Player Matchup

Geb
Geb
Belycem
Geb
Level 44
God Stats
3W - 1L
1,171 SR
Queue Stats
69W - 125L
1,285 Elo+
Solo
Nu Wa
Nu Wa
Grayzo III
Nu Wa
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 90L
1,380 Elo+
Solo
Bacchus
Bacchus
King_Vento
Bacchus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 3
Martichoras
Martichoras
SirLarold
Martichoras
Level 120
God Stats
1W - 0L
1,735 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 3
Charybdis
Charybdis
kingbuddha14
Charybdis
Level 56
God Stats
5W - 3L
1,615 SR
Queue Stats
298W - 283L
1,487 Elo+
Solo
Team Averages
Level 64
1,504 SR
1,431 Elo+

VS

Team Averages
Level 90
1,452 SR
1,563 Elo+
Fenrir
Fenrir
BOOTYCRATER
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 120L
1,271 Elo+
Solo
Anubis
Anubis
Boevaries
Anubis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 2
Ares
Ares
Esta lucio
Ares
Level 110
God Stats
0W - 1L
1,304 SR
Queue Stats
22W - 24L
1,695 Elo+
Party 1
Zeus
Zeus
Valdanen
Zeus
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 59L
1,600 Elo+
Party 2
Surtr
Surtr
snyper murderer
Surtr
Level 109
God Stats
1W - 2L
1,457 SR
Queue Stats
87W - 68L
1,749 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
17
3 / 7 / 17
11,652
896
8,671
27,835
29,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nu Wa
20
7 / 4 / 12
11,908
916
21,498
12,061
7,528
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
King_Vento
Bacchus
15
0 / 5 / 12
9,729
748
4,697
16,962
26,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Martichoras
SirLarold
Martichoras
17
4 / 9 / 8
11,535
887
11,905
16,029
8,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
kingbuddha14
Charybdis
19
10 / 6 / 9
11,810
908
18,171
12,762
6,499
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
2 / 4 / 13
9,736
749
4,611
15,201
14,453
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
Boevaries
Anubis
19
17 / 4 / 10
12,684
976
30,247
15,168
10,023
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
4 / 6 / 13
9,962
766
7,910
16,641
18,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Magic Focus

Magic Focus

+20
Magical Power

Zeus
18
5 / 4 / 12
11,272
867
20,568
9,090
4,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 6 / 18
9,800
754
10,788
19,499
27,491
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
97
24
Kills
31
31
Deaths
24
58
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Fenrir
2
4
13
2.13
W
Geb
3
7
17
1.64
L
Anubis
Boevaries
Anubis
17
4
10
5.5
L
4
6
13
1.75
W
Nu Wa
7
4
12
3.25
W
Bacchus
King_Vento
Bacchus
0
5
12
1.2
W
Martichoras
SirLarold
Martichoras
4
9
8
0.89
L
Zeus
5
4
12
2.75
W
Charybdis
kingbuddha14
Charybdis
10
6
9
2.42
L
3
6
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,942
Damage
74,124
85,649
Taken
75,599
79,378
Mitigated
74,494
17,329
Healing
25,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
4,611
1,368
1,855
6,164
15,201
14,453
752
5,143
9,813
0
11,467
W
Geb
8,671
921
3,176
6,427
27,835
29,953
59
19,076
8,759
18,794
0
L
Anubis
Boevaries
Anubis
30,247
481
713
5,137
15,168
10,023
342
8,313
6,681
58,082
0
L
7,910
1
504
2,397
16,641
18,226
0
7,311
9,062
11,125
0
W
Nu Wa
21,498
6,930
875
2,642
12,061
7,528
1,024
8,642
3,419
43,129
0
W
Bacchus
King_Vento
Bacchus
4,697
535
0
1,588
16,962
26,547
609
10,518
6,444
13,302
0
W
Martichoras
SirLarold
Martichoras
11,905
3,958
0
652
16,029
8,851
2,515
11,560
4,469
0
24,601
L
Zeus
20,568
3,760
1,473
774
9,090
4,301
2,075
3,221
5,703
46,852
0
W
Charybdis
kingbuddha14
Charybdis
18,171
10,725
411
1,558
12,762
6,499
4,015
10,128
2,634
0
38,507
L
10,788
1,721
1,799
5,116
19,499
27,491
740
9,552
9,474
3,192
22,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,634
Gold Earned
53,454
170
Minions Killed
168
0
Camps Cleared
0
1,038,581
Distance Traveled
1,159,387
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,736
749
12
1
0
258,492
0
W
Geb
11,652
896
13
1
0
222,452
0
L
Anubis
12,684
976
69
5
0
218,454
0
L
Ares
9,962
766
4
0
0
232,500
0
W
Nu Wa
11,908
916
57
4
0
208,575
0
W
Bacchus
9,729
748
20
2
0
210,434
0
W
Martichoras
11,535
887
35
3
0
187,286
0
L
Zeus
11,272
867
63
5
0
206,834
0
W
Charybdis
11,810
908
45
3
0
209,834
0
L
Surtr
9,800
754
20
2
0
243,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role