Player Matchup

Thanatos
Thanatos
Javy122
Thanatos
Level 87
God Stats
25W - 32L
1,345 SR
Queue Stats
166W - 163L
1,378 Elo+
Party 1
Atlas
Atlas
KRAZY_FAINTZ
Atlas
Level 69
God Stats
3W - 1L
1,656 SR
Queue Stats
9W - 4L
1,517 Elo+
Party 2
Nike
Nike
elcolorado99
Nike
Level 108
God Stats
5W - 12L
1,287 SR
Queue Stats
355W - 360L
1,367 Elo+
Party 1
Chang'e
Chang'e
oCHANCHO_
Chang'e
Level 91
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,481 Elo+
Party 2
Xbalanque
Xbalanque
perenzejo
Xbalanque
Level 63
God Stats
41W - 37L
1,353 SR
Queue Stats
186W - 192L
1,266 Elo+
Party 1
Team Averages
Level 84
1,428 SR
1,402 Elo+

VS

Team Averages
Level 118
1,611 SR
1,463 Elo+
Ix Chel
Ix Chel
Aaronstone8494
Ix Chel
Level 152
God Stats
3W - 2L
1,702 SR
Queue Stats
232W - 243L
1,452 Elo+
Solo
Bakasura
Bakasura
Arregaceitor_
Bakasura
Level 122
God Stats
1W - 3L
1,640 SR
Queue Stats
4W - 5L
1,399 Elo+
Solo
Danzaburou
Danzaburou
CrazyLegzElias13
Danzaburou
Level 107
God Stats
8W - 4L
1,632 SR
Queue Stats
143W - 122L
1,524 Elo+
Solo
Ymir
Ymir
archercobra
Ymir
Level 142
God Stats
1W - 4L
1,590 SR
Queue Stats
125W - 120L
1,482 Elo+
Solo
Nemesis
Nemesis
blues225warm
Nemesis
Level 68
God Stats
11W - 8L
1,492 SR
Queue Stats
179W - 156L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Javy122
Thanatos
18
9 / 0 / 5
11,414
571
9,029
11,515
5,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

13
0 / 1 / 8
8,747
437
5,660
13,948
16,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
5 / 1 / 3
10,403
520
9,477
15,115
12,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Chang'e
oCHANCHO_
Chang'e
16
4 / 3 / 6
9,808
490
13,324
17,182
7,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Xbalanque
perenzejo
Xbalanque
15
2 / 4 / 3
8,876
444
5,626
11,118
5,292
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 2
9,659
483
9,647
13,856
5,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bakasura
Arregaceitor_
Bakasura
17
2 / 5 / 1
10,539
527
7,370
17,972
8,170
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
CrazyLegzElias13
Danzaburou
17
3 / 4 / 2
10,311
516
8,482
12,804
5,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
2 / 3 / 1
8,123
406
3,953
9,644
7,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
blues225warm
Nemesis
12
1 / 2 / 0
8,305
415
4,239
12,137
4,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
14
20
Kills
8
9
Deaths
21
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
7
2
0.14
L
Bakasura
Arregaceitor_
Bakasura
2
5
1
0.5
L
Danzaburou
CrazyLegzElias13
Danzaburou
3
4
2
1
W
Thanatos
Javy122
Thanatos
9
0
5
11.5
W
0
1
8
4
L
2
3
1
0.83
L
Nemesis
blues225warm
Nemesis
1
2
0
0.5
W
5
1
3
6.5
W
Chang'e
oCHANCHO_
Chang'e
4
3
6
2.33
W
Xbalanque
perenzejo
Xbalanque
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,116
Damage
33,691
68,878
Taken
66,413
46,312
Mitigated
29,983
26,513
Healing
13,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,647
1,097
135
1,805
13,856
5,047
889
2,646
11,077
72,909
0
L
Bakasura
Arregaceitor_
Bakasura
7,370
4,521
0
5,067
17,972
8,170
546
4,334
13,408
0
72,509
L
Danzaburou
CrazyLegzElias13
Danzaburou
8,482
3,001
0
2,839
12,804
5,328
1,198
5,765
6,847
0
69,690
W
Thanatos
Javy122
Thanatos
9,029
1,514
0
13,006
11,515
5,016
0
862
10,323
0
92,015
W
5,660
2,457
0
2,318
13,948
16,054
74
2,866
10,592
31,908
0
L
3,953
1,158
151
2,112
9,644
7,357
0
2,600
7,026
27,484
0
L
Nemesis
blues225warm
Nemesis
4,239
934
0
1,034
12,137
4,081
237
2,886
9,071
0
52,544
W
9,477
455
0
2,201
15,115
12,865
0
5,426
9,619
0
86,320
W
Chang'e
oCHANCHO_
Chang'e
13,324
598
2,199
6,614
17,182
7,085
881
3,061
13,666
77,837
0
W
Xbalanque
perenzejo
Xbalanque
5,626
2,211
0
175
11,118
5,292
750
1,385
9,663
0
70,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,248
Gold Earned
46,937
509
Minions Killed
494
0
Camps Cleared
0
1,988,434
Distance Traveled
1,624,214
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,659
483
129
6
0
307,142
1
L
Bakasura
10,539
527
137
7
0
397,824
0
L
Danzaburou
10,311
516
115
6
0
351,276
2
W
Thanatos
11,414
571
120
6
0
503,973
4
W
Atlas
8,747
437
40
2
0
342,607
7
L
Ymir
8,123
406
42
2
0
267,237
0
L
Nemesis
8,305
415
71
4
0
300,735
0
W
Nike
10,403
520
119
6
0
406,299
0
W
Chang'e
9,808
490
124
6
0
390,007
2
W
Xbalanque
8,876
444
106
5
0
345,548
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role