Player Matchup

Chaac
Chaac
 
Chaac
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Discordia
Discordia
BjornHard
Discordia
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
17W - 39L
1,269 Elo+
Party 2
Bakasura
Bakasura
WaterNoWet
Bakasura
Level 58
God Stats
2W - 1L
1,651 SR
Queue Stats
22W - 36L
1,376 Elo+
Party 2
Team Averages
Level 50
1,550 SR
1,382 Elo+

VS

Team Averages
Level 110
1,631 SR
1,829 Elo+
Mulan
Mulan
AERODAVID
Mulan
Level 100
God Stats
14W - 14L
1,743 SR
Queue Stats
246W - 282L
1,504 Elo+
Solo
Tiamat
Tiamat
Brehend
Tiamat
Level 201
God Stats
3W - 0L
1,490 SR
Queue Stats
214W - 72L
1,987 Elo+
Party 1
Susano
Susano
ÄkenoØppaîLσv3r
Susano
Level 29
God Stats
14W - 16L
1,660 SR
Queue Stats
535W - 186L
1,996 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
2 / 7 / 1
7,910
791
8,678
14,834
15,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
BjornHard
Discordia
11
3 / 9 / 0
7,809
781
6,116
12,810
3,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
WaterNoWet
Bakasura
11
0 / 7 / 2
6,908
691
5,218
13,132
6,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AERODAVID
Mulan
14
6 / 1 / 15
9,106
911
6,122
11,150
13,818
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
Brehend
Tiamat
15
6 / 0 / 14
9,783
978
15,955
8,231
6,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
11 / 4 / 11
9,713
971
15,130
10,945
4,307
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
63
5
Kills
23
23
Deaths
5
3
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
7
1
0.36
W
Mulan
AERODAVID
Mulan
6
1
15
13.5
L
Discordia
BjornHard
Discordia
3
9
0
0.33
W
Tiamat
Brehend
Tiamat
6
0
14
13
L
Bakasura
WaterNoWet
Bakasura
0
7
2
0.14
W
11
4
11
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,012
Damage
37,207
40,776
Taken
30,326
25,238
Mitigated
24,869
4,576
Healing
8,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
8,678
2,062
83
2,623
14,834
15,187
0
6,068
8,766
0
20,641
W
Mulan
AERODAVID
Mulan
6,122
775
0
2,611
11,150
13,818
274
1,342
8,789
0
13,323
L
Discordia
BjornHard
Discordia
6,116
398
0
209
12,810
3,574
0
5,623
7,187
21,780
0
W
Tiamat
Brehend
Tiamat
15,955
2,281
0
2,931
8,231
6,744
0
2,675
5,171
54,852
0
L
Bakasura
WaterNoWet
Bakasura
5,218
3,955
0
1,661
13,132
6,477
0
4,302
8,830
0
8,917
W
15,130
4,736
0
3,043
10,945
4,307
1,180
2,017
8,237
0
36,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,627
Gold Earned
28,602
83
Minions Killed
156
0
Camps Cleared
0
547,402
Distance Traveled
642,014
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,910
791
22
2
0
197,707
0
W
Mulan
9,106
911
13
1
0
208,580
0
L
Discordia
7,809
781
34
3
0
160,411
0
W
Tiamat
9,783
978
97
10
0
234,415
0
L
Bakasura
6,908
691
27
3
0
189,284
0
W
Susano
9,713
971
46
5
0
199,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role