Player Matchup

Atlas
Atlas
BallsInYahMouf
Atlas
Level 64
God Stats
0W - 4L
1,500 SR
Queue Stats
103W - 91L
1,618 Elo+
Party 1
Baron Samedi
Baron Samedi
KBThriller
Baron Samedi
Level 69
God Stats
10W - 13L
1,438 SR
Queue Stats
85W - 95L
1,538 Elo+
Party 1
Martichoras
Martichoras
MixerMan
Martichoras
Level 64
God Stats
11W - 10L
1,792 SR
Queue Stats
120W - 112L
1,618 Elo+
Party 1
Thanatos
Thanatos
QuinnMoment
Thanatos
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 5L
1,862 Elo+
Party 1
Guan Yu
Guan Yu
RoofVertibird
Guan Yu
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 24L
1,573 Elo+
Party 1
Team Averages
Level 71
1,546 SR
1,642 Elo+

VS

Team Averages
Level 93
1,569 SR
1,519 Elo+
Ares
Ares
DQDQDQDQDQ
Ares
Level 87
God Stats
1W - 0L
1,644 SR
Queue Stats
55W - 73L
1,518 Elo+
Party 2
Ra
Ra
EhhDADDY
Ra
Level 107
God Stats
5W - 0L
1,403 SR
Queue Stats
122W - 147L
1,539 Elo+
Party 2
Bastet
Bastet
PhoenixTac
Bastet
Level 157
God Stats
4W - 1L
1,500 SR
Queue Stats
349W - 319L
1,524 Elo+
Solo
Izanami
Izanami
SwaggyCanadian
Izanami
Level 48
God Stats
29W - 24L
1,658 SR
Queue Stats
211W - 240L
1,505 Elo+
Party 2
Hades
Hades
Vikingfishs
Hades
Level 64
God Stats
7W - 4L
1,643 SR
Queue Stats
46W - 78L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 4
7,451
438
6,615
14,594
13,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
KBThriller
Baron Samedi
13
2 / 6 / 1
7,977
469
7,563
14,010
6,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
MixerMan
Martichoras
15
1 / 2 / 3
8,761
515
10,413
12,142
6,044
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
QuinnMoment
Thanatos
13
4 / 3 / 3
8,179
481
6,989
14,375
6,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Guan Yu
14
0 / 2 / 1
7,578
446
3,873
14,597
12,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 3
9,194
541
8,871
16,810
16,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
3 / 0 / 7
10,473
616
17,090
10,055
5,342
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
PhoenixTac
Bastet
13
1 / 3 / 8
8,605
506
5,468
14,664
6,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
4 / 1 / 4
10,152
597
7,225
9,386
4,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 0 / 1
10,324
607
8,370
9,722
5,769
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
8
Kills
15
15
Deaths
8
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
W
6
4
3
1.88
W
3
0
7
6.5
L
Baron Samedi
KBThriller
Baron Samedi
2
6
1
0.42
L
Martichoras
MixerMan
Martichoras
1
2
3
1.25
W
Bastet
PhoenixTac
Bastet
1
3
8
1.67
L
Thanatos
QuinnMoment
Thanatos
4
3
3
1.83
L
Guan Yu
0
2
1
0.25
W
4
1
4
6
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,453
Damage
47,024
69,718
Taken
60,637
45,644
Mitigated
38,002
22,366
Healing
25,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,615
2,585
0
2,998
14,594
13,848
0
7,303
6,974
28,655
0
W
8,871
811
0
2,079
16,810
16,608
0
6,658
10,074
26,955
0
W
17,090
1,815
2,924
4,724
10,055
5,342
0
5,581
4,474
100,105
0
L
Baron Samedi
KBThriller
Baron Samedi
7,563
638
162
2,405
14,010
6,897
0
9,074
4,515
55,241
0
L
Martichoras
MixerMan
Martichoras
10,413
3,638
0
3,413
12,142
6,044
0
4,226
7,840
0
90,154
W
Bastet
PhoenixTac
Bastet
5,468
1,494
0
3,659
14,664
6,098
86
1,120
13,499
0
59,899
L
Thanatos
QuinnMoment
Thanatos
6,989
1,641
0
9,730
14,375
6,003
0
4,173
10,033
0
63,098
L
Guan Yu
3,873
680
95
3,563
14,597
12,852
0
8,572
6,025
2,139
35,764
W
7,225
5,476
0
4,846
9,386
4,185
778
1,358
8,028
0
91,484
W
8,370
1,308
0
6,979
9,722
5,769
134
231
9,012
86,696
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,946
Gold Earned
48,748
470
Minions Killed
567
0
Camps Cleared
0
1,634,209
Distance Traveled
1,705,105
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,451
438
30
2
0
331,430
5
W
Ares
9,194
541
22
1
0
348,596
3
W
Ra
10,473
616
162
10
0
378,705
0
L
Baron Samedi
7,977
469
107
6
0
309,874
2
L
Martichoras
8,761
515
168
10
0
297,037
6
W
Bastet
8,605
506
77
5
0
373,723
4
L
Thanatos
8,179
481
87
5
0
370,130
1
L
Guan Yu
7,578
446
78
5
0
325,738
5
W
Izanami
10,152
597
158
9
0
311,675
5
W
Hades
10,324
607
148
9
0
292,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role