Player Matchup

Morgan Le Fay
Morgan Le Fay
EnosRai
Morgan Le Fay
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,387 Elo+
Party 2
Lancelot
Lancelot
GCthulhu
Lancelot
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,387 Elo+
Party 2
Ymir
Ymir
StarBerst
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,387 Elo+
Party 2
Team Averages
Level 41
1,500 SR
1,387 Elo+

VS

Team Averages
Level 92
1,582 SR
1,421 Elo+
Achilles
Achilles
Xunter19
Achilles
Level 153
God Stats
9W - 4L
1,689 SR
Queue Stats
77W - 78L
1,479 Elo+
Party 1
Janus
Janus
asadito97
Janus
Level 17
God Stats
4W - 1L
1,562 SR
Queue Stats
22W - 21L
1,458 Elo+
Party 1
Ix Chel
Ix Chel
floorfries
Ix Chel
Level 106
God Stats
47W - 28L
1,494 SR
Queue Stats
141W - 172L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
EnosRai
Morgan Le Fay
13
1 / 4 / 2
7,445
620
10,046
9,782
4,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lancelot
GCthulhu
Lancelot
12
0 / 6 / 2
7,032
586
9,291
14,836
6,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
11
2 / 8 / 0
7,827
652
3,883
17,592
11,456
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Xunter19
Achilles
14
7 / 1 / 10
9,847
821
11,712
15,492
17,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
asadito97
Janus
15
5 / 2 / 12
9,794
816
12,501
8,169
3,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
floorfries
Ix Chel
14
5 / 0 / 10
9,380
782
12,079
8,468
3,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
49
3
Kills
17
18
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
EnosRai
Morgan Le Fay
1
4
2
0.5
L
Lancelot
GCthulhu
Lancelot
0
6
2
0.17
L
Ymir
2
8
0
0.25
W
Achilles
Xunter19
Achilles
7
1
10
12
W
Janus
asadito97
Janus
5
2
12
5.5
W
Ix Chel
floorfries
Ix Chel
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,220
Damage
36,292
42,210
Taken
32,129
21,821
Mitigated
24,030
3,249
Healing
7,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
EnosRai
Morgan Le Fay
10,046
1,020
0
729
9,782
4,245
0
5,281
4,000
28,236
0
L
Lancelot
GCthulhu
Lancelot
9,291
2,172
0
251
14,836
6,120
0
6,925
7,176
0
26,234
L
Ymir
3,883
1,087
1,032
1,237
17,592
11,456
0
11,384
5,356
11,212
0
W
Achilles
Xunter19
Achilles
11,712
2,829
0
3,110
15,492
17,587
369
7,312
8,180
0
26,034
W
Janus
asadito97
Janus
12,501
455
0
1,471
8,169
3,050
127
3,016
5,153
38,972
0
W
Ix Chel
floorfries
Ix Chel
12,079
1,250
884
1,601
8,468
3,393
783
3,655
4,813
36,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,304
Gold Earned
29,021
85
Minions Killed
164
0
Camps Cleared
0
606,960
Distance Traveled
670,884
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,445
620
40
3
0
195,827
0
L
Lancelot
7,032
586
26
2
0
244,021
0
L
Ymir
7,827
652
19
2
0
167,112
0
W
Achilles
9,847
821
29
2
0
230,930
0
W
Janus
9,794
816
62
5
0
229,472
0
W
Ix Chel
9,380
782
73
6
0
210,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role