Player Matchup

Serqet
Serqet
 
Serqet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
HellaDoodlez
King Arthur
Level 159
God Stats
1W - 5L
1,197 SR
Queue Stats
121W - 125L
1,530 Elo+
Solo
Sol
Sol
MSG BigBaby
Sol
Level 218
God Stats
4W - 5L
1,603 SR
Queue Stats
777W - 732L
1,531 Elo+
Solo
Ix Chel
Ix Chel
z Specttre w
Ix Chel
Level 128
God Stats
19W - 17L
1,505 SR
Queue Stats
234W - 229L
1,530 Elo+
Solo
Team Averages
Level 155
1,461 SR
1,518 Elo+

VS

Team Averages
Level 118
1,480 SR
1,494 Elo+
Thanatos
Thanatos
AcePuchi
Thanatos
Level 146
God Stats
19W - 20L
1,453 SR
Queue Stats
937W - 889L
1,505 Elo+
Party 1
Persephone
Persephone
Aqtrix
Persephone
Level 115
God Stats
11W - 12L
1,792 SR
Queue Stats
542W - 555L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
DKA8801
Danzaburou
Level 25
God Stats
7W - 14L
1,318 SR
Queue Stats
8W - 16L
1,334 Elo+
Party 1
Athena
Athena
UnclaspedCanima
Athena
Level 156
God Stats
8W - 5L
1,557 SR
Queue Stats
329W - 278L
1,563 Elo+
Solo
Serqet
Serqet
Underdonespore4
Serqet
Level 147
God Stats
1W - 3L
1,281 SR
Queue Stats
414W - 415L
1,570 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
11
7 / 0 / 1
6,929
693
7,367
8,460
3,412
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
 
Geb
9
1 / 4 / 8
6,231
623
3,653
10,818
7,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
HellaDoodlez
King Arthur
10
4 / 2 / 1
6,435
644
5,517
8,530
4,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 2 / 1
7,532
753
9,766
7,753
2,981
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ix Chel
z Specttre w
Ix Chel
11
4 / 1 / 4
6,559
656
8,545
6,675
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AcePuchi
Thanatos
10
2 / 4 / 3
6,067
607
6,429
8,734
3,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Persephone
Aqtrix
Persephone
9
1 / 5 / 4
5,702
570
4,798
7,783
2,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
DKA8801
Danzaburou
9
1 / 6 / 5
5,172
517
6,004
10,244
5,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
2 / 2 / 4
5,598
560
3,938
10,468
8,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 4 / 2
6,005
601
2,728
9,597
3,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
21
Kills
9
9
Deaths
21
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
7
0
1
7.5
W
Geb
 
Geb
1
4
8
1.25
L
Thanatos
AcePuchi
Thanatos
2
4
3
0.88
L
Persephone
Aqtrix
Persephone
1
5
4
0.6
L
Danzaburou
DKA8801
Danzaburou
1
6
5
0.58
W
King Arthur
HellaDoodlez
King Arthur
4
2
1
2.25
W
5
2
1
2.75
L
2
2
4
2
L
3
4
2
1
W
Ix Chel
z Specttre w
Ix Chel
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,848
Damage
23,897
42,236
Taken
46,826
20,735
Mitigated
24,305
10,138
Healing
11,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,367
3,826
0
1,570
8,460
3,412
0
1,147
7,272
0
45,346
W
Geb
 
Geb
3,653
464
0
2,702
10,818
7,477
0
2,746
7,984
13,557
0
L
Thanatos
AcePuchi
Thanatos
6,429
2,475
0
5,198
8,734
3,956
0
483
8,017
0
35,913
L
Persephone
Aqtrix
Persephone
4,798
629
0
1,248
7,783
2,868
0
4,240
3,378
32,999
0
L
Danzaburou
DKA8801
Danzaburou
6,004
3,279
0
969
10,244
5,249
0
7,142
3,102
0
26,736
W
King Arthur
HellaDoodlez
King Arthur
5,517
1,085
0
1,349
8,530
4,104
491
303
7,861
0
39,912
W
9,766
4,874
0
2,400
7,753
2,981
1,543
1,611
5,873
61,801
0
L
3,938
1,537
0
1,410
10,468
8,489
0
7,074
3,268
11,540
0
L
2,728
732
0
2,183
9,597
3,743
0
2,993
6,604
0
29,422
W
Ix Chel
z Specttre w
Ix Chel
8,545
1,163
405
1,712
6,675
2,761
0
2,929
3,704
41,132
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,686
Gold Earned
28,544
330
Minions Killed
206
0
Camps Cleared
0
1,094,476
Distance Traveled
1,084,379
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,929
693
74
7
0
261,338
2
W
Geb
6,231
623
15
2
0
217,205
4
L
Thanatos
6,067
607
61
6
0
208,742
0
L
Persephone
5,702
570
45
5
0
199,894
0
L
Danzaburou
5,172
517
31
3
0
199,984
0
W
King Arthur
6,435
644
61
6
0
209,233
0
W
Sol
7,532
753
109
11
0
189,586
0
L
Athena
5,598
560
16
2
0
236,858
2
L
Serqet
6,005
601
53
5
0
238,901
0
W
Ix Chel
6,559
656
71
7
0
217,114
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role