Player Matchup

Ix Chel
Ix Chel
Drtocino
Ix Chel
Level 128
God Stats
11W - 10L
1,569 SR
Queue Stats
268W - 232L
1,497 Elo+
Party 2
Guan Yu
Guan Yu
KaganStavrios
Guan Yu
Level 18
God Stats
1W - 3L
1,302 SR
Queue Stats
17W - 25L
1,371 Elo+
Party 2
Cernunnos
Cernunnos
LordHaveMurthy
Cernunnos
Level 69
God Stats
4W - 0L
1,695 SR
Queue Stats
6W - 4L
1,513 Elo+
Party 3
Loki
Loki
Omega0203
Loki
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
203W - 201L
1,476 Elo+
Party 2
Ymir
Ymir
SILV3RBCK
Ymir
Level 29
God Stats
4W - 7L
1,319 SR
Queue Stats
152W - 139L
1,367 Elo+
Party 3
Team Averages
Level 74
1,477 SR
1,445 Elo+

VS

Team Averages
Level 100
1,472 SR
1,488 Elo+
Nemesis
Nemesis
 
Nemesis
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ICYplagueD0c
Janus
Level 100
God Stats
5W - 4L
1,424 SR
Queue Stats
155W - 163L
1,472 Elo+
Party 1
Cupid
Cupid
IrishGiant375
Cupid
Level 126
God Stats
1W - 2L
1,413 SR
Queue Stats
84W - 84L
1,499 Elo+
Party 1
Set
Set
LegMasterIB
Set
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,464 Elo+
Solo
Sobek
Sobek
XxJamminDeathxX
Sobek
Level 125
God Stats
1W - 3L
1,524 SR
Queue Stats
44W - 45L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Drtocino
Ix Chel
12
4 / 3 / 3
7,400
617
6,935
8,762
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
11
2 / 1 / 0
6,384
532
4,137
8,491
7,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
LordHaveMurthy
Cernunnos
10
5 / 0 / 3
6,628
552
9,085
5,098
1,870
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Loki
12
2 / 2 / 7
6,900
575
5,497
8,896
3,072
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
11
5 / 1 / 7
6,981
582
4,549
8,101
6,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
1 / 2 / 0
6,553
546
5,526
7,552
2,703
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
4 / 3 / 0
7,659
638
7,046
6,156
2,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 5 / 0
5,666
472
5,582
8,513
2,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 1
5,772
481
2,372
9,549
3,770
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 5 / 3
5,914
493
3,581
13,880
10,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
18
Kills
7
7
Deaths
18
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
0
0.5
W
Ix Chel
Drtocino
Ix Chel
4
3
3
1.83
L
4
3
0
1.33
L
2
5
0
0.4
W
Guan Yu
2
1
0
2
L
0
3
1
0.17
W
Cernunnos
LordHaveMurthy
Cernunnos
5
0
3
6.5
W
Loki
2
2
7
2.75
W
Ymir
5
1
7
8.5
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,203
Damage
24,107
39,348
Taken
45,650
22,105
Mitigated
22,214
9,695
Healing
8,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
5,526
2,339
0
2,334
7,552
2,703
0
0
7,042
0
39,849
W
Ix Chel
Drtocino
Ix Chel
6,935
483
349
1,517
8,762
3,192
280
5,035
3,727
46,224
0
L
7,046
75
0
700
6,156
2,221
0
3,794
2,362
53,939
0
L
5,582
3,022
634
1,926
8,513
2,693
0
2,089
6,424
0
27,083
W
Guan Yu
4,137
888
20
1,582
8,491
7,590
0
0
7,866
0
29,987
L
2,372
1,046
0
498
9,549
3,770
0
2,561
6,988
0
44,345
W
Cernunnos
LordHaveMurthy
Cernunnos
9,085
5,067
0
3,115
5,098
1,870
875
1,039
4,059
0
42,910
W
Loki
5,497
1,482
0
956
8,896
3,072
378
1,568
7,290
0
46,434
W
Ymir
4,549
1,249
0
2,156
8,101
6,381
291
2,985
5,116
17,834
0
L
3,581
600
0
2,487
13,880
10,827
0
3,040
10,840
13,707
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,293
Gold Earned
31,564
314
Minions Killed
304
0
Camps Cleared
0
1,176,726
Distance Traveled
1,117,385
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,553
546
75
6
0
203,851
2
W
Ix Chel
7,400
617
91
8
0
227,899
3
L
Janus
7,659
638
98
8
0
236,466
4
L
Cupid
5,666
472
45
4
0
194,059
0
W
Guan Yu
6,384
532
59
5
0
214,492
0
L
Set
5,772
481
65
5
0
250,884
0
W
Cernunnos
6,628
552
59
5
0
210,691
2
W
Loki
6,900
575
77
6
0
297,301
1
W
Ymir
6,981
582
28
2
0
226,343
2
L
Sobek
5,914
493
21
2
0
232,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role