Player Matchup

Serqet
Serqet
 
Serqet
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
HugeRagingBaby
Janus
Level 118
God Stats
9W - 10L
1,500 SR
Queue Stats
116W - 110L
1,481 Elo+
Party 3
Yemoja
Yemoja
ParkCityCutter
Yemoja
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
278W - 265L
1,565 Elo+
Solo
Hades
Hades
SquallyTexas55
Hades
Level 125
God Stats
14W - 8L
1,711 SR
Queue Stats
165W - 146L
1,580 Elo+
Party 1
Sol
Sol
TheSquallyPWNR15
Sol
Level 33
God Stats
0W - 2L
1,288 SR
Queue Stats
45W - 31L
1,610 Elo+
Party 1
Team Averages
Level 89
1,500 SR
1,547 Elo+

VS

Team Averages
Level 90
1,568 SR
1,523 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Paranix
Hades
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 67L
1,523 Elo+
Party 2
Horus
Horus
PintoI007
Horus
Level 110
God Stats
7W - 2L
1,783 SR
Queue Stats
358W - 272L
1,592 Elo+
Solo
Merlin
Merlin
RIPMyMain
Merlin
Level 66
God Stats
6W - 2L
1,679 SR
Queue Stats
66W - 73L
1,505 Elo+
Party 2
Ne Zha
Ne Zha
SmiteEnjoyer99
Ne Zha
Level 24
God Stats
4W - 6L
1,378 SR
Queue Stats
45W - 47L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
0 / 3 / 0
5,687
474
3,290
9,852
3,980
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 2 / 0
5,920
493
4,193
8,546
2,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 1 / 0
5,528
461
2,111
8,116
5,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
1 / 0 / 0
5,881
490
4,513
5,398
3,202
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 5 / 0
5,569
464
7,196
7,508
1,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
4 / 1 / 2
6,709
559
6,935
7,314
3,264
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hades
Paranix
Hades
13
3 / 0 / 2
7,965
664
6,650
7,334
4,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
PintoI007
Horus
9
1 / 0 / 5
6,238
520
4,333
9,543
7,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
RIPMyMain
Merlin
11
0 / 1 / 1
6,723
560
2,997
4,416
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 1 / 3
6,402
534
5,275
9,852
3,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
2
Kills
11
11
Deaths
3
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
3
0
0
W
Hou Yi
 
Hou Yi
4
1
2
5
L
0
2
0
0
W
Hades
Paranix
Hades
3
0
2
4
L
0
1
0
0
W
Horus
PintoI007
Horus
1
0
5
3.5
W
Merlin
RIPMyMain
Merlin
0
1
1
0.5
W
3
1
3
4.5
L
1
0
0
1
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,303
Damage
26,190
39,420
Taken
38,459
17,162
Mitigated
20,688
13,138
Healing
17,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,290
1,085
0
2,820
9,852
3,980
0
5,059
4,793
0
40,016
W
Hou Yi
 
Hou Yi
6,935
4,515
0
2,769
7,314
3,264
0
5,184
2,130
0
45,027
L
4,193
258
0
2,622
8,546
2,760
0
2,163
6,383
52,867
0
W
Hades
Paranix
Hades
6,650
1,159
105
4,769
7,334
4,414
1,454
856
6,064
59,498
0
L
2,111
888
2,023
2,016
8,116
5,237
0
833
7,283
12,454
0
W
Horus
PintoI007
Horus
4,333
2,380
2,826
4,866
9,543
7,469
0
6,105
3,438
0
12,728
W
Merlin
RIPMyMain
Merlin
2,997
104
0
618
4,416
1,652
687
2,646
1,770
48,872
0
W
5,275
1,353
0
1,929
9,852
3,889
0
3,222
6,630
0
35,986
L
4,513
432
242
2,606
5,398
3,202
0
1,459
3,939
39,152
0
L
7,196
3,764
0
809
7,508
1,983
0
133
7,375
38,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,585
Gold Earned
34,037
311
Minions Killed
347
0
Camps Cleared
0
1,189,741
Distance Traveled
1,138,771
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,687
474
67
6
0
282,498
1
W
Hou Yi
6,709
559
72
6
0
209,536
0
L
Janus
5,920
493
89
7
0
255,150
1
W
Hades
7,965
664
106
9
0
195,419
1
L
Yemoja
5,528
461
22
2
0
210,445
3
W
Horus
6,238
520
18
2
0
251,895
4
W
Merlin
6,723
560
106
9
0
220,735
2
W
Ne Zha
6,402
534
45
4
0
261,186
3
L
Hades
5,881
490
82
7
0
244,203
0
L
Sol
5,569
464
51
4
0
197,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role