - 6L
1,551 SR
Queue Stats
41W - 28L
1,489 Elo+
Solo
Team Averages
Level 34
1,542 SR
1,324 Elo+

VS

Team Averages
Level 76
1,553 SR
1,452 Elo+
Maui
Maui
BTFmirko
Maui
Level 125
God Stats
5W - 7L
1,500 SR
Queue Stats
480W - 473L
1,483 Elo+
Party 1
Fenrir
Fenrir
EdiirFox28_L
Fenrir
Level 86
God Stats
27W - 21L
1,709 SR
Queue Stats
250W - 258L
1,400 Elo+
Party 1
Skadi
Skadi
RuinZ ClownZ
Skadi
Level 48
God Stats
26W - 17L
1,442 SR
Queue Stats
413W - 359L
1,469 Elo+
Solo
Persephone
Persephone
lonewolf0647
Persephone
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 26L
1,437 Elo+
Party 4
Bellona
Bellona
majorripcord
Bellona
Level 79
God Stats
10W - 8L
1,614 SR
Queue Stats
36W - 34L
1,470 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LordSeven-_-
Sun Wukong
12
0 / 1 / 0
6,868
458
7,293
10,602
10,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
Orrin-_-
Nemesis
10
1 / 1 / 0
6,758
451
4,107
10,765
3,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

9
0 / 4 / 0
5,866
391
1,029
13,349
7,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
10
0 / 6 / 0
5,877
392
3,390
11,291
3,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
santiwyd
Discordia
11
1 / 3 / 1
6,980
465
8,404
7,275
2,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
0 / 0 / 12
6,895
460
4,724
8,629
8,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
13
5 / 1 / 1
8,009
534
6,585
9,557
3,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
9 / 0 / 1
8,160
544
13,377
6,967
2,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
lonewolf0647
Persephone
12
1 / 1 / 4
8,018
535
6,222
7,667
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bellona
majorripcord
Bellona
13
0 / 0 / 1
7,769
518
5,861
10,741
11,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
2
Kills
15
15
Deaths
2
1
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Maui
0
0
12
6
W
Fenrir
5
1
1
5.5
L
Sun Wukong
LordSeven-_-
Sun Wukong
0
1
0
0
L
Nemesis
Orrin-_-
Nemesis
1
1
0
1
L
0
4
0
0
W
9
0
1
9.5
L
Charybdis
0
6
0
0
W
Persephone
lonewolf0647
Persephone
1
1
4
3
W
Bellona
majorripcord
Bellona
0
0
1
0.5
L
Discordia
santiwyd
Discordia
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,223
Damage
36,769
53,282
Taken
43,561
27,756
Mitigated
29,168
7,278
Healing
13,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
4,724
1,025
106
1,794
8,629
8,182
34
2,089
6,540
21,346
0
W
Fenrir
6,585
1,032
45
5,705
9,557
3,993
0
531
9,026
0
55,329
L
Sun Wukong
LordSeven-_-
Sun Wukong
7,293
1,301
0
2,319
10,602
10,357
45
0
10,602
0
57,238
L
Nemesis
Orrin-_-
Nemesis
4,107
2,096
0
2,002
10,765
3,493
0
1,255
9,510
0
34,568
L
1,029
530
0
981
13,349
7,467
119
3,196
10,153
11,806
0
W
13,377
6,256
0
783
6,967
2,786
326
1,070
5,897
0
64,021
L
Charybdis
3,390
1,853
0
700
11,291
3,787
510
2,649
8,642
0
40,537
W
Persephone
lonewolf0647
Persephone
6,222
428
0
599
7,667
2,414
403
5,737
1,924
53,235
0
W
Bellona
majorripcord
Bellona
5,861
1,888
0
4,602
10,741
11,793
0
0
10,741
0
54,742
L
Discordia
santiwyd
Discordia
8,404
71
0
1,276
7,275
2,652
252
3,846
3,429
50,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,349
Gold Earned
38,851
296
Minions Killed
426
0
Camps Cleared
0
1,385,859
Distance Traveled
1,434,829
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,895
460
29
2
0
281,416
0
W
Fenrir
8,009
534
77
5
0
336,006
0
L
Sun Wukong
6,868
458
86
6
0
297,680
0
L
Nemesis
6,758
451
58
4
0
348,135
0
L
Ymir
5,866
391
17
1
0
233,337
0
W
Skadi
8,160
544
102
7
0
261,286
0
L
Charybdis
5,877
392
64
4
0
237,976
0
W
Persephone
8,018
535
100
7
0
278,354
0
W
Bellona
7,769
518
118
8
0
277,767
0
L
Discordia
6,980
465
71
5
0
268,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role