Player Matchup

Hun Batz
Hun Batz
Cheesenips23
Hun Batz
Level 125
God Stats
0W - 2L
1,709 SR
Queue Stats
4W - 7L
1,435 Elo+
Party 1
Medusa
Medusa
MrDisappointment
Medusa
Level 97
God Stats
0W - 1L
1,834 SR
Queue Stats
6W - 10L
1,439 Elo+
Party 1
Fenrir
Fenrir
SwollWill
Fenrir
Level 123
God Stats
1W - 2L
1,735 SR
Queue Stats
44W - 32L
1,567 Elo+
Party 1
Sylvanus
Sylvanus
andrew3641
Sylvanus
Level 156
God Stats
3W - 5L
1,651 SR
Queue Stats
121W - 105L
1,526 Elo+
Party 1
Scylla
Scylla
deucey7
Scylla
Level 104
God Stats
0W - 1L
1,295 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 121
1,645 SR
1,493 Elo+

VS

Team Averages
Level 142
1,593 SR
1,513 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Alshamque
Danzaburou
Level 117
God Stats
3W - 3L
1,746 SR
Queue Stats
53W - 52L
1,507 Elo+
Party 2
Atlas
Atlas
WaynePurkIe
Atlas
Level 116
God Stats
53W - 41L
1,600 SR
Queue Stats
348W - 296L
1,554 Elo+
Solo
Guan Yu
Guan Yu
b3n1t3zz45
Guan Yu
Level 126
God Stats
5W - 5L
1,500 SR
Queue Stats
279W - 309L
1,469 Elo+
Party 2
Bakasura
Bakasura
lilmexican065
Bakasura
Level 141
God Stats
6W - 2L
1,618 SR
Queue Stats
139W - 129L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Cheesenips23
Hun Batz
14
2 / 3 / 11
7,654
765
11,992
8,200
4,269
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 1 / 14
7,591
759
12,581
7,804
3,402
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
SwollWill
Fenrir
14
7 / 5 / 4
8,111
811
9,680
12,989
8,061
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
andrew3641
Sylvanus
14
3 / 0 / 6
8,068
807
5,774
7,575
7,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
deucey7
Scylla
14
4 / 2 / 10
7,723
772
7,659
7,565
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
1 / 3 / 2
7,304
730
5,212
8,734
2,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Alshamque
Danzaburou
14
3 / 3 / 4
8,023
802
7,266
9,833
3,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 2
7,145
715
8,560
11,264
7,295
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
b3n1t3zz45
Guan Yu
14
3 / 2 / 2
7,616
762
3,920
11,831
12,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
lilmexican065
Bakasura
14
2 / 6 / 5
7,241
724
3,738
14,670
8,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
26
17
Kills
11
11
Deaths
17
45
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
1
3
2
0.67
W
Danzaburou
Alshamque
Danzaburou
3
3
4
1.67
L
Hun Batz
Cheesenips23
Hun Batz
2
3
11
2.5
L
1
1
14
8
L
Fenrir
SwollWill
Fenrir
7
5
4
1.8
W
2
3
2
1
L
Sylvanus
andrew3641
Sylvanus
3
0
6
6
W
Guan Yu
b3n1t3zz45
Guan Yu
3
2
2
2
L
Scylla
deucey7
Scylla
4
2
10
4.5
W
Bakasura
lilmexican065
Bakasura
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,686
Damage
28,696
44,133
Taken
56,332
26,609
Mitigated
35,080
9,830
Healing
9,312
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,212
376
100
919
8,734
2,983
0
2,500
6,120
24,423
0
W
Danzaburou
Alshamque
Danzaburou
7,266
2,630
0
1,208
9,833
3,744
0
1,828
7,957
0
28,284
L
Hun Batz
Cheesenips23
Hun Batz
11,992
2,309
0
385
8,200
4,269
0
1,818
6,357
0
30,004
L
12,581
6,586
0
1,386
7,804
3,402
1,741
3,692
4,112
0
39,744
L
Fenrir
SwollWill
Fenrir
9,680
3,851
0
2,800
12,989
8,061
0
3,135
9,829
0
26,424
W
8,560
2,183
0
876
11,264
7,295
0
1,431
9,785
20,348
0
L
Sylvanus
andrew3641
Sylvanus
5,774
915
1,543
3,216
7,575
7,939
155
2,071
5,504
14,870
0
W
Guan Yu
b3n1t3zz45
Guan Yu
3,920
299
317
1,878
11,831
12,270
0
3,415
8,274
0
18,440
L
Scylla
deucey7
Scylla
7,659
463
0
500
7,565
2,938
189
3,056
4,509
17,855
0
W
Bakasura
lilmexican065
Bakasura
3,738
3,688
37
3,977
14,670
8,788
0
3,763
10,763
0
16,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,147
Gold Earned
37,329
199
Minions Killed
210
0
Camps Cleared
0
1,041,040
Distance Traveled
1,001,426
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,304
730
60
6
0
200,054
0
W
Danzaburou
8,023
802
46
5
0
205,894
0
L
Hun Batz
7,654
765
42
4
0
226,353
0
L
Medusa
7,591
759
74
7
0
211,638
0
L
Fenrir
8,111
811
34
3
0
205,312
0
W
Atlas
7,145
715
28
3
0
196,483
0
L
Sylvanus
8,068
807
18
2
0
197,206
0
W
Guan Yu
7,616
762
34
3
0
210,645
2
L
Scylla
7,723
772
31
3
0
200,531
0
W
Bakasura
7,241
724
42
4
0
188,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role