Player Matchup

Surtr
Surtr
Bane_Carter
Surtr
Level 125
God Stats
7W - 5L
1,510 SR
Queue Stats
10W - 10L
1,411 Elo+
Party 1
Medusa
Medusa
LongHairLion_
Medusa
Level 109
God Stats
6W - 6L
1,485 SR
Queue Stats
13W - 16L
1,371 Elo+
Party 1
Ravana
Ravana
Midnight-_-Wolf6
Ravana
Level 152
God Stats
6W - 7L
1,538 SR
Queue Stats
152W - 161L
1,471 Elo+
Party 1
Athena
Athena
OldTimeSage
Athena
Level 149
God Stats
17W - 21L
1,532 SR
Queue Stats
48W - 58L
1,441 Elo+
Party 1
Kukulkan
Kukulkan
bady_JOKER
Kukulkan
Level 144
God Stats
2W - 1L
1,544 SR
Queue Stats
30W - 46L
1,410 Elo+
Party 1
Team Averages
Level 136
1,522 SR
1,421 Elo+

VS

Team Averages
Level 124
1,620 SR
1,582 Elo+
Anubis
Anubis
 
Anubis
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
BROODINGDRAGON1
Izanami
Level 156
God Stats
4W - 1L
1,671 SR
Queue Stats
80W - 46L
1,624 Elo+
Solo
Ymir
Ymir
BurnTheBoats
Ymir
Level 126
God Stats
24W - 14L
1,678 SR
Queue Stats
486W - 455L
1,457 Elo+
Solo
King Arthur
King Arthur
MaryPoppinsRaps
King Arthur
Level 126
God Stats
2W - 3L
1,752 SR
Queue Stats
5W - 4L
1,730 Elo+
Solo
Arachne
Arachne
Z Alucard A
Arachne
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 139L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 3
7,808
601
9,647
10,871
11,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 1 / 2
6,276
483
6,405
8,915
4,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
6 / 0 / 1
7,941
611
5,871
5,192
2,200
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
11
2 / 0 / 4
6,933
533
4,359
9,586
7,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
bady_JOKER
Kukulkan
13
1 / 0 / 0
7,243
557
1,434
4,090
1,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
0 / 1 / 0
7,515
578
2,521
4,528
2,113
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 3 / 0
6,849
527
7,922
7,965
3,030
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8
0 / 3 / 1
5,813
447
2,762
9,213
8,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
MaryPoppinsRaps
King Arthur
12
0 / 3 / 0
6,673
513
4,605
11,920
10,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Arachne
Z Alucard A
Arachne
9
0 / 3 / 0
5,713
439
1,498
8,625
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
13
Kills
1
1
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
1
0
0
L
1
3
0
0.33
W
3
0
3
4.5
L
0
3
1
0.17
W
1
1
2
2
L
King Arthur
MaryPoppinsRaps
King Arthur
0
3
0
0
W
6
0
1
6.5
W
Athena
2
0
4
4
L
Arachne
Z Alucard A
Arachne
0
3
0
0
W
Kukulkan
bady_JOKER
Kukulkan
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,716
Damage
19,308
38,654
Taken
42,251
26,560
Mitigated
27,630
10,766
Healing
9,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,521
265
0
1,830
4,528
2,113
0
1,434
3,094
64,686
0
L
7,922
5,271
0
1,507
7,965
3,030
983
1,695
6,270
0
64,177
W
9,647
3,060
0
3,520
10,871
11,180
324
71
10,800
1,395
56,528
L
2,762
776
49
1,442
9,213
8,592
0
1,692
7,521
15,162
0
W
6,405
2,600
0
1,740
8,915
4,136
14
1,643
7,272
0
50,488
L
King Arthur
MaryPoppinsRaps
King Arthur
4,605
352
0
2,120
11,920
10,937
0
809
11,111
0
53,331
W
5,871
2,047
0
1,015
5,192
2,200
632
368
4,824
0
71,519
W
Athena
4,359
1,231
439
2,485
9,586
7,972
223
724
8,862
19,105
0
L
Arachne
Z Alucard A
Arachne
1,498
1,300
0
2,113
8,625
2,958
0
804
7,821
0
32,202
W
Kukulkan
bady_JOKER
Kukulkan
1,434
89
0
1,567
4,090
1,072
0
2,477
1,613
59,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,201
Gold Earned
32,563
410
Minions Killed
406
0
Camps Cleared
0
1,339,188
Distance Traveled
1,250,350
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,515
578
124
10
0
260,862
4
L
Izanami
6,849
527
121
9
0
233,323
4
W
Surtr
7,808
601
88
7
0
261,190
0
L
Ymir
5,813
447
13
1
0
238,113
3
W
Medusa
6,276
483
70
5
0
221,214
3
L
King Arthur
6,673
513
91
7
0
221,562
0
W
Ravana
7,941
611
114
9
0
317,081
2
W
Athena
6,933
533
25
2
0
288,390
1
L
Arachne
5,713
439
57
4
0
296,490
5
W
Kukulkan
7,243
557
113
9
0
251,313
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role