Player Matchup

Fenrir
Fenrir
Dogcommander
Fenrir
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,256 Elo+
Party 2
Cerberus
Cerberus
KardzII
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
chorton61
Heimdallr
Level 33
God Stats
1W - 2L
1,450 SR
Queue Stats
6W - 5L
1,256 Elo+
Party 2
Team Averages
Level 40
1,483 SR
1,337 Elo+

VS

Team Averages
Level 88
1,395 SR
1,312 Elo+
Izanami
Izanami
Lzst
Izanami
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,231 Elo+
Party 1
Zhong Kui
Zhong Kui
XGODDD
Zhong Kui
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,279 Elo+
Party 1
Chaac
Chaac
rayniel_cs
Chaac
Level 109
God Stats
3W - 2L
1,184 SR
Queue Stats
100W - 94L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 7 / 2
9,064
697
8,148
13,286
8,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
KardzII
Cerberus
13
1 / 1 / 4
8,677
667
3,842
11,478
12,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
chorton61
Heimdallr
13
1 / 5 / 4
8,584
660
4,784
12,430
5,904
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Lzst
Izanami
16
5 / 1 / 7
10,325
794
12,847
9,020
3,071
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Zhong Kui
XGODDD
Zhong Kui
16
6 / 3 / 6
10,262
789
11,272
11,791
8,198
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Chaac
14
2 / 2 / 6
9,306
716
7,421
8,530
11,504
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
6
Kills
13
13
Deaths
6
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
7
2
0.71
L
Cerberus
KardzII
Cerberus
1
1
4
3
W
Izanami
Lzst
Izanami
5
1
7
8.5
W
Zhong Kui
XGODDD
Zhong Kui
6
3
6
3
L
Heimdallr
chorton61
Heimdallr
1
5
4
0.6
W
Chaac
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,774
Damage
31,540
37,194
Taken
29,341
26,711
Mitigated
22,773
3,979
Healing
12,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,148
1,623
0
740
13,286
8,073
0
4,520
8,402
0
15,813
L
Cerberus
KardzII
Cerberus
3,842
279
0
2,528
11,478
12,734
0
4,132
7,256
17,004
0
W
Izanami
Lzst
Izanami
12,847
9,743
0
4,497
9,020
3,071
1,016
479
8,241
0
59,316
W
Zhong Kui
XGODDD
Zhong Kui
11,272
1,410
0
5,587
11,791
8,198
1,860
2,706
8,995
41,821
0
L
Heimdallr
chorton61
Heimdallr
4,784
1,702
237
474
12,430
5,904
0
2,874
9,306
0
24,324
W
Chaac
7,421
381
0
2,585
8,530
11,504
397
732
7,536
2,721
37,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,325
Gold Earned
29,893
84
Minions Killed
184
0
Camps Cleared
0
585,680
Distance Traveled
732,457
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,064
697
16
1
0
204,991
0
L
Cerberus
8,677
667
28
2
0
209,180
0
W
Izanami
10,325
794
84
6
0
206,557
0
W
Zhong Kui
10,262
789
56
4
0
229,654
0
L
Heimdallr
8,584
660
40
3
0
171,509
0
W
Chaac
9,306
716
44
3
0
296,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role